Kelly Bender

Product Engineer

Tianjin, China24 yrs 11 mos experience

Key Highlights

  • Over 30 published video games and 40 comic books.
  • Expert in narrative design for AAA and mobile games.
  • Led narrative design for major franchises like Assassin's Creed.
Stackforce AI infers this person is a narrative design expert in the gaming industry.

Contact

Skills

Core Skills

Narrative DesignGame DesignCreative Direction

Other Skills

Creative WritingLecturerGame ScriptingNarrativeCharacter DesignDialoguesDialogue EditingTeam LeadershipWritingGame Design DocumentsVisual StorytellingCreative WriterScriptwritingCopywritingStoryboarding

About

I have worked in the entertainment industry for over 16 years as a Creative Writer, Narrative Designer, Game Designer, Game Writer, and Comic Writer. I’ve worked on 30+ published video games (AAA, AA, mobile & VR) and published 40+ comic books and stories. In my 8-year narrative design career, I have worked on such brands as Assassin's Creed, The Walking Dead, Adventure Time, Disney, Cartoon Network, Nickelodeon, Dungeon Hunter, Lara Croft, and many more. I have also designed original brands for the studios I have worked at and my own personal stories. I have worked on-site for studios in Singapore, Vietnam, and China and remotely for studios in France, Germany, America, Iceland, Canada, China, Vietnam, Malaysia, Thailand, the Philippines, Slovenia, Croatia, Italy, and Poland.

Experience

24 yrs 11 mos
Total Experience
3 yrs 1 mo
Average Tenure
--
Current Experience

Histar interactive pte.ltd.

Narrative Designer

Jan 2025Jul 2025 · 6 mos · China · Remote

  • Casual Match-3 Mobile Game with 20+ Thousand Downloads in the first 6 months!
  • Designed 12 Island Themes
  • Designed 180 Themed Buildings
  • Wrote 400+ NPC Barks
  • Scripted & Storyboarded 12+ Marketing Ads
  • Designed 12 VIP Characters for Purchase
  • Helped Design the Monetization Strategy with brought in revenue
  • Designed the First-Time User Experience which increased player retention by 60%
  • Design/Edit Match-3 game play themes
Game DesignMobile Game DevelopmentNarrativeCharacter DesignDialoguesGameplay+9

Game design skills

Narrative Design Lecturer

Sep 2024Present · 1 yr 7 mos · Online · Remote

  • I created and run a 12-Week Game Writing Boot Camp, that doesn’t only teach theory, we do a deep 9-layer dive into a game narrative project, simulating mobile, A, AA, and AAA production with industry templates, feedback, and processes.
  • A nuanced, yet easy-to-digest portfolio case study that proves your capability as a professional game writer and narrative designer.
  • Improved interactive narrative design and writing skills, processes, and format within a realistic studio production context.
  • Stand out from other game writing applicants with a portfolio that showcases the tools, processes, skills, knowledge, and templates to work in the gaming industry.
  • Realistic understanding of collaborative processes between game writing, narrative design and other disciplines.
  • Soft skills like productive disagreement, conflict resolution, and stand out in a large team setting
  • Iterative skills: Feedback gathering, analysis, and application.
Game DesignCreative WritingLecturerGame ScriptingNarrativeCharacter Design+14

Virtuos

3 roles

Narrative Designer - Age of Mythology Retold: Heavenly Spear DLC

Aug 2024Dec 2024 · 4 mos · Remote

  • AAA | RTS (Real-Time Strategy) Game | 2+ Million Units Sold!
  • I was the Narrative Designer for the Japanese DLC for Age of Mythology Retold: Heavenly Spear
  • Researched the Japanese lore and plotted the storyline
  • Wrote dialogue
  • Designed Characters
  • Wrote Character Bios
  • Wrote Dialogue Barks
  • Scripted Cutscenes
  • Storyboarded Cutscenes
  • Created Voice-Over Actor Documents
Game ScriptingCharacter DesignDialoguesDialogue EditingWritingGameplay+9

