Rafael Brown

CEO

San Francisco, California, United States29 yrs 6 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • 27 years of experience in the videogame industry.
  • Led over 30 projects including major virtual concerts.
  • Expert in immersive game design and interactive experiences.
Stackforce AI infers this person is a leader in the Gaming and XR industries, specializing in immersive experiences and game design.

Contact

Skills

Core Skills

Game DesignInteractive Software DevelopmentVirtual Concert ProductionGame Design ConsultingCreative DirectionGame DevelopmentPlatform DevelopmentOpen World DesignLevel DesignPrototypingCollaborationEducationProject ManagementUser Interface DesignWorld DesignMission DesignGame Systems DesignSystems DesignMembership Coordination

Other Skills

XR developmentcreative partnershiplecturingcontract workconceptingevent planningbackground fictionHuman Interface DesignGameplayGame MechanicsUser InterfaceComputer GamesConsoleVR GamesUnreal Engine 4

About

27 years in the videogame industry across 30+ projects. I'm a studio head/co-founder in Games, Virtual Worlds, XR, Education, and Interactive Simulations. I've worked as a game designer, producer, project lead & creative director, and studio head. I build projects and build teams. I make games, worlds, and experiences with intuitive, immersive, interactive, emergence. Let's Create Worlds. Speaking Engagements: SVVR, Samsung Next, Stanford, Augmented World Expo, VR Gaming Summit, VRTO, DevCom, SF IGDA, Alberta IGDA, Austin, IGDA, Morgan State, ITSP _CURRENT_ Spectral Unanounced (Roblox) _PAST:_ Tate McRae Virtual Concert Experience (Roblox ) David Guetta Virtual DJ Set (Roblox) Twenty One Pilots Virtual Concert Experience (Roblox ) In the Heights Movie Promotional (Roblox) Royal Blood at the Bloxy Awards (Roblox) Lil Nas X Virtual Concert Experience (Roblox ) Mafia 3 [PS4/XB1/PC] Trailer Pop [iOS/Android] Rage [360/PS3/PC/Steam] Quake 4 [PC/Steam] Doom 3 BFG Ed [PC/360/PS3] Doom 2 [iOS] Doom Classic [iOS] Wolfenstein 3D Classic [iOS] Rage: Mobile HD/SD [iOS] Quake Live [PC] Need for Speed: Undercover [360/PS3/PC/PS2/Wii] Mass Effect 1 [360] Tony Hawk's Project 8 [360/PS2/GCN/XBX/PC] True Crime: New York City [PS2/GCN/XBX/PC] The Hobbit [PS2/GCN/XBX/PC] Thief 2 [PC] Thief Gold [PC] Dark Vengeance [PC/Mac] _UNRELEASED:_ Jade Empire 2, Gun 2, True Crime 3&4, Thunder Rally Development platforms: HTC Vive VR, Oculus Rift VR Sony PSVR Samsung Gear VR iOS/Android Microsoft Xbox, Sony Playstation, Nintendo Windows, Mac OS id Tech, Unreal Engine, Unity, Source Modo, 3D Studio Max, Maya custom editors I've done creative direction, game design and project leadership for a range of studios with development experience in VR, 1st, 3rd, vehicles across action, combat, adventure, stealth, platforming, RPG, racing, combat, open world, and multiplayer gameplay types in studios large and small. I strive for a balance of product uniqueness & innovation with audience familiarity & accessibility in all I do. Specialties: Extensive videogame creative direction & design management and design experience in level, systems, ui, online and narrative design across home console & computer titles.

Experience

29 yrs 6 mos
Total Experience
2 yrs 9 mos
Average Tenure
24 yrs 3 mos
Current Experience

Rust nebula

CEO & Co-Founder

Jan 2021Sep 2021 · 8 mos · San Francisco, California, United States

  • Rust Nebula was working on an unannounced game and platform.
game developmentplatform development

