Winter Mullenix

CEO

Vancouver, Washington, United States23 yrs experience
Highly Stable

Key Highlights

  • Expert in narrative design and game storytelling.
  • Proven leadership in collaborative game development.
  • Extensive experience with major gaming studios.
Stackforce AI infers this person is a Narrative Designer specializing in game development and community management.

Contact

Skills

Core Skills

EditingCreative WritingNarrative DesignBrand DevelopmentNarrative DirectionGame DevelopmentWritingNarrativeCommunity Management

Other Skills

World BuildingCultural SensitivityInteractive StorytellingDialoguesStorylinesVideo GamesComputer GamesTrainingOnline GamingSensitivityContent DevelopmentScriptwritingBiographyMulti-disciplinary TeamsCorporate Branding

About

Experienced writing lead and narrative game design professional with a demonstrated history of team leadership in the entertainment industry. Skilled in narrative direction, complex development, collaborative game design, VO scripting, and VO coaching.

Experience

Ccp games

Lead Narrative Designer

Jan 2025Present · 1 yr 2 mos · Reykjavik, Capital Region, Iceland · On-site

  • Currently working remotely, but in the immigration process. More details to come!

Wicked fox games

Narrative Director

Feb 2024Dec 2024 · 10 mos

Cultural SensitivityDialoguesStorylinesBiographyNarrative DirectionNarrative Design+2

Cryptic studios

2 roles

Narrative Director

Promoted

Apr 2020Nov 2023 · 3 yrs 7 mos · Los Gatos, California, United States

  • Following a year of redefining narrative processes on Neverwinter, I accepted the title of Narrative Director and expanded upon my existing duties:
  • Lead narrative worldbuilding and writing efforts for an unannounced title.
  • Guide the development of narrative tools for unannounced and future projects.
  • Manage and co-write collaborative efforts with external contributors including an eight month Neverwinter development cycle with RA Salvatore and Geno Salvatore.
  • Pitch, write, and develop storylines for past, existing, and future game content for our titles.
  • Guide efforts to establish tone, setting, and continuity in storytelling across the studio.
  • Create and expand upon detailed profiles for original and established characters.
  • Write and implement in-game dialogue and text content.
  • Format VO scripts and provide direction to voice actors.
  • Build and maintain an internal lore reference for Neverwinter and upcoming titles.
  • Communicate and work directly with IP stakeholders to ensure alignment.
  • Provide voice acting services per experience as needed.
EditingNarrativeWorld BuildingCultural SensitivityManagementInteractive Storytelling+19

Senior Writer

Oct 2019Apr 2020 · 6 mos · Los Gatos, California, United States

  • Pitch, write, and develop storylines for past, existing, and future game content.
  • Establish tone, setting, and continuity within established IP canon and cosmological guidelines.
  • Create detailed profiles for original and established IP characters.
  • Write and implement in-game dialogue and text content.
  • Format VO scripts and provide direction to voice actors.
  • Build and maintain an internal lore reference for Magic: Legends and Neverwinter.
  • Communicate and work directly with IP stakeholders to ensure parity.
  • Provide direction to multiple in-studio teams to establish and support storytelling devices across projects.
  • Provide voice acting services per experience as needed.
WritingEditingNarrativeWorld BuildingCultural SensitivityManagement+19

Nexon america

Manager of Community

Apr 2019Sep 2019 · 5 mos · Los Angeles, CA, United States

  • Manage and mentor the community team for Nexon America Division Partners. Build and oversee execution of strategies for both internally developed titles and titles published for external developers.
EditingCultural SensitivityInteractive StorytellingDialoguesStorylinesVideo Games+10

Playful corp

Writer and Community Specialist

Jul 2017Feb 2018 · 7 mos · McKinney, Texas

  • Provided Playful with narrative, community, social media, and support management for the Creativerse, Super Lucky's Tale, and Star Child IPs while building both yearly community and supplemental marketing plans.
  • Helped oversee, manage, and grow the company’s presence through blogs, newsletters, developer spotlights, documentation, and social media content spanning Twitter, Facebook, Twitch, and YouTube.
  • Assisted with the brainstorming, creation, and presentation of social media strategies and integrated marketing and engagement campaigns for Creativerse, Super Lucky’s Tale, and Star Child.
  • Contributed to the narrative of multiple titles and provided narrative feedback directly to the Director of Narrative.
  • Executed orders from upper management at scale, and followed up with actionable solutions to help grow the community, establish team processes, and increase visibility within the company.
  • Monitored community sentiment, moderated forums, oversaw focus group tests, and compiled regular feedback and bug reports for the Creativerse team.
  • Helped manage media, journalist, and non-profit requests as well as influencer outreach for content creation and paid marketing campaigns.
  • Helped establish Playful's cadence for social media, managed content calendars in Asana, and created compelling social media content using Adobe Photoshop and After Effects.
  • Wrote documentation spanning patch notes, newsletters, developer spotlight articles, and FAQs.
  • Represented Playful in an official capacity at industry events, and hosted regular livestreams for updates, in-game events, and community engagement.
EditingNarrativeWorld BuildingCultural SensitivityInteractive StorytellingDialogues+11