Narrative Designer

May 2024Dec 2024 · 7 mos · Remote

  • AAA | RTS (Real-Time Strategy) Game | 2+ Million Units Sold!
NarrativeCharacter DesignDialoguesWritingStorytellingScreenwriting+5

Narrative Designer - Age of Mythology Retold: Immortal Pillars DLC

May 2024Oct 2024 · 5 mos · Remote

  • AAA | RTS (Real-Time Strategy) Game | 2+ Million Units Sold!
  • Worked on the Chinese DLC - Immortal PIllars for Age of Mythology: Retold
  • I worked directly with level designers, artists, and clients to ensure the highest quality of content for the players.
  • Edited Dialogue Text
  • Wrote Dialogue Text
  • Storyboarded Cutscenes
  • Wrote Cutscene Dialogues
  • Wrote In-Game Barks
  • Storyboarded the Game Trailer
  • Wrote Game Trailer Text
Game ScriptingNarrativeCharacter DesignDialoguesDialogue EditingStorytelling+7

Magic pockets

Space Adventure Cobra: The Awakening - Narrative Desginer

Feb 2024May 2024 · 3 mos · Paris, Île-de-France, France · Remote

  • 5+ Million Units Sold!
  • AA | Console | PS4 | PS5 | Xbox | Steam | Nintendo Switch | Platformer | Shooting Game
  • Worked on the officially licensed Space Adventure Cobra video game.
  • Designed the story based on the TV series
  • Storyboarded the Cutscenes
  • Wrote in-game dialogues
  • Wrote the cutscene dialogues
  • Wrote the combat and level barks
  • Helped design the levels, the enemies, and the obstacles.
Game DesignGame ScriptingCharacter DesignDialoguesVisual StorytellingNarrative Design+2

Outfit7

5 roles

Lead Narrative Designer - Talking Ginger’s Playground

Nov 2023Jan 2024 · 2 mos · Remote

  • Casual | Educational | Mobile Game | 1+ Million Downloads!
  • Designed the Various Levels
  • Helped Design Various Gameplay mechanics
  • Helped Design Various Interactions
  • Designed The Various Gameplay Maps
Game DesignCreative WritingCharacter DesignDialoguesCreative DirectionGameplay+6

Lead Narrative Designer - My Talking Angela 2

Sep 2023Dec 2023 · 3 mos · Remote

  • Mobile Game | Casual | Social | Tamagotchi | Dress-up | Puzzle | Mini-Games | 24+ Million Downloads!
  • I wrote and designed future events and gameplay mechanics for updates.
  • Assessed and reviewed the opening sequence gameplay flow to improve days 0-7 player retentions rates
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Lead Narrative Designer

Aug 2023Feb 2024 · 6 mos · Remote

Game DesignGame ScriptingCharacter DesignDialoguesStorytellingNarrative Design+3

Lead Narrative Designer - My Talking Hank Islands

Aug 2023Jan 2024 · 5 mos · Remote

  • Casual | Mobile Game | Simulation | Exploration | Social | 10+ Million Downloads!
  • Designed 16 Themed Islands
  • Designed 96+ Themed Animal Sections
  • Wrote 300+ NPC Barks
  • Scripted & Storyboarded Opening Sequence
  • Helped Design the Monetization Strategy which brought in millions in revenue
  • Designed the First-Time User Experience in collaboration with the Design Team, which increased player retention by 40+%
  • Monitored play-tests & iterated changes based on the results
  • Collaborated with the team on future gameplay & events
Game DesignCharacter DesignDialoguesGame Design DocumentsNarrative DesignWorld Design+1