Symbol zero

CEO & Founder

Jun 2020Present · 5 yrs 10 mos · San Francisco, California, United States

  • Symbol Zero does interactive software development across Games, XR, Virtual Worlds, and Virtual Concerts This includes traditional, PC/Console/Mobile games, XR (VR/AR/MR) work for games, simulations, education, enterprise, and virtual platforms. We are the primary virtual concert provider for Roblox. Our virtual events/virtual concerts include the Lil Nas X Virtual Concert Experience, Twenty One Pilots Virtual Concert Experience, Royal Blood Halftime Show at the Bloxy Awards, In The Heights Promotional, and the David Guetta Virtual DJ Experience. We are also building Open World Games and Cloud Platforms.
interactive software developmentvirtual concert productiongame designXR development

Conductxr

CEO, Co-Founder at ConductXR, an XR Cloud company

Jan 2017Jan 2020 · 3 yrs · San Francisco, CA

Digital myths (a games, & vr tech company)

CEO, Design Co-Founder, & Creative Director

Jan 2015Jan 2020 · 5 yrs · San Francisco Bay Area

2k

Senior World Designer

Jan 2014Jan 2015 · 1 yr · Novato

  • Mafia 3, Game, level and open world design. City planning. Mission design.
open world designlevel designmission design

Lionant

Creative Director

Sep 2012Jan 2014 · 1 yr 4 mos · San Francisco Bay Area

  • Creative Director of an indie Mobile/Console outfit in the Bay Area. Working on prototypes and contracts for the casual, midcore and hardcore games for the mobile (phone/tablet/iOS/Android), online (browser), and downloadable (small scale PC/console) spaces.
prototypingcontract workgame design

Institute of play

Creative Director

Jun 2012Nov 2012 · 5 mos · San Francisco Bay Area

  • Creative Director for GLASS Lab at the Bay Area collaboration between Institute of Play's and Electronic Arts Redwood Shores. Working with the Gates Foundation, the MacArthur Foundation, the Education Testing Service, Pearson Publishing, and Stanford Research Intl.
creative directioncollaboration

Glass lab

Creative Director

Jun 2012Nov 2012 · 5 mos · San Francisco Bay Area

  • Games Learning and Assessment
  • GLASS Lab is a experiment in thinking about games, education, learning. Can we make games that are fun and teach at the same time? Can we chart and document the process of teaching and learning scientifically rather than through the oral tradition, intuition and random guesses that we usually use in the game industry? Can we figure out the best way to teach both real world knowledge and game mechanics?
game designeducation

Id software

Project Lead (Lead Designer / Project Manager / Producer)

May 2010Jan 2012 · 1 yr 8 mos · Dallas, TX

  • _____id Mobile / Digital_____
  • Project Manager (Project Lead, Design Lead & Producer)
  • reporting to John Carmack
  • coordinating with Tim Willits, Kevin Cloud & Todd Hollenshead
  • working w/ 4 id Software Studio Heads to concept, design & scope new digital and mobile projects
  • pitch & design complete original game designs, ports, experiments, re-releases connected to id IP for multiple connected releases
  • delving into legacy id IP and releases
  • balancing legacy concepts with newly conceived material
  • working with some of the nicest, smartest folks in the industry
  • id Tech 5 rocks! beyond anything else in the industry
  • using Agile Development, leading scrum, doing sprints
  • hiring, growing, tasking, scheduling and leading my team
  • design on all parts of the games: levels, systems, user interface, AI, weapons, controls, cinematics, audio, dialogue, localization, etc
game designeducation

Electronic arts

Senior Designer/Producer (Lead Level Design/Lead User Interface Design)

Apr 2007Dec 2008 · 1 yr 8 mos · Greater Vancouver Metropolitan Area

  • Senior Designer/Producer at EA BlackBox (Vancouver).
  • Lead Level/UI Designer on the Need for Speed franchise (Need for Speed '09)
  • balanced both Design & Production responsibilities on Need for Speed
project managementgame design

Ea black box (eax)

Senior Designer/Producer (Lead World Design/ Lead UI Design)

Apr 2007Dec 2008 · 1 yr 8 mos · Greater Vancouver Metropolitan Area

  • Senior Designer at EA BlackBox (Vancouver).
  • Lead Level Design/Lead User Interface Design on the Need for Speed franchise (Need for Speed: Undercover)
  • balanced both Design & Production responsibilities on Need for Speed
level designuser interface design

Bioware corp

Senior Designer (Lead Level Design)

