Gaurav Mathur — CEO
I'm a creative game development professional with nearly thirty years of experience across AAA and immersive mixed reality categories. I've helped build and manage collaborative and diverse teams that are well-regarded for the quality of their work and their capacity for innovation. My approach bridges People and Product, and is informed by a career spanning prominent industry-leading titles including the critically acclaimed Grim Fandango and Psychonauts, the bestseller Star Wars: Rogue Squadron, and the beloved Skylanders console games. I bring a high level view of the game industry as the creator of gamedevmap, the game industry's first curated living map and catalog of game development around the world. 2025 commemorates twenty years since the website's launch in 2005. In my role as Creative Director for External Studios at Penumbra, I synthesized clinical input and research with art and design direction for external studio partners building Virtual Reality therapy games. Our Partner Development Team did Developer Relations work I'm proud of. I’m a co-inventor on a patent for systems and methods in physical therapy and am committed to using games for positive impact. I was the founding Art Director for Penumbra's internal REAL System studio and guided development of Happy Valley, Penumbra's Unreal Engine-based stroke rehabilitation therapy game and first released title. I continue to advise companies and entrepreneurs in the games for health and wellness space. I've supported talent development in the game industry as a panelist at the Game Developers Conference (GDC) on the "Killer Portfolio or Portfolio Killer" session annually since 2019 and have over a decade of judge and mentor experience with the IGDA. I've worked with leading universities over the years to create pipelines for student internships and placement in their first art, animation, and design roles. I'm a fit for the following roles: Creative Director, Creative Producer, Creative Researcher Art Director, Art Manager, Art Producer, Lead Environment/Prop Artist, World Builder Shipped Titles: REAL Immersive System: Virtual Athletic Club (FLARB) , Float (Infinity Labs), Serene Lake (Steel Wool Studios), Pleasant Cove (Schell Games), Mindful Market (Filament Games), Island Antics (Wallride Games), Mimic (Preloaded), Happy Valley Skylanders Imaginators, Skylanders Trap Team, Skylanders Giants, Skylanders Spyro's Adventure Lair Star Wars: Rebel Strike, Star Wars: Starfighter, Star Wars: Rogue Squadron Psychonauts, Grim Fandango There Imagynasium
Stackforce AI infers this person is a seasoned game development professional with a focus on healthcare and immersive experiences.
Location: El Cerrito, California, United States
Experience: 28 yrs 7 mos
Skills
- Business Advising
- Creative Direction
- Art Direction
- Game Art
- Environment Art
- Game Development
- Level Design
Career Highlights
- Nearly 30 years in game development.
- Creator of the first curated game development map.
- Expert in virtual reality therapy game design.
Work Experience
Navigame
Advisor (11 mos)
Taralumen Games
Advisor (1 yr 11 mos)
Mighty Coconut
Level Designer and Artist (2 mos)
DeepWell DTx
Business Development (0 mo)
E-Line Media
Senior Designer and World Builder (8 mos)
REAL System by Penumbra, Inc.
Creative Director and Product Manager, External Studios (6 mos)
Creative Manager and Partner Development Manager (2 yrs 5 mos)
Art Director (1 yr 11 mos)
Vismaya
Advisor (4 yrs 9 mos)
Toys For Bob
Senior Artist (7 yrs 7 mos)
Factor 5
Lead Artist (1 yr 3 mos)
Senior Artist and Human Resources Consultant (1 yr 1 mo)
Art Department Director (2 yrs 7 mos)
Senior Artist (8 mos)
gamedevmap
Creator and CEO of gamedevmap (21 yrs 1 mo)
Double Fine Productions
Level Designer and Senior Artist (2 yrs 5 mos)
There
Artist (5 mos)
LucasArts Entertainment Company
Artist (2 yrs 11 mos)
Illumina Productions
Artist (9 mos)
AnyRiver Entertainment
Artist (3 mos)
Education
BA at University of Silicon Valley