Lead Narrative Designer - Mythic Legends

Aug 2023Jan 2024 · 5 mos · Remote

  • Mobile Game | Real-Time Strategy (RTS) | Chess Simulator | Combat | Game | 200,000+ Western Downloads
  • Designed the opening sequence
  • Connected the gameplay to the story
  • Designed a new collection system
  • Suggested game design logic and systems to make the "world" feel more alive.
  • Worked with the marketing and media teams for release videos and trailers.
  • Helped design future maps and worked on the monetization systems
Game DesignCharacter DesignDialoguesGame Design DocumentsNarrative DesignWorld Design+1

Aiv - accademia italiana videogiochi

Narrative Design Lecturer

Nov 2023May 2024 · 6 mos · Remote · Remote

  • I teach a Narrative Design course part-time (6 hours a month).
Character DesignDialoguesNarrative DesignWorld DesignGame Design

Goat games

8 roles

Unannounced War Game - Narrative Design Supervisor

Mar 2023May 2023 · 2 mos · On-site

  • Assessed and reviewed the gameplay and narrative sequences of a Chinese game, to prepare it for release in the Western market.
  • Modified Characters’s Names to reflect the Western Audience
  • Reviewed and flagged any culturally insensitive art, text, and images.
  • Designed New Opening Sequence
  • Designed New Tutorial
  • Wrote New Dialogues
  • Designed New Characters & Enemies
  • Built a Western Audience Themed World Lore
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Unnanounced Western Game - Narrative Design Supervisor

Mar 2023May 2023 · 2 mos · On-site

  • Did market research, internal documents, world building.
  • Character Designs
  • Building Designs
  • Animal System Designs
  • Mini Game Designs
  • Hero System Designs
  • Opening Sequence
  • Tutorial Design
  • Event Design
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Unannounced Fantasy Game - Narrative Design Supervisor

Mar 2023May 2023 · 2 mos · On-site

  • Assessed and reviewed a Chinese Fantasy game, to be reskinned for the Western Market.
  • Reviewed the art and flagged all inappropriate or culturally insensitive images, character designs, or backgrounds.
  • Reviewed and provided alternatives for Character names and designs, which were clones of copyrighted IP characters.
  • Rewrote the opening sequence text.
  • Rewrote the tutorial text & Chapters dialogues.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Assessed / Reviewed various Chinese & Korean Games

Mar 2023May 2023 · 2 mos · On-site

  • Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets.
  • Analyzed story issues & solutions
  • Determined potential Tutorial issues & solutions
  • Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Dungeon Hunter 6 - Narrative Design Supervisor

Mar 2023Apr 2023 · 1 mo · On-site

  • 120+ Million Downloads Worldwide!
  • Was tasked with designing the new world lore to match the previous brands, and update it to reflect the passing of time from released games.
  • Designed the New World Lore so it’s IP approvable.
  • Wrote and Storyboarded a New Opening Sequence.
  • Designed a New Tutorial
  • Wrote A New Overall Story that matches the New Approved World Lore.
  • Wrote a compelling trailer that sells the game and caters to the fan base of the IP.
  • Ensured that previous designed art assets, and gameplay was GameLoft approved based on the new world lore.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Narrative Design Supervisor

Feb 2023May 2023 · 3 mos · On-site

  • As a Narrative Designer Supervisor, I work closely with foreign and Chinese colleagues to bring the best game experiences out of China and into the foreign market.
  • I manage a team of six narrative designers of all levels, backgrounds, and cultures. I assign, review, edit, and approve all narrative tasks assigned to the team.
  • I collaboratively work across multiple teams (art, design, UA, UI, marketing, etc…) to ensure that the narrative vision for the game is cohesively expressed to the audience.
  • I coordinate with the various game producers, and creative leads and delegate narrative tasks within the narrative team to ensure the utmost quality.
  • I create the world lore based on the producer's vision, the creative team’s ideas/concepts, and the agreed-upon overall vision of the game.
  • Plan the narrative structure of the game, the player's path, and the overall experience by cooperating closely with the development team to see through the integration of narrative designs. Writing the main storyline, opening sequence, game trailer, dialogues, epic and side quests,
  • I design characters, icons, avatar frames, weapons, creatures, enemies, and various art assets using detailed descriptions and examples, providing visual references for all details.
  • Provide development teams with a tangible cultural understanding of sensitivity risks and preferences of Western game audiences.
  • Support development and marketing teams by building reference and educational documents to give special insight into Western and gaming cultures.
  • I incubate and grow future game concepts by spotting trends, testing competitors' games, and immersing myself in various other mediums, and popular phenomena.
Game DesignMobile Game DevelopmentCharacter DesignDialoguesNarrative DesignVideo Game Production+2

