Filipe Strazzeri

Co-Founder

United Kingdom15 yrs 3 mos experience
Highly Stable

Key Highlights

  • Expert in Unreal Engine and Tech Art.
  • Proven leadership in mentoring and team management.
  • Specializes in performance-driven game development.
Stackforce AI infers this person is a Technical Art Director specializing in Game Development and E-Learning.

Contact

Skills

Core Skills

Tech ArtGame DevelopmentE-learningLeadership

Other Skills

Performance profilingUnreal EngineC++BlueprintsShadersNiagaraMathematicsObject-Oriented Programming (OOP)Technical RequirementsCommunicationPC GamesSubstance PainterPythonAutodesk MayaTeamwork

About

Technical Art Director & Unreal Engine Programmer I specialise in building robust tools, pipelines, and performance-driven systems that remove friction from production and empower artists and designers. My experience spans C++, Blueprints, Python, Editor Utilities, Shaders, Niagara, PCG, and Unreal Insights–driven optimisation. I am an Unreal Authorised Instructor and self-taught engineer.

Experience

15 yrs 3 mos
Total Experience
2 yrs 2 mos
Average Tenure
1 yr 10 mos
Current Experience

D3t

2 roles

Technical Art Director

Promoted

Jan 2026Present · 3 mos

  • My main responsibilities are to ensure our client's games are running performantly and that team members aren't bogged down by workflow issues.
  • I advise on best practices and art pipelines, create tools, streamline workflows and make presentations to enhance team productivity.
  • I also help lead, mentor and manage our internal Tech Art Team.
  • I advise on Nanite / Lumen / VSMs, as well as common pitfalls most UE games encounter.
  • I am also well versed in extending the engine with custom functionality, gameplay code and more.
  • Some of this work also extends into converting blueprints into C++, building shaders and particle systems, and profiling using custom built engine tools and others such as Insights / Superliminal and Render Doc / PIX.
Performance profilingGame DevelopmentTech ArtUnreal EngineC++Blueprints+2

Lead Technical Artist

Jun 2024Jan 2026 · 1 yr 7 mos

  • Working on a variety of projects offering the best possible advice on Art pipelines, Unreal integration and more.
  • Tool creation
  • Performance Optimisation
  • Prototyping new systems along side the engineering team.
  • Line Management
  • Maintaining and expanding internal documentation
  • Consulting on all our current projects as and when its needed.
MathematicsObject-Oriented Programming (OOP)Technical RequirementsTech ArtGame Development

Vertex school

2 roles

Head Of Technical Art & Game Development

Sep 2024Nov 2025 · 1 yr 2 mos

  • Our focus is on helping students come to grips with programming and creating gameplay systems while getting a thorough understanding of the Unreal Engine.
  • I record lessons , teach classes and mentor students.
MathematicsObject-Oriented Programming (OOP)Technical RequirementsGame DevelopmentTech Art

Technical Art Mentor - Unreal Authorized Instructor

Jul 2022Oct 2024 · 2 yrs 3 mos

  • I’m a mentor for Vertex School where I aid the next generation of industry professionals to achieve their goals.
  • I specialise in teaching unreal and technical art with a focus on industry relevant workflows.
  • I also authored the "Coding for Creatives Course" to entice more students to get into programming.
  • I am also the main contributor to the New Game Development Program.
MathematicsObject-Oriented Programming (OOP)CommunicationPC GamesBlueprintsSubstance Painter+10

Hard edge

Managing Director

Jan 2024Present · 2 yrs 3 mos · United Kingdom · Remote

  • Founded Hard Edge to deliver affordable training tailored for industry readiness.
  • Providing exclusive mentorship in Tech Art, Game Development, and Game Art.
  • Fostering a unique learning environment where student artwork reflects exceptional results.
  • Committed to enhancing student success and employability through personalized guidance.
Unreal EngineGame DevelopmentTech ArtE-Learning

Lighthouse games

Principal Technical Artist

Jun 2023Jun 2024 · 1 yr

  • Worked on an unnanounced AAA Title
  • Pipeline tooling (Python / C++), Gameplay prototyping, Artist workflow support, VFX, Procedural Content
MathematicsObject-Oriented Programming (OOP)CommunicationTools programmerRiggingPython+4

Zenimax online studios

Senior Technical Artist

Jul 2022Jun 2023 · 11 mos · Remote

  • Project Blackbird
  • Python Tooling, Animation Systems, Rigging,
  • Working with the cinematics team and creating asset pipeline workflows.
LeadershipObject-Oriented Programming (OOP)CommunicationSoftware DevelopmentTeamworkBusiness Development+1

Nviz

3 roles

Realtime Supervisor

Jul 2021Jun 2023 · 1 yr 11 mos

  • Previs Supervision TV shows and feature films:
  • The Three Body Problem (Netflix 1.5 years)
  • Alien Romulus
  • Shadow and Bone
  • The Witcher ( asset lead / co supervisor)
  • Expansion and Maintaining our existing Unreal and DCC pipeline.
  • Various other roles and responsibilities.
  • Heading the asset department on all ongoing shows on a day to day basis.
  • Creation and maintenance of technical documentation.
  • Mentoring junior artists in the company, helping them develop their areas of interest
LeadershipObject-Oriented Programming (OOP)CommunicationSoftware DevelopmentTeamworkTech Art

Realtime Technical Director & Asset Lead

Aug 2020Jul 2021 · 11 mos

  • Tools development for real time applications in previs and virtual production.
  • UE4 / Maya Automation for animators and other artists.
  • NCAM on set duties during live shoots using Unreal engine.
  • Maintaining and improving all aspects of our previs unreal pipeline.
  • Virtual camera operation for client sessions.
  • Creating documentation and onboarding and mentoring new artis
CommunicationTeamwork

Unreal Technical Artist

Mar 2019Aug 2020 · 1 yr 5 mos

  • Game engine ready asset creation and rigging (Zbrush / Maya / Substance)
  • Unreal Engine material / FX creation and implementation.
  • Python scripting and tool creation for automating tasks
CommunicationTeamwork

The mill

Technical Artist

Oct 2018Mar 2019 · 5 mos · London, United Kingdom

  • Responsible for creating, integrating and converting high end assets into real time/AR/VR applications.
  • Technical art implementation for Unreal Engine 4 (blueprints, shaders, effects, particles, profiling).
  • Generalist 3D artist tasks (modelling, texturing, rigging, animation).
CommunicationTeamwork

The third floor, inc.

Asset Builder

Oct 2017Oct 2018 · 1 yr · London, United Kingdom

  • Responsible for building characters, props and environments for VFX Previs shots.
  • Industry standard asset creation and UE4 integration for the Immersive Team (VR) and previs shows
  • Rigging and object setup
  • Scripting and technical art for UE4 and Maya
  • Shipped VR title "Mad Factory" on Steam and VR arcades across the UK. Credited as a technical artist.
CommunicationTeamwork

Grafite comunicações ltda

3D Character Artist

Jun 2015Sep 2017 · 2 yrs 3 mos · Greater São Paulo Area

CommunicationTeamwork

Digital-tutors

Creative Development Artist

Aug 2012Mar 2015 · 2 yrs 7 mos

CommunicationTeamwork

Turbosquid

3D Artist

Mar 2010Jul 2012 · 2 yrs 4 mos

CommunicationTeamwork

Education

Istituto Europeo di Design

Bachelor's degree in Multimedia & Design — Design e Artes Aplicadas

Jan 2006Jan 2009

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