Zygi Neviera — Software Engineer
Experienced Animator with a successful history of working in the entertainment industry, games and film. I work in 3D Animation, Rigging, Motion capture operation, engine integration and other related areas. Arts and animation background. I am mostly fluent with motion capture, keyframe animation and tech animation like rigging/skinning. Also, knowledgeable on: - Motion capture systems like Motive Optitrack or MVN Xsens & volume setups - Facial capture solving, retargeting & editing, Faceware, Metahuman Animator GR: Breakpoint - Gemeplay animation,engine integration, state machines with the drones team. GR: Wildlands - Year 2 DLC content, emotes, victory stances. Chorus - All gameplay animation - Most ingame cutscenes - Tech animation, facial & body rigging - Facial tracking/retargeting
Stackforce AI infers this person is a skilled animator in the gaming industry with expertise in 3D animation and rigging.
Experience: 9 yrs 1 mo
Skills
- 3d Animation
- Rigging
Career Highlights
- Expert in 3D animation and rigging.
- Proficient in motion capture and facial tracking.
- Extensive experience in game animation for major titles.
Work Experience
Hangar 13
Senior Gameplay Animator (0 mo)
Companion Group
Senior Animator (3 mos)
Deep Silver FISHLABS
Senior Animator (4 yrs 10 mos)
Ubisoft Bordeaux
3D Animator (1 yr)
RealtimeUK
Animator (0 mo)
Airship Images Limited
Animator (2 yrs 11 mos)
Education
Bachelor's degree at University of Hertfordshire