Bloodlines: Heroes of Itha - Narrative Design Supervisor

Feb 2023May 2023 · 3 mos · On-site

  • 4.6 out of 5 Star Global Rating | 15+ Million Downloads
  • I oversaw the narrative direction, world lore, character designs, clan designs, event designs, as well as all text and dialogue.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

War and Magic - Narrative Design Supervisor

Feb 2023Mar 2023 · 1 mo · On-site

  • Designed new quest lines, events, characters, weapons, town hall skins, enemies, etc…
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Nifty llama games

Ruth's Journey - Lead Narrative Designer

Mar 2023May 2023 · 2 mos · Germany · Remote

  • Rewrote the overall story of the game, as well as the character arcs, dialogues, opening sequence, and animated cutscenes, as well as helped with game design, level design, and game mechanics.
Game DesignMobile Game DevelopmentGame ScriptingCharacter DesignDialoguesCreative Direction+5

Magic pockets

Survivor: Castaway Island - Narrative Designer

Mar 2023Apr 2023 · 1 mo · Paris, Île-de-France, France · Remote

  • Worked on the officially licensed Survivor Castaway Island game.
  • Designed NPC opponents based on seven distinct personality traits.
  • Designed Themes and Events for the various seasons.
  • Wrote Linear dialogues between the player and various NPCs
  • Wrote Choice dialogues between the player and various NPCs.
  • Wrote branching dialogues between the player and various NPCs.
  • Wrote dialogue barks for the game's Narrator.
  • Helped design coding logic for the dialogues.
Game DesignGame ScriptingCharacter DesignDialoguesTeam LeadershipCreative Direction+5

Elex智明星通

10 roles

Nano Heroes - Lead Narrative Designer

Aug 2022Jan 2023 · 5 mos · Beijing, China

  • Mobile Shooting Game
  • World Building
  • Story Creation
  • Trailer writing & Storyboarding
  • FTUE
  • Opening Sequence scripting
  • Dialogue, Story, and Tutorial writing
  • Character Designs
  • Weapons / Attacks / Defenses
  • Enemy Designs
  • Level Designs
Game DesignMobile Game DevelopmentGame ScriptingNarrativeCharacter DesignDialogues+8

Unannounced Mars Game - Lead Narrative Designer

Jul 2022Jan 2023 · 6 mos · Beijing, China

  • World Building
  • Story Creation
  • Trailer writing & Storyboarding
  • FTUE
  • Opening Sequence scripting
  • Dialogue, Story, and Tutorial writing
  • Weapons / Attacks / Defenses
  • Buildings / Vehicles Designs
  • Level Designs
  • Enemy Designs
  • Character Designs
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Clash of Kings - Lead Narrative Designer

Jun 2022Jan 2023 · 7 mos · Beijing, China

  • Tower-Defense Mobile Game with 65+ Million Downloads!
  • Updated the FTUE (First Time Users Experience) and narrative for a new generation of players.
  • created an overall enemy/threat for the player.
  • wrote new dialogue and story-beats, and tutorial text.
  • created weekly, monthly, and season events based on the new storyline and enemies.
  • wrote and storyboarded a new trailer and opening sequence.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Assessed & Reviewed Various Chinese & Korean Games

