Michael Sukkarieh

Co-Founder

San Francisco, California, United States5 yrs 9 mos experience
Most Likely To Switch

Key Highlights

  • Co-founder of innovative AI-driven tech companies.
  • Expert in game development and software architecture.
  • Proven track record in shipping complex software solutions.
Stackforce AI infers this person is a Gaming and Virtual Reality expert with a strong focus on software development.

Contact

Skills

Core Skills

Software DevelopmentSoftware Architecture

Other Skills

C++C#PerforceComputer GraphicsGame DevelopmentPhysics EnginesManagementC (Programming Language)

Experience

5 yrs 9 mos
Total Experience
1 yr 1 mo
Average Tenure
1 yr 6 mos
Current Experience

Sourcebot

Co-Founder

Oct 2024Present · 1 yr 6 mos · San Francisco, California, United States

  • Helping humans and AI agents understand massive codebases
C++C#Software DevelopmentSoftware Architecture

Taqla

Co-Founder

Jun 2023Sep 2024 · 1 yr 3 mos · San Francisco, California, United States

  • Built the most powerful AI texturing tool for Roblox developers

Polyhive

Head of Engineering

Nov 2022May 2023 · 6 mos · San Francisco, California, United States

  • Built runtime streaming SDKs for Unity and Unreal, as well as core AI texturing tech

Meta

Software Engineer

Apr 2021Nov 2022 · 1 yr 7 mos · San Francisco, California, United States

  • Shipped Passthrough over Link, which allows MR apps in development to be streamed to a mobile headset: https://developers.meta.com/horizon/documentation/native/android/mobile-passthrough-over-link/
  • Worked on unreleased tech for future VR headsets

Google

Software Engineer

May 2020Apr 2021 · 11 mos · Montreal, Quebec, Canada

  • Graphics engineer on game engine team for Google's internal game studio (SG&E).
  • Implemented various cutting edge papers in the engine using Rust (position based dynamics, meshless shape matching, position based fluids, unified particle physics)

Electronic arts (ea)

Rendering Engineer Intern

May 2019Aug 2019 · 3 mos · Montreal, Canada Area

  • Rendering engineer on Frostbite
  • Implemented new physically based sky implementation into Frostbite (2x as fast) and a full rain system (deferred wetness shading, procedural ripple textures, rain occlusion)

Google

Software Engineering Intern

May 2018Aug 2018 · 3 mos · Mountain View, California

  • SWE on Google's video processing infra team
  • Shipped a framework to run RnD video processing models on live production data – reducing development time by 700%

Ubisoft

3D Programmer Intern

May 2017Aug 2017 · 3 mos · Montreal, Quebec, Canada

  • 3D Programmer on Ubisoft's AnvilNext engine.
  • Developed asset creation and debug tools for technical artists on For Honor, optimized post-processing shaders by 20% on PS4 and Xbox One, resolved launch blocking global illumination issues on Assassins Creed Odyssey

University of alberta

Software Engineering Internship

May 2016Aug 2016 · 3 mos · Edmonton, Alberta

  • Developed a 3ds MAX extension which analyzes the ergonomics of 3D animations to assess risk of injury

Education

McGill University

Bachelor of Engineering - BE — Software Engineering

Jan 2016Jan 2020

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