Steven Caruso

Product Manager

United States8 yrs 9 mos experience
Highly Stable

Key Highlights

  • Led design for AI-powered 3D scene creation tools.
  • Developed immersive experiences for major brands.
  • Expert in spatial computing and emerging interfaces.
Stackforce AI infers this person is a creative technologist specializing in immersive experiences and spatial computing.

Contact

Skills

Core Skills

Product DesignUser Experience (ux)Interaction Design3d ModelingExhibit DesignCreative TechnologyExperience Design

Other Skills

Interactive 3DFront-End DevelopmentPerformance TuningUnityTroubleshootingUnreal EngineOptimizationCommunicationRapid Prototyping3D Visualization3D RenderingSet DesignArt DirectionComputer-Aided Design (CAD)Computer Science

About

I’m a product designer and creative technologist focused on spatial computing, 3D tools, and emerging interfaces. My work blends systems thinking, prototyping, and hands-on experimentation to help teams turn complex ideas into intuitive, expressive experiences. At Napster, I lead UX and design technology for 3D Studio, our current- and next-gen creator tools for publishing immersive experiences to the web with the help of generative AI and procedural building. My background spans design systems, technical art, interaction design, and digital fabrication. I’ve delivered work for companies like Google, IBM, Intel, Qualcomm, and Vox Media — from real-time tools and developer SDKs to virtual productions and conference installations. Outside of product work, I tinker with vintage computers, build small electronics projects, and stay curious about how things work.

Experience

Ustwo

Senior UX Designer

Dec 2025Present · 3 mos · New York City Metropolitan Area · Remote

  • Partnering with the Android XR team on system-level accessibility, device fit, and onboarding experiences for headsets and connected glasses.

Infinite reality

Senior Product Designer

Sep 2024Sep 2025 · 1 yr · Remote

  • Lead designer and design technologist for Napster 3D Studio, a browser-based creation and publishing platform for immersive experiences. I define end-to-end product experiences through close collaboration with engineering, content, and technical art teams — blending UX design, prototyping, and systems thinking.
  • Next-Gen Studio: Led UX for an AI-powered tool enabling procedural and generative 3D scene creation. Defined product requirements and design objectives based on user research. Co-authored PRDs, mapped workflows, and delivered high-fidelity interactive prototypes. Developed scalable information architecture and taxonomy to align engineering systems with user needs.
  • Advanced Editor: Directed the overhaul of iR Studio’s asset management and search UX to support growing 3D content libraries. Designed interaction patterns for viewport navigation, object manipulation, and streamlined publishing. Improved deployment success rates during beta testing.
  • Design System: Rebuilt the product’s design system from the ground up to improve consistency, performance, and handoff across cross-functional teams. Created reusable UI components, layout patterns, and clarified in-product UX copy.
Interaction DesignProduct DesignUser Experience (UX)Interactive 3DFront-End Development

Ustwo

Senior 3D Generalist

Oct 2022Jul 2024 · 1 yr 9 mos · Brooklyn, New York, United States · Hybrid

  • Work with the design and engineering teams to apply emerging technologies to studio projects.
  • Generative AI Prompt Builder: Led technical implementation of a utility for adjusting LLM prompts with a visual interface. Designed information architecture, wrote front-end interface, and managed deployment.
  • Immersive Cycling Game: UX design and prototyping for a Peloton Bike-based game. Led interaction design for tablet and gamepad controls, developed pipeline for making VFX and virtual production assets game-ready, implemented level design. Improved performance using Metal debugger and Unity profiler.
  • AR Wearable Developer Tools: Led interaction design and 3D art production for an interactive HMI toolkit packaged with Qualcomm’s platform SDK. Designed animatics and storyboards; wrote WebXR and Unity prototypes; produced real-time 3D assets for AR. Optimized performance using Unity rendering debugger.
  • Conference Lead Engagement: Led UX design and technical implementation of a multi-device interactive feature for a conference exhibit. Designed, modeled, and animated 3D characters. Wrote front-end web apps for guest use using three.js, and an ambient visualization app with Unreal Engine.
  • VR Security Training Simulator: Developed technical art pipeline for scanning an MGM Resorts property using photogrammetry and adapting it into a 1:1 VR space in Unity. Optimized geometry and surfaces, developed interactions for navigation, and animated MetaHumans with Omniverse AI tools for cinematics.
Performance TuningInteraction DesignUnity3D ModelingTroubleshootingUnreal Engine+3