Robot entertainment

Sr Player Support Representative

Apr 2016Jul 2017 · 1 yr 3 mos · Plano, Texas

  • Provided an effective interface between the Support and Community departments, and handled the Support Department under upper management.
  • Ensured a consistent support experience for players, and helped grow the Orcs Must Die! Unchained and Hero Academy communities by engaging the community and assisting the Community Manager.
  • Monitored support trends and participated in weekly meetings with studio executives and senior management to identify pain points and establish goals.
  • Worked with the Community Manager on public communications, FAQs, and community concerns that arose.
  • Responded to Steam reviews, handled support forums, and supported weekly community contests.
  • Trained a team of remote contractors to ensure they were within guidelines and providing consistent messaging at all times.
  • Reported emergent issues directly to Production, Ops, Server, and QA teams.
  • Clearly communicated with senior management and studio staff to ensure proper customer care and community tools were in place for the release of Hero Academy 2.
  • Used Zendesk and proprietary tools to manage tickets.
EditingNarrativeInteractive StorytellingDialoguesVideo GamesComputer Games+9

Modsquad, inc.

2 roles

Tier 2 Mod

Sep 2015Apr 2016 · 7 mos · Remote (California)

  • Helped co-manage and support the communities of five mobile apps with over 961,000 accounts.
  • Moderated live and static content.
  • Worked closely with the Lead Producer to manage the customer service, technical support, and QA aspects.
  • Regularly interacted directly with some of the studio’s largest investors while working under strict NDA.
  • Used Google Docs and Basecamp in conjunction to compile feedback and reports, organize team tasks, and coordinate client and team communication.
  • Used DropBox extensively for managing large files regarding the player community.
  • Helped ensure a consistent tone between support and community, and handled tickets during periods of high volume.
EditingWorld BuildingCultural SensitivityInteractive StorytellingDialoguesVideo Games+11

Contractor

Dec 2012Sep 2015 · 2 yrs 9 mos · Remote (California)

  • Provided community management, moderation, for a wide range of games and online apps, as well as customer and technical support management.
  • Under a strict NDA, helped to manage the communities for five mobile MMORPG’s with a population of over 200,000 players.
  • Using Adobe Photoshop, Google Docs, Basecamp, and other tools, created promotional events, wrote articles, and managed the social media and forums.
  • Interacted with the Senior Community Manager, Modsquad Project Manager, and the producers of each app on a daily basis to keep the community engaged, interested, and constructive.
EditingWorld BuildingCultural SensitivityInteractive StorytellingDialoguesVideo Games+12

Critical strike solutions

Community Manager

Jun 2010Nov 2012 · 2 yrs 5 mos

  • Strategized with Critical Strike's CEO and upper management to implement external community management plans for a pair of major studio MMORPGs.
  • Wrote documentation, organized events, and created social content.
  • Wrote press releases, and managed assets via Dropbox.
  • Worked directly with PR, and Marketing teams of the associated studio.
Cultural SensitivityInteractive StorytellingDialoguesVideo GamesComputer GamesTraining+7

Beckett media

Contributing Writer

Jun 2010Apr 2012 · 1 yr 10 mos · Dallas/Fort Worth Area

  • Consistently wrote top-notch and well-recieved strategy guides, reviews, and op-ed pieces for Beckett Massive Online Gamer Magazine.
  • Attended conventions in a press capacity, and worked directly with the Community and PR departments of both major and independent studios to ensure schedules were in line with NDA agreements.
  • Writing samples are available upon request.
Cultural SensitivityInteractive StorytellingDialoguesVideo GamesComputer GamesTraining+8

Self-employed

Writer and Brand Consultant

Apr 2003Jan 2025 · 21 yrs 9 mos · Plano, Texas · Remote

  • Consultation services include:
  • Freelance writing, editing, consultation, and communication planning for indie and AAA titles.
  • Analysis and rebuilding of narrative pipelines to ensure cohesion and audience connection.
  • Develop and execute ramp up, release, and maintenance strategies for indie and AAA titles.
  • Analysis, feedback, and copy assistance for corporate narratives and product branding.
  • Previous clients include:
  • Sony Online Entertainment
  • Harmonix
  • Warner Bros
  • Wizards of the Coast
  • Giant Space Monster
  • Specular Theory
EditingWorld BuildingCultural SensitivityInteractive StorytellingDialoguesStorylines+13

Education

Collin College

Associate’s Degree

Jan 2001Jan 2003

The University of Texas at Dallas

Zoology/Animal Biology

Jan 1997Jan 1998

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