Mar 2022Dec 2022 · 9 mos · Beijing, China

  • Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets.
  • Analyzed story issues & solutions
  • Determined potential Tutorial issues & solutions
  • Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Merge Warfare - Lead Narrative Designer

Dec 2021Aug 2022 · 8 mos · Beijing, China

  • 1+ Million Global Downloads!
  • Designed a variety of new mini-games:
  • shooting
  • narrative driven
  • card
  • driving
  • search
  • puzzle
  • tap
  • mystery
  • swipe
Game DesignMobile Game DevelopmentCharacter DesignDialoguesCreative DirectionNarrative Design+4

Shoot Mania - Lead Narrative Designer

Oct 2021Apr 2022 · 6 mos · Beijing, China

  • Mobile Shooting Game
  • World Building
  • Story Creation
  • Trailer writing & Storyboarding
  • FTUE
  • Opening Sequence scripting
  • Dialogue, Story, and Tutorial writing
  • Character Designs
  • Weapons / Attacks / Defenses / Enemy Designs
  • Level Designs
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Clash of Queens - Lead Narrative Designer

Sep 2021Jan 2022 · 4 mos · Beijing, China

  • 35+ Million Downloads! | Tower-Defense Mobile Game
  • New Story Creation
  • New Trailer writing & Storyboarding
  • Wrote a new FTUE
  • New Opening Sequence scripting
  • New Dialogue, Story, and Tutorial writing
  • New Character Designs
  • New Weapons / Attacks / Defenses / Enemy Designs
  • New Storyline
  • New Enemy/Threat concepts & designs.
  • New Events designs
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

The Walking Dead: Survivors - Lead Narrative Designer

Apr 2021Jan 2023 · 1 yr 9 mos · Beijing, China

  • 20+ Million Downloads!
  • Worked with the brand holders (Skybound Entertainment) to ensure cohesiveness, brand rules, and the brand lore stayed true.
  • Wrote & storyboarded trailers.
  • Worked closely with the brand to find “loopholes” in the lore to allow this game to be the first one to introduce electricity into a Walking Dead game.
  • I was one of the key factors to bring Lara Croft (IP character) into the Walking Dead world, another first for the brand.
  • wrote and storyboarded the IP crossover announcement trailer, working with Skybound Entertainment & the Crystal Dynamics (Lara Croft) IP holder.
  • Wrote, Edited, Approved, the main storyline, dialogues, events, and quests.
  • wrote and designed key documents for a vehicle system, monthly events, future storyline narratives, and new character designs.
  • created, pitched, designed, and wrote the server vs server events, as well as creating original characters such as “Caroline Harper”, “The Wolf”, and “Tobias Black"
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Unreleased SLG Game - Lead Narrative Designer

Apr 2021Dec 2021 · 8 mos · Beijing, China

  • World Building
  • Story Creation
  • Trailer writing & Storyboarding
  • FTUE
  • Opening Sequence scripting
  • Dialogue, Story, and Tutorial writing
  • Character Designs
  • Weapons / Attacks / Defenses / Enemy Designs
  • Level Designs
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Lead Narrative Designer

Jan 2021Feb 2023 · 2 yrs 1 mo · Beijing, China

  • Worked on Titles with a Combined 120+ Million Downloads!
  • Clash of Kings 65+ Million Downloads!
  • Clash of Queens 35+ Million Downloads!
  • The Walking Dead Survivors 20+ Million Downloads!
  • As a Lead Narrative Designer, I champion the narrative vision of each game within the development process, and I was in charge of a team of four writers who craft the game’s story, design characters, design levels, missions, enemies, weapons, artifacts, build story arcs, and contribute to building the player’s journey.
  • Create descriptions and backstories for characters, locations, objects, events, and the overall world.
  • In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation; elaborate on all elements that enhance the quality of the experience, including dialogues, the timing of events, props, etc.
  • Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;
  • Describe narrative situations, and create documents defining their content and their role in the course of the game.
  • Mentoring other writers and designers.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Directive games