Steven m. caruso design studio

Creative Technologist / Designer / Creative Director

Jul 2016Oct 2022 · 6 yrs 3 mos · Brooklyn, NY

  • Clients include: Condé Nast, Giant Spoon, GRADIENT, ImpactXM, INVNT, Jack Morton, Liberty & Company, RES Exhibit Services, Sparks, Tool of N.A.
  • Work with clients both independently and integrated into design teams to create digital products, exhibits, and immersive experiences.
  • Virtual Awards Gallery: Designed and developed an awards presentation and archive for the Project Management Institute. Planned gallery layout and 3D environment navigation. Wrote web front-end using three.js. Created content editor for client use and trained their team on deployment actions using GitHub.
  • Interactive ARCade: Concept art, animations, and optimized game assets for an award-winning promotional series of Pizza Hut boxes printed with Pac-Man image targets for an 8thWall mobile AR game.
  • 3D Keynote Stage: Visual design and 3D art production of a virtual production set for Google’s Developer Day keynote. Designed set in partnership with the show producer to accommodate presentation content. Created 3D assets and surfaces using Unreal Engine, and rendered frames to match studio camera tracks.
  • Developer Conference Exhibits: Led exhibit design for “sandbox” product experiences at Google I/O. Planned exhibits around content and produced concept renderings for internal discussion and iteration. Drafted technical documentation for custom-fabricated exhibit structures.
  • Tech Business Conference: Led design of combined physical and digital interactive elements explaining IBM technologies at their THINK event. Created concept art, designed exhibit structures in parallel with digital content partners, presentation renderings, and construction documentation for custom fabrication.
Performance TuningTroubleshootingUnreal EngineExhibit DesignCommunicationCreative Technology+2

Mkg

Associate Senior Designer

Feb 2013Jul 2016 · 3 yrs 5 mos · New York, NY

  • Scenic and graphic design lead for events and brand experiences.
  • VR Tennis Simulator: Led UX design and art direction for an immersive referee simulation using the Oculus Rift DK2, part of a sponsorship activation for JPMorganChase at the US Open. Created interface animatics, concept art, and character designs implemented by developers. Designed on-site environmental graphics and custom set pieces to contain VR computer equipment and operator terminals.
  • Warehouse Launch Event: Led scenic design and guest UX for an award-winning product launch event. Managed on-site construction, prop styling, and lighting design.
  • Interactive Music Venue Game: Creative lead for a digital interactive sponsorship activation at the Chase Forum. Designed and drafted documentation for structural modifications to a Sprinter van, graphic wraps, and supporting environmental graphics. Partnered with contracted developers to fit the digital interaction.
Experience Design3D RenderingSet DesignExhibit DesignCommunicationArt Direction

Eclectic precision

Associate Designer

Jan 2012Jan 2013 · 1 yr · Brooklyn, NY

  • Set and display design for immersive lightshows, design for marketing materials and documentation. Created animatics for light programming, concept art for displays, print and web graphic layouts and product illustrations.

Res exhibit services

Exhibit Designer

Sep 2010Aug 2011 · 11 mos

  • Created concept renderings for trade show exhibits and optimized designs for in-house fabrication.

The daily record (rochester, ny)

Freelance Designer, Copy Editor

Jun 2010Aug 2011 · 1 yr 2 mos

  • Design page layouts, edit photographs and copy content, publish website updates, write headlines

Rochester regional community design center

Design Consultant

Feb 2009Aug 2009 · 6 mos

  • Created graphics, maps, presentation materials and architectural visualiza-
  • tions, conducted design research and hosted gallery events.

Education

Rochester Institute of Technology

Bachelor of Fine Arts — Industrial Design

Jan 2006Jan 2011

School of Visual Arts

Residency

Jun 2024Jun 2024

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