Zygi Neviera

Software Engineer

United Kingdom9 yrs 1 mo experience
Highly Stable

Key Highlights

  • Expert in 3D animation and rigging.
  • Proficient in motion capture and facial tracking.
  • Extensive experience in game animation for major titles.
Stackforce AI infers this person is a skilled animator in the gaming industry with expertise in 3D animation and rigging.

Contact

Skills

Core Skills

3d AnimationRigging

Other Skills

MocapFacecapGameplay animationCutscene animationCinematics animationCharacter setupsSkinningRigging pipelinesFacial trackingBody riggingAnimationState machine managementCharacter animationCinematic designFacial capture

About

Experienced Animator with a successful history of working in the entertainment industry, games and film. I work in 3D Animation, Rigging, Motion capture operation, engine integration and other related areas. Arts and animation background. I am mostly fluent with motion capture, keyframe animation and tech animation like rigging/skinning. Also, knowledgeable on: - Motion capture systems like Motive Optitrack or MVN Xsens & volume setups - Facial capture solving, retargeting & editing, Faceware, Metahuman Animator GR: Breakpoint - Gemeplay animation,engine integration, state machines with the drones team. GR: Wildlands - Year 2 DLC content, emotes, victory stances. Chorus - All gameplay animation - Most ingame cutscenes - Tech animation, facial & body rigging - Facial tracking/retargeting

Experience

Hangar 13

Senior Gameplay Animator

Mar 2026Present · 0 mo · Brighton · On-site

3D AnimationRigging

Companion group

Senior Animator

Oct 2025Jan 2026 · 3 mos

Deep silver fishlabs

Senior Animator

Apr 2019Feb 2024 · 4 yrs 10 mos · Greater Hamburg Area

  • Chorus & Dead Island 2: Neighborhood Watch DLC
  • Mocap & Facecap
  • Optical Mocap volume setup, maintenance and utilization
  • Gemplay animation
  • Cutscene animation
  • Cinematics animation
  • Character setups, skinning, adopting & internalizing rigging pipelines from sister studios.
MocapFacecapGameplay animationCutscene animationCinematics animationCharacter setups+4

Ubisoft bordeaux

3D Animator

Mar 2018Mar 2019 · 1 yr · Bordeaux Area, France

  • GR:Breakpoint
  • Animation, state machine management and implementation for the following autonomous drones
  • Drangonfly (areal combat drones)
  • Ogre (medium terrestrial combat drones)
  • Goliath (heavy terrestrial combat drone)
  • GR:Wildlands year 2 DLC stuff
AnimationState machine management3D AnimationRigging

Realtimeuk

Animator

Feb 2018Feb 2018 · 0 mo

  • Character animation and cinematic design.
Character animationCinematic design

Airship images limited

Animator

Jan 2015Dec 2017 · 2 yrs 11 mos

  • Animation, rigging, skinning and cinematic design on a number of realtime UE4, Unity and pre render film projects.
AnimationRiggingSkinning

Education

University of Hertfordshire

Bachelor's degree — Games Art

Jan 2011Jan 2014

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