Civitas - Lead Narrative Designer

May 2022Nov 2022 · 6 mos · Iceland · Remote

  • Civitas PC/Mobile Game
  • Character lore
  • Character backstories
  • Character barks
  • Character bios (in-game & website extended)
  • trailer text
  • ad text
  • website copy
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Mages institute of excellence

Masterclass Lecturer

Oct 2019Jan 2021 · 1 yr 3 mos · Singapore

Game DesignMobile Game DevelopmentGame ScriptingCharacter DesignDialoguesTeam Leadership+6

Gogame, a subsidiary of sega

7 roles

Project Odin Unreleased RPG - Lead Narrative Designer

Mar 2019Jun 2019 · 3 mos

  • Took a google translated Taiwanese game, and edited it down from 400,000 lines of text to just over 200,000 lines of text.
  • Updated the story for a western audience.
  • Created a new overall story with more concise dialogue.
  • Scripted and wrote a new western audience launch trailer.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Adventure Time Heroes - Lead Game & Narrative Designer & Associate Producer

Nov 2018Dec 2020 · 2 yrs 1 mo

  • 6+ Million Downloads & 4/5 User Rating!
  • My roles are (but not limited to):
  • Creating detail-driven design documents that are used by the whole team.
  • Create fun, fresh, and exciting new gameplay features.
  • Manage all creative aspects of the game from pitches to approvals to launch.
  • Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.
  • Creating a game’s worldview, plot, narrative, and overall game design.
  • Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.
  • Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.
  • Design the gameplay, quests, systems, FTUE, and the overall player experience.
  • Ensuring constant communication between all parties and departments.
  • Analyze game data such as KPI’s, retention rates, app interactions, and event rates.
Game DesignLecturerMobile Game DevelopmentGame ScriptingCharacter DesignDialogues+7

Dragon Project - Lead Narrative Designer

Nov 2018Jan 2019 · 2 mos

  • Assessed the opening sequence and tutorial and provided a detailed analysis of possible changes and updates.
  • Updated the App Store Description and Image Texts.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Nickelodeon Pixel Town - Lead Narrative Designer

Oct 2018Sep 2019 · 11 mos

  • 200,000+ Total Downloads! | City Building Casual Mobile Game
  • I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs.
  • I did extensive research into the brand IPs, characters, and collected relevant materials to ensure a unique player experience while staying true to the brand.
  • I wrote, storyboarded, and directed the game's opening sequence.
  • I wrote all in-game text, dialogue, and quests.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Oddbods Turbo Run - Lead Narrative Designer

Sep 2018Oct 2018 · 1 mo

  • 15+ Million Downloads!
  • I was Lead Narrative for the mobile game "Oddbods Turbo Run". Where I wrote and designed quests, as well as insuring that brand was on point while writing in-game terms and text.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Lead Game & Narrative Designer & Associate Producer

Aug 2018Dec 2020 · 2 yrs 4 mos

  • My Tasks/Roles were (but not limited to):
  • Creating detail-driven design documents that are used by the whole team.
  • Create fun, fresh, and exciting new gameplay features.
  • Conceptualize and Storyboard the games' opening sequence and trailers.
  • Manage all creative aspects of the game from pitches to approvals to launch.
  • Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.
  • Creating a game’s worldview, plot, narrative, and overall game design.
  • Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.
  • Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.
  • Design the gameplay, quests, systems, FTUE, and the overall player experience.
  • Ensuring constant communication between all parties and departments.
  • Analyze game data such as KPI’s, retention rates, app interactions, and event rates.
  • Video Games: Adventure Time Heroes, Oddbods Turbo Run, Nickelodeon Pixel Town, Disney Epic Quest, and Project: Odin a canceled RPG Game.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Disney Epic Quest - Lead Narrative Designer

