Alexander Brazie — Co-Founder
On a mission to empower 100,000 game devs through education. Most designers have the same 2 problems 👇 1) Gaining practical design skills. 2) Difficulty applying theory to create "fun" experiences. 20 years ago, I also had these problems. Today I have 20+ years of combat, balance and systems design experience on World of Warcraft, League of Legends, Ori & the Will of the Wisps, No Rest for the Wicked, and three unannounced AAA projects for major studios. That’s why I share my experience through: 1. Free design guides that focus on real-studio application 2. Newsletter with in-depth design analysis and game breakdowns 3. Bootcamps and self-paced courses designed to turn you into a professional 4. Discord with over 2,300 game devs where we have design discussions and run playtests bi-weekly. These resources are built for designers ready to level up their skills and career. Our community members results are pretty awesome: 🎮 Ayla Derrick: Started her own Indie Studio, Cave Bear with fellow GDS members 🎮 Michael Swedo & Michael Breese: Now both senior designers at Riot 🎮 Justin Chin: Got hired at Tencent/LSLA 🎮 Jonathan Alcontin: Got Promoted to Lead at Tilting Point 🎮 Simone & Josef: Secured funding for their games from the German government 🎮 Dustin Kohnen: Upskilled his whole team, Steam rating improved to 87% from 38% These are real people. You can find them on LinkedIn. The Game Design Skills knowledge base works. If you’re looking to level up your design skills, check out the next bootcamp! https://gamedesignskills.com/courses/ Link in featured 🎮
Stackforce AI infers this person is a Game Development expert with extensive experience in AAA titles and educational initiatives.
Location: Los Angeles, California, United States
Experience: 27 yrs 8 mos
Skills
- Game Design
- Game Development
- Design Leadership
- Combat Design
- Programming
Career Highlights
- 20+ years of AAA game design experience.
- Empowering 100,000 game developers through education.
- Successful community-driven game design initiatives.
Work Experience
Studio Pixanoh
Design Direction Consultant (2 yrs 3 mos)
Snackpass
Creative Director (2 yrs 7 mos)
Moon Studios GmbH
Senior Game Designer (4 yrs 11 mos)
Game Design Skills
Lead Contributor & Co-Founder (9 yrs 11 mos)
Atomech LLC
Game Design Consultant (11 yrs 2 mos)
Riot Games
Game Systems Designer (2 yrs 2 mos)
Blizzard Entertainment
Game Designer (6 yrs 5 mos)
Associate Game Designer (5 yrs 10 mos)
Red 5 Studios
Intern Associate Producer (3 mos)
Microsoft
Intern Program Manager (0 mo)
Cosmos UI Team
Team Leader (1 yr 9 mos)
FSI Systems
Programmer (0 mo)
Rochester Institute of Technology
Student Lab Instructor (4 yrs)
Graal Online
Designer (3 yrs)
Education
BS at Rochester Institute of Technology
Computer Science at Kanazawa Institute of Technology