Dhwaj Agrawal

Engineering Manager

San Mateo, California, United States10 yrs 5 mos experience
AI ML PractitionerAI Enabled

Key Highlights

  • Led the strategic pivot for Quest 3 at Meta.
  • Achieved top 1% performance rating at Meta.
  • Expert in bridging R&D with market-ready products.
Stackforce AI infers this person is a leader in AR/VR and AI product development with a strong focus on organizational health.

Contact

Skills

Core Skills

Technical PathfindingGenerative AiContextual AiExecutive InfluenceTalent ManagementFull-stack DevelopmentCross-platform Publishing

Other Skills

Mixed RealityPeople ManagementCross-functional Team LeadershipStrategic RoadmappingTechnical StrategyOrganizational DevelopmentGraphQLPerformance EngineeringContent ManagementEngineering Management0-to-1 Product DevelopmentSpatial Computing (AR/VR/MR)Agile MethodologiesAlgorithmsData Structures

About

I am an Engineering Manager with 15+ years of experience specialized in Technical Pathfinding—the art of transforming ambiguous, early-stage research into market-ready products. I thrive in 0-to-1 environments where the roadmap isn’t yet written and the stakes are high. Throughout my 6.5 years at Meta Reality Labs, I have operated at the intersection of emerging hardware and intelligent software. Most recently, my focus has been on the convergence of XR and AI, leading pathfinding for Contextual AI and Generative AI initiatives. My career at Meta is anchored by the "MR-First" vision for Quest 3. As an Engineering Lead for a 32-person cross-functional organization, I drove the strategic pivot that defined the device's market identity. This effort earned me a "Redefines Expectations" performance rating—a distinction reserved for the top 1% of the company. Beyond product delivery, I am deeply committed to organizational health. I have a proven track record of scaling direct teams (up to 13 engineers) and coaching managers while significantly improving team engagement scores, even during intense, high-crunch cycles. Core Expertise: • Strategic Execution: Bridging the gap between R&D and consumer-ready hardware/software. • AI & Spatial Computing: Leading pathfinding for Contextual AI, Generative AI, and Mixed Reality paradigms. • Executive Influence: Leading high-stakes technical demonstrations for CEOs and Boards to validate future product roadmaps. • Scaled Leadership: Managing large direct teams and cross-functional V-Teams while overseeing global talent calibration. I am a leader who believes that high performance and high empathy aren't mutually exclusive. I focus on building resilient, mission-driven teams that can navigate extreme ambiguity without sacrificing culture or quality. I am currently looking for my next challenge as a Senior Engineering Manager or Director. If you are building something that requires a leader who can navigate the unknown and deliver high-stakes results, let's connect. Specialties: Engineering Management (EM), 0-to-1 Product Development, Technical Pathfinding, Generative AI, Contextual AI, Spatial Computing (AR/VR/MR), Talent Management, Strategic Roadmapping, Cross-functional Leadership.

Experience

Meta

2 roles

Engineering Manager

Promoted

Mar 2022Present · 4 yrs · On-site

  • Led 13 geographically distributed Staff and Senior engineers at the intersection of XR and AI, directing a 32-person cross-functional organization to bridge visionary R&D and global product launches.
  • 🔷 Quest 3 Global Launch — MR-First Vision
  • ▸ Engineering Lead for a 32-person cross-functional V-Team to drive the "Mixed Reality First" paradigm. Directed technical pathfinding, flagship out-of-box experiences (First Encounters, Discover), and retail engineering solutions resulting in 20–30% consumer conversion rates across 7,000+ weekly global demos.
  • 🔷 Performance Excellence
  • ▸ Received the "Redefines Expectations" rating (Top 1% of Meta) for driving the strategic pivot of the Quest 3 product narrative and securing executive confidence for the 2024–2026 roadmap.
  • 🔷 AI & Generative Media
  • ▸ Led engineering at the convergence of MR and AI — Contextual AI, 3D Generative AI (WorldGen), and Volumetric Media (4D Gaussian Splats). WorldGen earned P0 priority for the Metaverse org and was identified as a key differentiator for Horizon. Future of Media & Entertainment secured 2026 Priority designation from Reality Labs leadership.
  • 🔷 Executive Technical Strategy
  • ▸ Trusted to lead technical execution for high-stakes demonstration cycles for Meta's CEO and Board of Directors, validating paradigms fundamental to the company's long-term Spatial Computing roadmap.
  • 🔷 Organizational Leadership
  • ▸ Managed a direct team of 13 engineers while overseeing talent calibration and manager coaching as Intern Director for the 2025 Embedded SWE cohort.
  • 🔷 Team Health & Culture
  • ▸ Scaled team engagement and satisfaction from 60% to 80% during intense delivery cycles by improving roadmapping clarity and operational transparency.
  • Technical Pathfinding · 0-to-1 Product Development · Generative AI · Mixed Reality · Executive Stakeholder Management · Manager Coaching · Organizational Development · Strategic Roadmapping
Mixed RealityPeople ManagementCross-functional Team LeadershipGenerative AIContextual AITechnical Pathfinding+1

