V

Vinay B.

Product Manager

Bengaluru, Karnataka, India18 yrs 4 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led design for products with 100M+ users
  • Spearheaded major app revamp boosting retention
  • Built and mentored a 15-member design team
Stackforce AI infers this person is a Product Designer specializing in Gaming and Consumer Applications.

Contact

Skills

Core Skills

Design StrategyUser Experience DesignDesign LeadershipUser Interface Design

Other Skills

WireframingUser ResearchDesignUser Experience (UX)User-centered DesignUX ResearchProduct DesignUser Experience Design (UED)User Acceptance TestingCommunication DesignAnimationUser InterfaceMobile ApplicationsInteraction DesignMotion Graphics

About

Product Designer with over 17+ years of experience designing products across gaming, e-commerce, and consumer tech. For the last 4.5 years at Games24x7, I’ve led design for RummyCircle, My11Circle (fantasy), and Poker, shaping experiences for our 100M+ users. Spearheaded the Rummy App Revamp- a complete transformation of the 18-year legacy landscape UI into a modern portrait UI with a new personalized framework. This mega project delivered 15%+ uplift in LTV, simplified core journeys. Alongside product outcomes, I built and mentored a 15-member design org (UX, Research, Creative, Motion), setting up scalable systems, design processes, and 3 functional leads. Before that, I spent 11 years at Huawei, where I began as a UX Designer and grew into Design Lead for Global E-commerce Operations across Asia-Pacific & South America. I also contributed to Android UI design, delivering experiences used by millions worldwide. This journey taught me how to operate across geographies, lead diverse teams, and balance global standards with local user needs.

Experience

Games24x7

2 roles

Director- Product Deisgn

Apr 2023Present · 2 yrs 11 mos

Design StrategyWireframing

Head of Product Design

Apr 2021Present · 4 yrs 11 mos

  • Led design for RummyCircle, My11Circle (fantasy), and Poker, shaping experiences for a 100M+ user base and contributing to $400M+ in annual revenue.
  • Spearheaded the Rummy App Revamp- a complete transformation of the 18-year legacy landscape UI into a modern portrait UI with a new personalized framework. This mega project delivered 15%+ uplift in LTV, simplified core journeys, and boosted retention.
  • Conducted in-depth user research 10+ studies that directly influenced product strategy and user experience enhancements includes app revamp, withdrawal behaviour, and gameplay formats, turning insights into actionable product improvements.
  • Built and mentored a 15-member design org (UX, Research, Creative, Motion), establishing scalable systems and grooming 3 functional leads.
  • Partnered with Product & Tech to align UX strategy with business KPIs, improving key user journeys and core funnels.
Design StrategyWireframingUser Experience Design

Huawei consumer business group

2 roles

Lead Designer- Global E-commerce Business Operations

Sep 2017Apr 2021 · 3 yrs 7 mos

  • In my rewarding journey with the company, I started as a Senior UX Designer and gradually progressed to the role of Design Lead. This evolution allowed me to take on increased responsibilities and lead design initiatives across various projects.
  • In this role, i had privilege to lead team of 20+ strong members including Interaction Designers, Visual Designers and Front End Developers.
  • Collaborated closely with Business, Design, Marketing, and IT teams across Europe, Middle East, and Asia Pacific regions. Together, we conceptualised and developed design strategies, launched new products, executed user engagement and sales campaigns, developed mobile apps, and implemented various feature updates, all aimed at delivering great user experiences."
  • Executed 100+ Sales Campaigns, New Product launch, Flash Sale micros sites, Social Media Content and Design Templates in 2019 for multiple regions.
Design StrategyWireframingDesign Leadership

User Experience Lead- E commerce Platform

Jul 2015Oct 2017 · 2 yrs 3 mos

  • Partnered with HQ team in Shenzhen, China to design Huawei’s global D2C e‑commerce platform from scratch (web/app); led end‑to‑end UX: discovery → PDP → cart → checkout → order tracking → returns.
  • Created a storefront design system & CMS component library; reduced design/dev rework and sped up campaign page creation.
Design StrategyWireframingUser Experience Design

Huawei technologies india

Sr. UX Designer- Android UI I Mobile Boradband

Jan 2011Jun 2015 · 4 yrs 5 mos · Bengaluru, Karnataka, India

  • I played a key role in the success of Huawei's EMUI, their custom UI for Android, enhancing usability and UI design across various modules. I also designed a senior-friendly smartphone interface for Softbank, Japan, simplifying the experience for elderly users.
  • Additionally, contributed to the creation of a vibrant community platform called FORUM for Huawei fans, providing social marketing support and creative designs for engaging activities. It was a fulfilling experience collaborating with diverse teams and delivering exceptional user experiences to customers.
WireframingDesignUser Experience Design

Mindtree

Sr UI/UX Designer- ANDROID UI (Kyocera, Japan)

Dec 2008Jan 2011 · 2 yrs 1 mo · Bengaluru Area, India

  • Designed outstanding experiences for one of the first android platform smartphone.
  • Coordinated, created and scheduled content, designs and periodic updates.
  • Worked with business team to gather and define requirements, establish scopes and managing
  • project milestones.
  • Worked Design Presentations (UI concepts videos) for Consumer Electronic Show.
  • requirements.
WireframingDesignUser Interface Design

Ishir

Game Designer- Casino Gaming Platform

Jan 2007Feb 2008 · 1 yr 1 mo · Noida Area, India

  • Collaborated with a talented team to craft visually engaging and immersive casino games, focusing on intuitive user flows, smooth animations, and cohesive sound design. Contributed to creating seamless, enjoyable gameplay experiences that balanced entertainment, usability, and visual appeal.

Education

Christ Church College, Kanpur

Business/Commerce — General

Jun 2001Apr 2004

User Experience Center, Huawei Shenzhen

Certification

May 2016Apr 2017

Maya academy of advanced cinematics

Animation and VFX design

Jun 2004May 2005

Arena Animation

Associate’s Degree

May 2002Apr 2004

edX

UX Design: From Concept to Wireframe

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