Filipe Strazzeri — Co-Founder
Technical Art Director & Unreal Engine Programmer I specialise in building robust tools, pipelines, and performance-driven systems that remove friction from production and empower artists and designers. My experience spans C++, Blueprints, Python, Editor Utilities, Shaders, Niagara, PCG, and Unreal Insights–driven optimisation. I am an Unreal Authorised Instructor and self-taught engineer.
Stackforce AI infers this person is a Technical Art Director specializing in Game Development and E-Learning.
Experience: 15 yrs 3 mos
Skills
- Tech Art
- Game Development
- E-learning
- Leadership
Career Highlights
- Expert in Unreal Engine and Tech Art.
- Proven leadership in mentoring and team management.
- Specializes in performance-driven game development.
Work Experience
d3t
Technical Art Director (3 mos)
Lead Technical Artist (1 yr 7 mos)
Vertex School
Head Of Technical Art & Game Development (1 yr 2 mos)
Technical Art Mentor - Unreal Authorized Instructor (2 yrs 3 mos)
Hard Edge
Managing Director (2 yrs 3 mos)
Lighthouse Games
Principal Technical Artist (1 yr)
ZeniMax Online Studios
Senior Technical Artist (11 mos)
NVIZ
Realtime Supervisor (1 yr 11 mos)
Realtime Technical Director & Asset Lead (11 mos)
Unreal Technical Artist (1 yr 5 mos)
The Mill
Technical Artist (5 mos)
The Third Floor, Inc.
Asset Builder (1 yr)
GRAFITE COMUNICAÇÕES LTDA
3D Character Artist (2 yrs 3 mos)
Digital-Tutors
Creative Development Artist (2 yrs 7 mos)
TurboSquid
3D Artist (2 yrs 4 mos)
Education
Bachelor's degree in Multimedia & Design at Istituto Europeo di Design