Alexander Brazie

Co-Founder

Los Angeles, California, United States27 yrs 8 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • 20+ years of AAA game design experience.
  • Empowering 100,000 game developers through education.
  • Successful community-driven game design initiatives.
Stackforce AI infers this person is a Game Development expert with extensive experience in AAA titles and educational initiatives.

Contact

Skills

Core Skills

Game DesignGame DevelopmentDesign LeadershipCombat DesignProgramming

Other Skills

Team LeadershipGame Design ConsultationGame MechanicsGame BalanceProject ManagementPublic SpeakingManagementCommunicationJapaneseMMOMultiplayerMMORPGLevel DesignPerforceXbox 360

About

On a mission to empower 100,000 game devs through education. Most designers have the same 2 problems 👇 1) Gaining practical design skills. 2) Difficulty applying theory to create "fun" experiences. 20 years ago, I also had these problems. Today I have 20+ years of combat, balance and systems design experience on World of Warcraft, League of Legends, Ori & the Will of the Wisps, No Rest for the Wicked, and three unannounced AAA projects for major studios. That’s why I share my experience through: 1. Free design guides that focus on real-studio application 2. Newsletter with in-depth design analysis and game breakdowns 3. Bootcamps and self-paced courses designed to turn you into a professional 4. Discord with over 2,300 game devs where we have design discussions and run playtests bi-weekly. These resources are built for designers ready to level up their skills and career. Our community members results are pretty awesome: 🎮 Ayla Derrick: Started her own Indie Studio, Cave Bear with fellow GDS members 🎮 Michael Swedo & Michael Breese: Now both senior designers at Riot 🎮 Justin Chin: Got hired at Tencent/LSLA 🎮 Jonathan Alcontin: Got Promoted to Lead at Tilting Point 🎮 Simone & Josef: Secured funding for their games from the German government 🎮 Dustin Kohnen: Upskilled his whole team, Steam rating improved to 87% from 38% These are real people. You can find them on LinkedIn. The Game Design Skills knowledge base works. If you’re looking to level up your design skills, check out the next bootcamp! https://gamedesignskills.com/courses/ Link in featured 🎮

Experience

Studio pixanoh

Design Direction Consultant

Feb 2021 – May 2023 · 2 yrs 3 mos · Los Angeles, California, United States

  • Helped build and establish the design team
  • Established unique combat niche and overall design philosophy
  • Tracked quality, consistency and feedback methods
  • Established company meeting structure and culture
Game DesignTeam LeadershipDesign LeadershipGame Development

Snackpass

Creative Director

Nov 2019 – Jun 2022 · 2 yrs 7 mos · San Francisco Bay Area

  • Lead a team of artists, engineers, tech artists and animators on the release of Tochi.
  • Tochi is a gamification system designed to encourage social bonds through the app and reward long-term customers with a shared experience dressing up chicks they hatch together.
  • Responsibilities span a hybrid of game design, production and general leadership skills.
Team LeadershipDesign LeadershipGame Development

Moon studios gmbh

Senior Game Designer

Apr 2017 – Mar 2022 · 4 yrs 11 mos · Vienna, Austria

  • No Rest for the Wicked (a coop, Precision Action RPG / Soulslike)
  • Designed and balanced 9 unique core combat archetypes
  • Develop weapon-driven skill progresson and system unlocks
  • Planned 5 years of gear-driven combat progress
  • Developed resource systems to support four different crafting and harvesting routes
  • Architected a modular weapon skill system to allow for rich combat depth and item designer flexbility
  • Wrote and compiled 110 pages of game design document for shareholder buy-in
  • Implemented both high level and low level Photon Quantum timeline based gameplay architecture to support soulslike gameplay
  • Designed numerous Unity editor tools for game design quality of life.
  • Implement all core UI elements and ensured high quality, efficient communication of character state, progression, inventories, questing, hud elements and more.
  • Directed a multi disciplinary team in the support of above objectives.
  • Prototyped numerous game interactables to explore vehicular, trap, spell and puzzle initiatives
  • Ori & the Will of the Wisps:
  • Weapons and Shard Systems Design
  • Progression, UI and Combat Balance
Game DesignTeam LeadershipDesign LeadershipGame Development