Aug 2018Mar 2019 · 7 mos

  • Crafted overall narrative, wrote quests, wrote the dialogue, cutscenes, trailers, created original characters to interact with branded Disney characters, and ensure brand quality.
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Ubisoft singapore

Assassin’s Creed Odyssey - Game Writer

Jul 2017Jun 2018 · 11 mos · Singapore, Singapore · On-site

  • 30 Million Units Sold!
  • Wrote, edited, researched, and designed over 30 quests for Assassin's Creed Odyssey.
  • I worked on the Crete section of the game.
  • I created the character Ardos (and did the primary research, backstory, initial storyline layouts, and dialogues for the Minotaur quest line).
  • I worked remotely from Singapore with the Chengdu, China team and created, wrote, and helped design all the Euboea quests and storylines.
Game ScriptingCharacter DesignDialoguesCreative DirectionEditingWorld Design+2

Alterna comics

Co-Creator & Writer

Aug 2014Nov 2015 · 1 yr 3 mos

  • Co-Creator & Writer of "SNARL" a 35 page one-shot story coming through Comixology by ALTERNA COMICS DIGITAL imprint. 4th Quarter 2014.
Game DesignGame ScriptingCharacter DesignDialoguesNarrative DesignVideo Game Production+3

Rocketblast comics

Creator & Writer

Jun 2014Nov 2014 · 5 mos

  • Creator & Writer "Convoy of Corpses" a stand alone Afghanistan War Comic Book, about the "worlds most dangerous highway".
  • Ongoing series Writer of "C.L.A.W.S." (An in house character for "ROCKETBLAST Comics")
Game ScriptingCharacter DesignDialoguesWorld DesignWorld BuildingCreative Direction+1

Mankind to the third power studios

Creative Writer

Dec 2013Dec 2020 · 7 yrs

  • Creator of Intellectual Properties for comic books, video games, movies, and TV series.
  • Freelance Mobile Game Designer
  • Creator and scriptwriter for film and TV series pitches.
  • Content Adaptation Writer
  • Creative Director of Comic Book series
Game DesignGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+4

Emerald star comics

Writer & Comic Creator of "Rule Number 001" & "Swords of Honor"

Jun 2013Oct 2014 · 1 yr 4 mos

  • I wrote two stories which are being featured in "Emerald Star Comic" anthology "EMSC Presents"
  • First Story:
  • "Rule Number 001"
  • http://myimaginationshome.blogspot.ca/2013/04/rule-number-001-anthology-story.html
  • Second Story:
  • "Swords of Honor"
  • http://myimaginationshome.blogspot.ca/2013/05/swords-of-honor-complete-anthology-story.html
Character DesignDialoguesWorld BuildingCreative DirectionGame Design

Kurrent edition

Writer

Mar 2013Nov 2014 · 1 yr 8 mos

  • Created and Wrote anthology stories.
Game ScriptingCharacter DesignDialoguesWorld DesignWorld BuildingCreative Direction+1

Narrative designer & writer

Writer, Comic Creator, & Narrative Designer

Feb 2013Apr 2025 · 12 yrs 2 mos · Remote

PublishingGame ScriptingCharacter DesignDialoguesCreative DirectionNarrative Design+3

Self published

Freelance Writer

Jan 2008Jan 2013 · 5 yrs · Calgary, Alberta, Canada · Remote

  • Wrote independent original comic book stories, children's book stories, and movie scripts.
Dialogues

Various schools

Childcare Worker

Jun 1996Sep 2014 · 18 yrs 3 mos · Calgary, Alberta, Canada

Character DesignDialoguesCreative DirectionGame Design

Education

University of Ilorin, Nigeria

Bachelor of Arts - BA — Creative Writing

Oct 2019Jan 2023

Bow Valley College

Early Childhood — Childcare

Jan 1997Jan 2001

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