Staff Software Engineer

Sep 2019Feb 2022 · 2 yrs 5 mos · On-site

  • Full-stack technical lead for Spark AR's publishing and content platform — the infrastructure powering AR effect creation, management, and distribution for millions of creators worldwide.
  • Led end-to-end architecture and delivery across major platform initiatives, consistently exceeding OKR targets:
  • 🔷 Platform Performance & Migration
  • ▸ Architected the GraphQL migration of Spark AR Hub 3.0, reducing Time-to-Interactive from 13s to 2.5s (5× improvement) and cutting error rates from ~1% to 0.07% — a 14× reduction — against OKR targets of 4s and 1% respectively.
  • 🔷 Multi-Surface Publishing (MSP)
  • ▸ Designed and led the cross-platform publishing architecture enabling creators to publish AR effects across Facebook, Instagram, Portal, and Messenger simultaneously. Cross-platform adoption surged from 4% to 63% (vs. a 23% target), growing AR Camera DAU by 65% — called out as Facebook-level impact.
  • 🔷 Storage & Performance Engineering
  • ▸ Reduced per-effect storage by 50% (400MB → 200MB), saving an estimated 1.5 PB/year at scale. Reduced effect publish time by 45.7%. Optimized Avatar Effect Publishing from 30s to ~1s — 5× better than the stated goal — shrinking the full creation-to-publish loop from 60s to 12s.
  • 🔷 Platform Foundations
  • ▸ Shipped Private Publishing (2.1K new monthly publishers, 3× goal; 8% adoption; +4.2% Upload-to-Publish rate), the Monthly Digest Email (2× Hub visitors; 100K creators reached), and a 20% improvement in creator notification reach. Founded and chartered the Content Management Platform (CMP) team, defining its mission, OKRs, and technical architecture to decouple core infrastructure from product features.
  • ▸ Collaborated with 10+ teams across the AR ecosystem, mentored multiple engineers to promotion, and contributed to QED Level 2.5 engineering excellence standards.
GraphQLCross-platform PublishingPerformance EngineeringContent ManagementFull-stack Development

Adobe

3 roles

Computer Scientist 2

Feb 2016Aug 2019 · 3 yrs 6 mos

  • Acting as the lead developer on creation of tools for securely releasing Adobe's products. Includes application security, web application designing, automatic digital signing workflow designing, infrastructure security and incident response system.

Member of Technical Staff - 2

Promoted

Mar 2013Feb 2016 · 2 yrs 11 mos

Member of Technical Staff (MTS)

May 2012Mar 2013 · 10 mos

  • Owned the development,both backend(xslt) and UI, of ActionScript Documentation (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/).
  • Also involved in the development of CQ based Adobe Forums(help-forums.adobe.com).(Java, JSP, JCR,Javascript, jquery).
  • I have also worked on jive based Adobe Forums (forums.adobe.com), responsibilities included development/maintenance of the system.

Yahoo!

Software Engg.

Jul 2011Apr 2012 · 9 mos

  • I worked as Software developer on APT(Yahoo's Premium Advertising Exchange for Digital Marketing) and RightMedia Exchange (http://rightmedia.com/). I was part of the team responsible for the re-architecture of the exchange. Responsibilities included the design and development of various core modules of the project like session management, authentication, exception handling etc.

Education

International Institute of Information Technology Hyderabad (IIITH)

Bachelor of Technology (Hons.) — Computer Science

Jan 2007Jan 2011

Delhi Public School, Faridabad

Jan 2005Jan 2007

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