Noah Levin

CEO

San Francisco, California, United States16 yrs 2 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led design team growth from 3 to 80+ at Figma
  • Managed iOS Google app design team
  • Designed assistive technology for NASA
Stackforce AI infers this person is a Product Design Leader in the SaaS industry with a focus on user experience.

Contact

Skills

Core Skills

User ExperienceUser Interface DesignPrototypingHuman-computer Interaction

Other Skills

Contextual InquiryHeuristic EvaluationActionScriptContextual DesignInteraction DesignCSSUser-centered Design

About

I oversee the Product Design org at Figma, and helped grow the team here from 3 to 80+ (join us: http://figma.com/careers). Before that I led design teams at ClassPass and Google, taught designers to make code-based prototypes with Framer, and worked on an assistive watch for astronauts at NASA.

Experience

Figma

VP of Design

Nov 2017Present · 8 yrs 4 mos · San Francisco Bay Area

  • Joined as Figma's first Design Manager and have since grown the design team from 3 to now 80+.
  • It's the privilege of a lifetime to be leading and supporting the very talented crew of Product Designers, UX Writers, and Design Ops(ers) — we build delightful and creative tools that help people collaborate visually and go from idea → product.
  • Come join us: https://www.figma.com/careers
User ExperienceUser Interface DesignHuman-computer Interaction

Classpass

Head of UX

Mar 2016Aug 2017 · 1 yr 5 mos · New York City Metropolitan Area

  • Hired and managed a team of 5 product designers and 1 researcher designing experiences to help people live happier and healthier lives through group fitness. During my time there, we redesigned the mobile app with a dynamic home experience, added a fun social layer, improved search, and more.
User ExperienceUser Interface DesignHuman-computer Interaction

Framer

Advisor

May 2015Jun 2017 · 2 yrs 1 mo · Amsterdam Area, Netherlands

  • Spent a month living in Amsterdam working on Framer's onboarding and user education. Stayed on as an advisor, regularly teaching prototyping workshops around SF, NYC, and online to start ups, design agencies, and large companies.
  • During this time, Framer was primarily a high fidelity code-based (CoffeeScript) prototyping tool to help designers explore their ideas.
User ExperienceUser Interface DesignPrototyping

Google

Staff Interaction Designer

Jan 2011Jul 2015 · 4 yrs 6 mos · Mountain View, CA

  • Three of my proudest moments over my 4.5 years at Google:
  • 1. Hired and managed a team of designers helping build the iOS Google app: the fastest way to find what you need on your iPhone and iPad.
  • 2. Helped source, interview, and hire hundreds designers and researchers as part of the hiring committee for levels 3 – 5.
  • 3. Led prototyping workshops and helped acquire 2 design tool companies: RelativeWave, Pixate
  • Some other fun moments:
  • Worked on various search integration projects with Chrome and Android
  • Helped design Google's first interactive mobile doodle for John Steinbeck
  • Helped design core search UI, like unifying mode selection (images, video, etc,.) across platforms.
  • (Promoted to L4 in 2012, to L5 in 2013, then to L6 in 2015)
User ExperienceUser Interface DesignPrototyping

Nasa

Master's Capstone Project

Jan 2010Aug 2010 · 7 mos · Mountain View, CA

  • Working with a group of five masters students in Carnegie Mellon's Human-Computer Interaction Institute with a task to design an efficient planning interface for real-time execution of human space missions.
  • Document designer, which includes data visualizations, concept mapping, and the communication of ideas through reports, presentations, and a project website: http://www.hcii.cmu.edu/M-HCI/2010/NASA/
Human-computer InteractionPrototyping

Lottershelly llc

Interaction Designer

Apr 2008Aug 2009 · 1 yr 4 mos

  • Assisted in the design process for various clients of a strategic design consulting firm including the creation of affinity diagrams, whiteboard sketches, wireframes, high-fidelity user interface designs, and prototypes.

Id tech camps

Instructor

Jun 2007Aug 2007 · 2 mos

  • Taught students ages 7-17 on the subjects of Game Modding, Video Game Creation, and Video Game Creation Extreme (Torque)
  • Prepared various outdoor activities and icebreakers
  • Certified in CPR and AED from the American Red Cross.

Education

Carnegie Mellon University

Masters — Human-Computer Interaction

Jan 2010Jan 2010

Carnegie Mellon University

BS — Information Systems and Human-Computer Interaction. Minor in Communication Design

Jan 2006Jan 2010

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