Apr 2006Apr 2007 · 1 yr · Greater Edmonton Metropolitan Area

  • Lead Level/World Designer on an unannounced project
  • Senior Level Design on Mass Effect
  • Senior Game Designer within Bioware/Pandemic VGH.
  • Responsible for world design & layout, managing level/mission design, design coordination with level art, level tools requests, middleware evaluation and designing camera, exploration/platforming & ambient/sandbox systems for level.
level designuser interface design

Ea bioware

Lead Level Designer

Apr 2006Apr 2007 · 1 yr · Greater Edmonton Metropolitan Area

  • Lead Level/World Designer on an unannounced project
  • Senior Level Designer on Mass Effect
  • Senior Game Designer within Bioware/Pandemic VGH.
  • Responsible for world design & layout, managing level/mission design, design coordination with level art, level tools requests, middleware evaluation and designing camera, exploration/platforming & ambient/sandbox systems for level.
level designworld design

Neversoft entertainment

Senior Game Designer

Jan 2006Mar 2006 · 2 mos · Los Angeles Metropolitan Area

  • Game Designer briefly internaly transferred from Luxoflux to Neversoft to work on Gun 2 (cancelled)
level designworld design

Activision

Game Designer/Senior Game Designer

Jan 2005Mar 2006 · 1 yr 2 mos · Los Angeles Metropolitan Area

  • Worked primarily at the Luxoflux studio on the True Crime series.
  • Worked briefly at the Neversoft studio on the Gun series.
  • True Crime: New York City (TC2): mission (level), game systems (mechanics) design & extensive playbalancing on True Crime: New York City (True Crime 2).
  • True Crime 3: concepting, mission & systems design on a canceled project
  • Prototyping: blue sky design using the Unreal 2 engine.
  • Tony Hawk Project 8 & Gun 2: concepting and design for missions & sandbox systems.
  • Resigned: due to cancelled projects.
game design

Luxoflux

Game Designer/Senior Game Designer

Jan 2005Jan 2006 · 1 yr · Los Angeles Metropolitan Area

  • Game Designer on True Crime: New York City
  • Prototyping & concepting on True Crime 3 & 4
mission designgame systems design

Digital leaf design

Founder & Creative Director

Jan 2002Present · 24 yrs 3 mos · San Francisco Bay Area

  • Game design consulting, creative partnership based around my own game design theories and practices for mobile, console, pc and handheld. Writing a book on game design. Periodic lectures including:
  • original design on boardgames & iPhone game development
  • lecture at the University of Texas at Austin on how to get into the game industry
  • lecture at the University of Alberta at Edmonton on level design
  • internal company round tables/forums on stealth gameplay and level design
  • This work is informal, so as not to compete with my professional game industry work. It's a creative outlet for the academic and writer side of me ;-)
game design consultingcreative partnershiplecturingcreative direction

Inevitable entertainment

Game Designer

Apr 2001Jul 2003 · 2 yrs 3 mos · Austin, Texas Metropolitan Area

  • The Hobbit (PS2, GCN, XBX PC)
  • Concepting, pre-production, level & systems design
game design

Retro studios

Game & Level Designer

May 2000Mar 2001 · 10 mos · Austin, Texas Metropolitan Area

  • Thunder Rally (Cancelled)
  • Sole designer on the project working with the creative director: concepting, pre-production, systems design, level design and then lead design on a cancelled, Nintendo specific, Gamecube car combat game.
membership coordinationevent planning

Igda

Coordinator - Austin IGDA

Jan 2000Jan 2003 · 3 yrs · Austin, Texas Metropolitan Area

  • coordinating membership, corporate sponsors, speakers and events
conceptinglevel designsystems design

Looking glass studios

Game & Level Designer

Jan 1999May 2000 · 1 yr 4 mos · Greater Boston

  • Level design, background fiction, and dialogue on missions for Thief Gold and Thief 2 for Win.
level designsystems design

Reality bytes inc.

Level Designer

Oct 1997Jan 2000 · 2 yrs 3 mos · Greater Boston

  • Level design on over 1/3 of the levels for Dark Vengeance for PC/Mac
level designbackground fiction

John snow inc

Webmaster

Jan 1996Jan 1997 · 1 yr

level design

Education

Brown University

Psychology & Africana Studies

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