Hardy LeBel

Co-Founder

Bothell, Washington, United States17 yrs 2 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • Over 20 years of experience in the games industry.
  • Expert in game production and design for educational content.
  • Authored best-selling career guides for aspiring game developers.
Stackforce AI infers this person is a seasoned Game Designer with extensive experience in educational content and game production.

Contact

Skills

Core Skills

Game DesignInstructional DesignCreative Concept DesignGame ProductionProject ManagementWriting

Other Skills

CommunicationProfessional SkillsProblem SolvingKnowledge AcquisitionDesign DirectionLeadership DevelopmentGame PublishingGame DevelopmentProgram ManagementGame MechanicsGameplay BalanceMultiplayer Game DesignCommunityOn-line GamingAI Design

About

I've been working in the games industry for over 20 years, and I've shipped a lot of products that I am very proud of. If you are looking for experienced help in games production, game design or in IP development - I'm sure I can make a strong contribution. Specialties: game production, systems design, game mechanics, gameplay balance, multiplayer game design, community, on-line gaming, AI design, level design, audio design, scriptwriting, dialog, and user experience.

Experience

Academy of interactive entertainment (aie) rto 88021

Instructor of Game Design & Production

May 2024Present · 1 yr 10 mos · United States · Hybrid

CommunicationGame DesignProfessional SkillsProblem SolvingKnowledge AcquisitionWriting+2

Deck nine games

Senior Producer

Jan 2023Sep 2023 · 8 mos

Game PublishingGame DevelopmentGame DesignProgram ManagementGame ProductionProject Management

The metatravelers project - next dimension studios

Game Director - Metatravelers

Feb 2022Oct 2022 · 8 mos

  • I led a distributed dev team developing an NFT / metaverse project based on the Etherium blockchain.
  • Despite the collapse of the crypto sector we were able to deliver unique gameplay experiences and avatar dress-up features driven entirely by customer NFT metadata.
Game DevelopmentGame DesignProblem SolvingProject Management

Epic games

2 roles

Game Designer (education)

Sep 2021Present · 4 yrs 6 mos

  • I work on the Fortnite Team
  • developing educational content for Fortnite Creative and UEFN!
CommunicationProfessional SkillsProblem SolvingKnowledge AcquisitionDesign DirectionCreative Concept Design+1

Educational Design Consultant

Jun 2021Nov 2021 · 5 mos

  • I helped create instructional content for Fornite Creative Mode while simultaneously developing strategies for interactive tutorials of upcoming metaverse development features in Unreal 5.
Leadership DevelopmentProfessional SkillsProblem SolvingKnowledge AcquisitionWritingInstructional Design+1

The video game career academy

Founder

Jan 2017Dec 2018 · 1 yr 11 mos

  • While working from home I developed a LMS-based series of classes teaching level design for video games.

(independent)

Book Author - The Video Game Careers Series

Mar 2015Apr 2016 · 1 yr 1 mo · United States

  • I wrote and published a best-selling series of career guides for aspiring game developers. See the collected Video Game Careers - Ultimate Edition on Amazon today!
CommunicationProfessional SkillsKnowledge AcquisitionWritingGame Design

Industrial toys

Executive Creative Director

Nov 2011Aug 2013 · 1 yr 9 mos · Greater Los Angeles Area

  • Industrial Toys is game studio determined to build mobile games for core gamers.
Professional SkillsKnowledge Acquisition

Signal studios / nuko

Project Director

Oct 2010Nov 2011 · 1 yr 1 mo · Bothell, WA

  • I was recruited to spearhead the development of new IP and new business opportunities for Signal Studios and their emerging social games brand - Nuko.
  • In that capacity I oversaw two project teams as we developed new IP for digital distribution on XBLA, PC and mobile devices.

