Shalin Shodhan

CEO

Ahmedabad, Gujarat, India21 yrs 2 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Founder of multiple innovative gaming companies
  • Developed award-winning shading tools at Pixar
  • Led the creation of popular brain training games
Stackforce AI infers this person is a Game Development expert with extensive experience in animation and software engineering.

Contact

Skills

Core Skills

Game DevelopmentSoftware EngineeringComputer Graphics

Other Skills

OpenGLPerforcePythoniOS developmentMobile ApplicationsProgrammingShadersComputer AnimationGame ProgrammingC++Game DesignShadingKicking AssComputer Graphics DesignMEL

About

Love to learn. Love to build. Love to work with amazing people.

Experience

A.live

Co-Founder and CTO

Jan 2022Sep 2022 · 8 mos

  • What if every song was a world to explore? We are imagining a new format for experiencing music!

Tonk tonk games

CTO

Apr 2017Sep 2021 · 4 yrs 5 mos · Austin, Texas Area

  • I started as a technology lead at Tonk Tonk in 2017 building animation tools and pipeline. In 2019 I became their CTO and grew a fully remote team of 30 people distributed all across the world. We built an amazing mobile multiplayer fighting game called uFighter and were ultimately acquired by a real-money gaming startup called Joyride.
Game DevelopmentMobile ApplicationsSoftware Engineering

Teal labs

Co-founder and CTO

Jan 2016Nov 2016 · 10 mos · Gurgaon and Ahmedabad, India

  • We are trying out bold and crazy ideas where education and technology meet. Developing software and hardware solutions for the classroom and beyond. I am interested in student engagement above all else. I intend to use a bag full of tricks acquired during 10+ years in the entertainment industry to make the learning journey of a child full of excitement and wonder.

Lumos labs (lumosity)

Senior Software Engineer

Apr 2014Nov 2015 · 1 yr 7 mos · San Francisco Bay Area

  • At Lumos Labs I was a Principal Game Developer working on brain training games. I prototyped over 15 different games and brought 3 games to market. My games are amongst the most popular in Lumosity's game library. I worked remotely for Lumos after deciding to relocate to India for family reasons.
Game DevelopmentSoftware Engineering

Masala games

Director

Apr 2012Present · 13 yrs 11 mos · Ahmedabad, India

  • I started Masala Games in 2012 to publish my own games (like Word Mess). Masala Games takes on challenging and interesting contract work from games studios around the world. Bring me your hard problems!
Game DevelopmentOpenGLPerforcePythoniOS developmentMobile Applications+8

Pixar animation studios

Shading Technical Director

Jun 2009Mar 2014 · 4 yrs 9 mos · Emeryville, California

  • I worked on 6 films out of which Toy Story 3, Brave and Inside Out won the Academy Award (Oscar) for Best Animated Film. I worked in the Characters department on the film Monsters University doing material, paint and fur development. On the technology side, I spent two years leading the development of Pixar's shading tools which are used by over 50 artists on all Pixar films.
Computer GraphicsShadingSoftware Engineering

Electronic arts

Software Engineer

Jun 2005Jun 2009 · 4 yrs

  • I was hired straight out of grad school by legendary game designer Will Wright to work on his ambitious game Spore. I joined at the prototyping stage in a team of 15 people and stayed on for 4 years till the game was completed. I worked on all the core graphics systems for the game. I gained tremendous development experience by working with some phenomenal senior engineers on this team. Working with Will Wright was immensely inspiring and imbued me with a lot of lifelong lessons.After shipping Spore, I conceptualized and led a project called Spore API. The API gave developers around the world access to Spore's unique player creativity database.
Game DevelopmentSoftware Engineering

Experimental gameplay project

Cofounder

Jan 2005May 2005 · 4 mos · Carnegie Mellon University, Pittsburgh

  • An exploration-by-implementation of uncharted game design space. We employ rapid prototyping tricks to come up with new game design ideas. We find that constraints are a great fuel for creativity and use time and theme based constraints to generate interesting designs. Since opening up to the public in 2005, the project has birthed many great games such as World of Goo, Canabalt, Crayon Physics etc. Every month we release a new theme on www.experimentalgameplay.com for developers at large to flex their prototyping muscles.

Education

Carnegie Mellon University

Masters — Entertainment Technology

Jan 2003Jan 2005

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