Christopher Tom — Director of Engineering
A writer, storyteller, and community-builder at heart. Mission and audience over trends and memes—leads accordingly. Believes you can maintain intimate, authentic relationships on a global scale, and that open dialogue always makes studios, products, and people better. Described as obnoxiously idealistic and candid to a fault. More directly: I help leaders, studios, and brands articulate and amplify their vision at scale; architecting, cultivating, and leading global communities rooted in those shared values and beliefs. Pickled in community-first leadership, marketing communications, and editorial directorship for 15+ years across a variety of roles—from screenwriter, to journalist, to editor-in-chief, to global head of community & communications for one of the world's most significant PC games (League of Legends, 2013-2017), esports initiatives (LoL esports, 2018), game launches (VALORANT, 2018-2020), and game startups (Theorycraft Games [SUPERVIVE], 2021-2025). Past notable experiences include... ... working since 14 across dozens of service and manual labor roles to make college tuition, including: boutique movie theater usher, airport baggage handler, fry cook, cashier, yogurt drink promoter, barista, BBQ chicken prep cook, daycare supervisor, clothing store clerk, english tutor, college essay editor (and ghostwriter :^), screenwriter, and music journalist ... (briefly) being the #1 ranked North American Druid in WoW 3v3 arena (BG9/Ner'zhul+Tichondrius) ... reviewing/covering 100+ MMORPGs during the peak of the genre's development popularity, becoming editor-in-chief for the largest MMORPG database network in the world ... joining Riot Games and transforming how the industry shares & contextualizes their patch notes to players ... building and leading Riot's first cross-disciplinary editorial team from the ground up ... directing C-suite executive messaging strategy (in crises and out) ... launching a record-breaking video game watched and played by tens of millions during a global pandemic ... being the first publishing hire at one of the industry's most notable game startups, recruiting hundreds of thousands of playtesters through organic community programs, and launching into open beta with over a million new trials ... now back at Riot Games R&D to do it all again
Stackforce AI infers this person is a Gaming Industry Leader with expertise in community management and communications strategy.
Location: Los Angeles, California, United States
Experience: 16 yrs 10 mos
Career Highlights
- Led VALORANT's record-breaking launch campaign.
- Transformed Riot's patch notes communication strategy.
- Built Riot's first cross-disciplinary editorial team.
Work Experience
Riot Games
Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R&D (8 mos)
Theorycraft Games
Head of Community & Communications (4 yrs)
Improbable
Head of Community & Communications, Game Studios (9 mos)
Riot Games
Global Community & Communications Lead, VALORANT (2 yrs 3 mos)
Global Communications Lead, LoL esports (7 mos)
Global Communications Lead, League of Legends (1 yr 6 mos)
Communications Strategist, League of Legends (Gameplay Initiative) (1 yr 9 mos)
Player Relations Specialist/Crisis Communications, League of Legends (Live Game Design Team) (1 yr 8 mos)
Fanbyte
Editor-in-Chief (9 mos)
Senior Staff Writer (2 yrs 10 mos)
Lonely Workaholics
Screenwriter & Creative Consultant (1 yr 1 mo)
Ace My Term Paper Editing
Lead Editor (2 yrs 1 mo)
Education
BA at Simon Fraser University