Steve Taylor — CEO
I help production and marketing teams ship games and products within budget. Many of the teams i worked with were struggling with: - Building features and content that didn’t make an impact due to misaligned priorities - Chaotic development cycles as teams grew without process maturity - Messy data that led to flawed decisions and missed opportunities - Rushed launches, unrealistic goals, and unclear direction that put the project at risk - Inefficient collaboration with outsource partners that led to work wastage and delays - Poor stakeholder management that led to weak business buy-in and insufficient marketing support And so I’ve supported them with - Building and growing their development team - Improving their development practices - Measuring and maximizing product impact - Hardening their roadmaps and budgets - Structuring development with outsource partners - Improving leadership practices and decision making The projects I’m proud of include: - Published FIFA, Need For Speed, The Sims, Plants vs Zombies on the app stores, increasing SEA revenue x3 - Built a Unity product and orchestrated its global launch in the Unity ecosystem, helping game developers earn 12% more revenue from Android - Shipped a mobile free-to-play MOBA game from pre-production to launch in 18 months to a 4.2 star rating - Led a content creation team to scale ad network operations x400, and won awards for best campaign creative - Scaled multi-located development teams x10 via hiring and outsourcing, shifting from chaotic deliveries to 95% sprint completion Currently I help studios in SEA / ANZ with external development, and I mentor indies. If you need to expand your production capacity or find specialized skills that you dont have in-house, connect and we will see how I can help.
Stackforce AI infers this person is a seasoned expert in Video Games and Digital Media with a strong focus on Product Management and Business Development.
Location: Singapore, Singapore
Experience: 23 yrs 10 mos
Skills
- Business Development
- Product Strategy
- Product Management
- Strategic Partnerships
- Digital Distribution
- Mobile Games
Career Highlights
- Scaled game development teams from 5 to 50.
- Launched Unity Distribution Portal generating $15M+ in revenue.
- Shipped multiple award-winning mobile games.
Work Experience
TransPerfect Games
BD Director, External Development (1 yr 9 mos)
Affyn
Chief Product Officer / Head of Studio (1 yr 6 mos)
Unity Technologies
Head of Product (4 yrs 1 mo)
Ksubaka
Head of Product & Content Creation (3 yrs 11 mos)
Electronic Arts
Head of Sales & Marketing - Mobile, SEA (2 yrs 8 mos)
Miyowa
Director Of Business Development, APAC (1 yr 7 mos)
Blast Interactive
Founder (2 yrs 1 mo)
In-Fusio
Managing Director APAC (1 yr 11 mos)
Project Manager / Pre-Sales (3 yrs 7 mos)
EU-China Managers Training Programme
Participant (1 yr 2 mos)
Alcatel mobile
Software Engineer (1 yr 2 mos)
Education
at Reforge
Diploma (EU-China Managers Training Programme) at Beijing Foreign Studies University
Engineering degree (MSc) at ENSEIRB-MATMECA - Bordeaux INP