Crystal dynamics

Gameplay Director

Jan 2010Oct 2010 · 9 mos

  • As the Gameplay Director at Crystal Dynamics I oversaw a game development team of 70+ artists, designers and programmers.
  • My responsibility was to internalize the high level goals for our games and translate that vision into production steps and on-screen deliverables.
  • My job was determine how we were gonna make stuff happen and to make sure that it was fun when we were done!

Tyrant studios

Creative Consultant

Mar 2006Feb 2012 · 5 yrs 11 mos

  • Tyrant Studios is a consulting firm specializing in game design, project management and the development of intellectual properties.
  • Tyrant has special expertise in distributed development with extensive experience handling the challenges of outsourcing and remote development.
  • Clients include: Ubisoft, Sony, Capcom, NCSoft and more.
CommunicationProblem Solving

Zipper interactive

Creative Director

Aug 2004Feb 2006 · 1 yr 6 mos

  • As the Creative Director for Zipper, I managed 20+ people in the Design and Audio departments for the company. I was involved at all levels of production, from strategic planning to individual contribution on specific game systems.

Bungie studios, microsoft

Design Consultant - HALO 2

Jul 2003Aug 2004 · 1 yr 1 mo

  • I returned to Bungie Studios (at their request) to help work on single-player level scripting so we could ship HALO 2!
CommunicationProblem SolvingKnowledge Acquisition

Microsoft game studios

Design Director

Jan 2002Jul 2003 · 1 yr 6 mos

  • Oversaw a portfolio of multiple internal and external titles.
  • Acted as a shared resource on game design and production issues.
  • Due diligence evaluation of prospective external development houses including process, culture and tools.
Problem SolvingKnowledge Acquisition

Bungie studios, microsoft

Lead Designer - HALO: Combat Evolved

Nov 2000Dec 2001 · 1 yr 1 mo

  • Determined HALO multiplayer design and development strategy.
  • Generated design documentation and provided creative direction for multiplayer team.
  • Designed multiplayer maps, game types and data balancing for the multiplayer portion of the game including weapons, vehicles and powerups.
  • Trained multiplayer level artists in 3DS Max and proprietary tools, modeled and textured several original multiplayer levels in 3DS Max.
CommunicationProblem SolvingKnowledge Acquisition

Bungie software

Lead Designer - ONI

Aug 1999Oct 2000 · 1 yr 2 mos

  • Note: This was for the PC version of the game. The PS2 version was a port done by another team and it was terrible!
  • Generated original concepts and finalized game design and documentation for all aspects of the game.
  • Game systems design including: character capabilities, gameplay objectives, hand-to-hand combat, weapon design, AI design, sound design, inventory system and powerups, level concepts and maps, HUD and user-interface design and proprietary tools development.
  • Supervised a team of four level designers and scripted multiple levels.
Communication

Namco hometek

Senior Game Designer - PACMAN WORLD

Jun 1998Jul 1999 · 1 yr 1 mo

  • I was a Senior Designer at Namco Hometek on the game PacMan World.
CommunicationProblem Solving

Luxoflux

Game Designer - VIGILANTE 8

Nov 1997May 1998 · 6 mos

  • Worked under the Lead Designer for the project.
  • Responsibilities included level design and layout using proprietary software tools, weapon and powerup design, play mechanic development (combat, combos and special moves), in-game voice over scripting, competitive market-analysis, story development, and play balancing.
Problem Solving

Activision

Associate Game Designer - APOCALYPSE

Jul 1996Nov 1997 · 1 yr 4 mos

  • Worked under the Lead Designer on the project.
  • Responsibilities included level design and layout using plug-in software tools developed for the 3DS Max environment.
  • Was also responsible for concept and story development for all levels in the game, enemy and game object AI design and implementation using the APOCALYPSE scripting language.

Education

Boston University

BFA — English

Jan 1988Jan 1992

Boston University

BA English — English Language and Literature/Letters

Jan 1987Jan 1992

Stackforce found 100+ more professionals with Game Design & Instructional Design

Explore similar profiles based on matching skills and experience