Jan Mróz

Product Engineer

Wrocław, Dolnośląskie, Poland1 yr 2 mos experience

Key Highlights

  • Expert in rendering and optimization in Unity.
  • Led tech-art team to streamline production workflows.
  • Published plugins on Unity Asset Store.
Stackforce AI infers this person is a Gaming Optimization Specialist with expertise in rendering and performance enhancement.

Contact

Skills

Core Skills

RenderingOptimizationUnityC++

Other Skills

GPUCPUMemory OptimizationGPU OptimizationCPU OptimizationProcedural GenerationTech ArtShadersLODOcclusion CullingC#LuaProfiling ToolsTeam LeadershipComputer Graphics

About

For the past 6 years, I’ve been optimizing games for a living. I post rendering and optimization insights weekly. I'm an expert in rendering and optimization in Unity. I specialize in GPU, CPU, and memory optimization, custom render pipeline development, and tailored editor tools.

Experience

Self-employed

Unity Asset Store Publisher

Nov 2024Jan 2026 · 1 yr 2 mos · Wrocław, Dolnośląskie, Poland · Remote

  • Developing and publishing my own plugins for Unity Engine:
  • Bake AO - Easy Ambient Occlusion Baking
RenderingUnity

The knights of u

Graphics Programmer

Jul 2020Present · 5 yrs 8 mos · Wrocław, Dolnośląskie, Poland · Hybrid

  • Responsible for CPU, GPU, and memory performance profiling and optimization across multiple projects. Extending Unity’s render pipeline with custom features to meet advanced visual goals. Developing internal training materials, internal tools, and leading a tech-art team to streamline production workflows.
  • Projects I contributed to:
  • ✔️ Hollow Knight: Silksong - Fixing memory leaks, optimizing stutter and postprocesses, improving GPU/CPU performance for Nintendo Switch
  • ✔️ Cult of the Lamb - Fixing memory leaks, improving runtime asset management, consulting on rendering and optimization issues for the Apple Arcade platform.
  • ✔️ Descenders Next - Memory, CPU, and GPU optimization for Xbox
  • ✔️ Knights of Honor II: Sovereign - Tech art, custom terrain and grass rendering, CPU/GPU optimization, procedural generation
  • ✔️ W.A.N.D Project - optimization and tech-art consulting, explosion effects,
  • ✔️ Passpartout 2: The Lost Artist - GPU optimization for Android
  • ✔️ Chinatown Detective Agency - Bugfixing
  • ✔️ Porting PS4 VR game into Quest - Rewriting all the shaders, including lighting and postprocessing, baking the static lighting, improving LOD, and implementing occlusion culling.
  • ... and many more projects, usually as a consultant
UnityRenderingOptimizationGPUCPUMemory Optimization

Ten square games

Frontend Developer

Jul 2019Sep 2019 · 2 mos · Wrocław, Dolnośląskie, Poland · On-site

  • UI programming in Unity, bugfixing, refactoring and new features for Fishing Clash.
UnityC#

11 bit studios s.a.

Additional Programming

Aug 2018Sep 2018 · 1 mo · Warsaw, Mazowieckie, Poland · On-site

  • Bugfixing and gameplay programming for This War of Mine: The Last Broadcast DLC
C++Lua

Education

Wrocław University of Science and Technology

Inżynier (Inż.) — Informatyka

Jan 2017Jan 2021

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