Anton Slashcev

Founder

Portugal11 yrs 2 mos experience

Key Highlights

  • Co-founded two successful game companies.
  • Led development of multiple hit mobile games.
  • Expert in product management and narrative design.
Stackforce AI infers this person is a Gaming Industry Expert with a strong focus on mobile game development and narrative design.

Contact

Skills

Other Skills

Product ManagementNarrative DesignGame DesignStorytellingGame DevelopmentPsychologyTeam ManagementScript WritingDialoguesUnreal Engine 4Constructive FeedbackMobile Game DevelopmentDesign SpecificationsGame Design DocumentsIterative Design

About

Co-founded 2 game companies: Unlock Games and Dino Games, where created and launched several hit titles like Become a Queen, Detective Masters, and Escape from School, and led the development of the PS4 interactive thriller Without Memory. As a game producer at Playrix contributed to the creation and live-ops of hit mobile games with more than $1 billion in revenue: Homescapes, Gardenscapes, and Fishdom. Has almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in match-3 games / casual narrative / hybrid-casual market.

Experience

Loot

Founder

Apr 2025Present · 11 mos · Remote

  • Bootstrapped and launched a project for mobile game competitor analysis and AI-powered reference boards in just a few months.

Playhero

Studio Director & Producer

May 2024Present · 1 yr 10 mos · Remote

  • Lead a small game development studio.
  • My responsibilities include:
  • Establishing the studio and recruiting personnel
  • Budgeting and P&L management
  • Defining product strategy
  • Pitching projects to partners
  • Development planning
  • Maintained a strong focus on quality control at all phases of game production
  • Effectively managed three parallel mini-teams, driving cross-functional collaboration and productivity

Belka games

Executive Producer

Oct 2023May 2024 · 7 mos · Remote

  • Development of strategy and KPIs for the Bermuda Adventures project
  • Roadmap preparation and approval with stakeholders
  • Creating a vision to rework the core and meta of the game
  • Product quality control, review of builds and features
  • Formation and control of a live-ops plan

Unlock games

Co-Founder & Executive Producer

Jan 2021Apr 2023 · 2 yrs 3 mos

  • I raised series A investments and co-founded a company that focuses on developing mobile hyper-casual and casual games. We launched 3 hit titles: Become a Queen, Escape From School and Detective Masters.
  • Led the development of over 30 games in total, 3 of which were released globally
  • Team management of up to 50
  • Investors and publishers relations; raised Series A round of investments
  • Responsible for company strategy and budget planning
  • Market analysis, search for promising game ideas
  • Led the team through crises, ups and downs, and (literally) war
  • Company building from 0 to 1

Playrix

3 roles

Producer

Promoted

Sep 2020Mar 2021 · 6 mos

  • Developed game concepts
  • Reviewed and improved narrative of several projects in development
  • Helped teams to deliver in time features that will match high-quality standards
  • Successfully reanimated the soft-launch of an unannounced project
  • Gave high-level feedback on all aspects of the key builds
  • Implemented a new pipeline of narrative design throughout the company

Narrative Producer

May 2019Sep 2020 · 1 yr 4 mos

  • Formed a vision of the narrative for an unannounced story-driven game
  • Created several scripts in different genres, from romantic comedy to urban fantasy
  • Assembled, trained, and supervised a narrative team of 20
  • Responsible for the overall product quality including narrative, art, game flow, animations, UI
  • Worked closely with producers and PM on project scheduling

Narrative Designer

Apr 2018May 2019 · 1 yr 1 mo

  • Run the creative part of the Homescapes story and rooms' development from the initial idea to the final product
  • Wrote synopsis, dialogues, and directed in-game scenes & motion comics
  • Collaborated with art, animation, and sound design departments to ensure that all aspects fit the story perfectly

Guidepoint

Product Consultant

Sep 2020Mar 2024 · 3 yrs 6 mos

  • I consult on product and marketing aspects of casual and hybrid-casual games.
  • Advise on the production pipeline
  • Share industry insights and best practices
  • Tune difficulty curve and improve level funnel, reduce churn rate and increase payments on paywalls
  • Give high-level feedback on narrative and meta; help to re-create the storyline
  • Helped Garden Affairs team to recreate narrative, tune levels difficulty and increase ARPPU

Dino games

CEO & Creative Director

Jun 2014Feb 2018 · 3 yrs 8 mos · Moscow, Russia

  • I've co-founded an indie game company Dino Games and worked there as a Creative Director. I supervised all main parts of the game design, including shaping the overall concept, writing the script, development of game mechanics and transferred the vision to the team. As CEO, I also actively participated in business planning, project management, and investors relations.

Education

Plekhanov Russian University of Economics

Applied Informatics

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