Game design skills

Lead Contributor & Co-Founder

May 2016 – Present · 9 yrs 11 mos · San Diego, California, United States · Remote

  • Game Design Skills is a comprehensive online education platform dedicated to supporting game designers and developers.
  • 👉 3300+ devs in the Funsmith Club Discord
  • 👉 40+ game design concepts guides
  • 👉 20+ game industry contributors
  • 👉 13+ career guides
  • Check out the free guides in my Featured Section.
Game DesignTeam LeadershipDesign LeadershipGame Development

Atomech llc

Game Design Consultant

Feb 2015 – Present · 11 yrs 2 mos

  • Travelling the globe, I visit start-ups and established game teams. Helping game designs and development teams, I fix organizational and morale problems, while providing precise and accurate problem solving for complex or unique design problems.
  • I speak at Game Dev conferences on teaching and mentoring in game design, as well as how to develop game design teams.
Game DesignTeam LeadershipDesign LeadershipGame Design ConsultationGame Development

Riot games

Game Systems Designer

Nov 2012 – Jan 2015 · 2 yrs 2 mos

  • Developed the vision trinket system, ensuring 10+ years of simple effective vision gameplay
  • Dramatically improved the quality of life for support players during season 4
  • Utilized technical skills to streamline tools and processes
  • Improved UI to support wards, teamplay and recall timing
  • Redesigned the champion Xerath, bringing them from a 0.5% playrate to an 8% playrate
  • Coached associate designers on gameplay and mechanics
  • Engaged with the community to improve reworks
  • Worked in R&D on tools, systems and core design for unreleased action rpg
Game DesignTeam LeadershipDesign LeadershipGame Development

Blizzard entertainment

2 roles

Game Designer

Promoted

May 2006 – Oct 2012 · 6 yrs 5 mos

  • Class Design: Warlock Revamp.
  • Pet Battle Combat Engine
  • Pet Battle Client Scene Scripting
  • Numerous Boss Encounters, Quests, Minigames
Game DesignGame Development

Associate Game Designer

Apr 2006 – Feb 2012 · 5 yrs 10 mos

  • Everything you'd expect from a junior designer - lots of content implementation with a splash of creative insanity
Game DesignGame Development

Red 5 studios

Intern Associate Producer

Jan 2006 – Apr 2006 · 3 mos

  • Firefall
Game Development

Microsoft

Intern Program Manager

Jan 2005 – Jan 2005 · 0 mo

Project Management

Cosmos ui team

Team Leader

Feb 2004 – Nov 2005 · 1 yr 9 mos

  • Created the Cosmos team, which developed the world's most popular UI package for World of Warcraft.
  • There I developed addons, libraries and evangelized early Cosmos development to users. I was responsible for the technical direction, quality control and crisis response plans. Presented information and updates professionally and attempted to maintain a basic consistency between addons.
  • I also helped implement and push forward multi-lingual localization plans which lead to the success of Cosmos in Europe and Asia. (I also selected the name!)
Team LeadershipGame Development

Fsi systems

Programmer

Jan 2004 – Jan 2004 · 0 mo

Programming

Rochester institute of technology

Student Lab Instructor

Jan 2001 – Jan 2005 · 4 yrs

Team LeadershipProgramming

Graal online

Designer

Jan 1995 – Jan 1998 · 3 yrs

Game DesignGame Development

Education

Rochester Institute of Technology

BS — Computer Science

Jan 2001 – Jan 2006

Kanazawa Institute of Technology

Computer Science — Japanese

Jan 2003 – Jan 2003

Stackforce found 100+ more professionals with Game Design & Game Development

Explore similar profiles based on matching skills and experience