Charles Haitkin

Product Designer

San Francisco, California, United States12 yrs 11 mos experience
Most Likely To Switch

Key Highlights

  • Senior Product Designer with extensive experience in Fintech and B2C.
  • Expert in user experience design and product strategy.
  • Proven track record in driving product growth and user engagement.
Stackforce AI infers this person is a Fintech and B2C Product Designer with strong UX capabilities.

Contact

Skills

Core Skills

Product DesignUser Experience Design

Other Skills

Figma (Software)UnityResearchGame DesignUser ExperienceVideo GamesEditingPsychologyGame DevelopmentWritingHuman Computer InteractionAnalysisBloggingSocial MediaMobile Games

About

I build products that help people lead better lives. See my work and say hi at: http://charleshaitkin.com/

Experience

Postman

Senior Product Designer

Jul 2024Present · 1 yr 8 mos · San Francisco Bay Area · Hybrid

  • Designer for the Postman Observability team.

Teksystems

Product Designer @ Meta

Apr 2023Nov 2023 · 7 mos · San Francisco Bay Area · Remote

  • Supporting the Creation team on the Facebook app.

Lyft

Product Designer

Jun 2021Nov 2022 · 1 yr 5 mos · San Francisco Bay Area

  • Product designer on Memberships team focused primarily on member acquisition and funnel optimization.
  • Worked on projects surrounding major partnerships with companies such as Tinder and Chase Bank.
Figma (Software)Product DesignUser Experience Design

Sofi

Senior Product Designer

Jul 2019Jun 2021 · 1 yr 11 mos · San Francisco Bay Area

  • Designer on SoFi's personal finance management tool, Relay.
  • Designed digital products aimed at helping SoFi members improve their financial health and stay informed about their money.
Figma (Software)Product DesignUser Experience Design

Houzz

Product Designer

Feb 2019Jul 2019 · 5 mos · Palo Alto, California

  • Owned design process from end to end for multiple Houzz products.
  • Worked cross-functionally with product and engineering to create delightful experiences.
  • Drove growth for multiple metrics.
Figma (Software)Product DesignUser Experience Design

Varo money inc.

Product Designer

May 2016Feb 2019 · 2 yrs 9 mos · San Francisco Bay Area

  • Responsible for creating visual designs, patterns, and style guides in addition to wireframes.
  • Producing app screens based on guidelines and frameworks.
  • Defining interactions and transitions for building interactive prototypes.
  • Implementing existing design patterns, developing new ones, and assisting in the design of web pages and other non-app elements

Unity technologies

UX Consultant via General Assembly

Jan 2016Feb 2016 · 1 mo · San Francisco Bay Area

  • Contracted through General Assembly to perform user research.
  • Gathered user data by surveying users and interviewing community members.
  • Delivered in-depth user personas complete with suggestions on how best to engage the users they represented.

General assembly

UX Designer

Nov 2015Feb 2016 · 3 mos · San Francisco Bay Area

  • Completed General Assembly's full-time 10 week UX Design Immersive. Worked on projects focused on user research, information architecture, rapid prototyping, and UI design.

Gaea mobile

Community Manager

Apr 2015Nov 2015 · 7 mos · Santa Clara, California

  • Owned all social media platforms pertaining to Gaea Mobile and the games they publish.
  • Responsible for conducting press demos of new and upcoming products.
  • Responsible for gathering and organizing community feedback for the development team.
  • Spear-headed the planning and execution of social media campaigns to drive engagement and growth.

Perfect world entertainment, inc.

2 roles

Community Management Specialist

Mar 2014Apr 2015 · 1 yr 1 mo

  • Assigned to the Award-winning online game Neverwinter.
  • Owner of Neverwinter’s social media accounts.
  • Planned and executed social media contests and promotions to drive engagement and growth on those channels.
  • Utilized third party social tools such as TweetDeck, bit.ly, and Google Analytics to accurately track and analyze the effectiveness of social media initiatives.
  • Produced, curated, and edited blog content for Neverwinter.
  • Managed Neverwinter's forum moderation team.
  • Nominated as Community Manager of the Year for the 2014 Guild Launch “Dragon Slayer Awards”
  • Responsible for gathering and organizing community feedback for the development team.
  • Regularly collaborated with the Product and Marketing teams to improve brand recognition, player registration rate, player login rate, and player retention.

QA Assistant Lead

Nov 2011Mar 2014 · 2 yrs 4 mos

  • Successfully planned and executed game-related community events.
  • Monitored multiple games’ forums as a forum administrator.
  • Wrote Python-based scripts for the purpose of automating testing procedures.

City view media, inc.

Story Consultant

Aug 2011Mar 2014 · 2 yrs 7 mos · San Francisco Bay Area

  • Assisted in the development of feature-length screenplays.
  • Provided notes on scripts and story treatments.

Uc santa cruz psychology department

Research Assistant

Jun 2011Nov 2011 · 5 mos · Santa Cruz, California

  • Assisted with data analysis on graduate-level psychology research.
  • Presented findings at weekly research meetings.
  • Gave feedback on the direction of the research being done.

Education

University of California, Santa Cruz

Bachelor's

Jan 2007Jan 2011

General Assembly

User Experience Design Immersive

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