Dylan Sparling — Product Manager
A 9 year game development veteran having worked on franchises like Watchdogs, Far Cry, and Splinter Cell. Having shipped multiple AAA projects I have become a leader and steady presence for teams I work with, offering guidance to Juniors and expertise in my field for others. I aim to be someone others can rely on to get what they need done. As a designer I leverage my experiences in programming, art, and animation to work with multi-disciplinary teams in their language and ensure everyone is on the same page and working towards the same goal. On Splinter Cell I worked as a combat designer focusing on Gadgets and Security systems bringing them from concept to prototype. On Far Cry 6 I led the team that created the popular New Game+ game mode. I Also was the primary contact for AI on the project, leading the AI QC team, developing new AI testing standards for the studio, and creating a system that allowed QC team members to fix bugs they encountered. I am always looking for opportunities to use my technical skills to enhance my work, whether that is writing scripts for automation to help with repetitive or difficult tasks, or digging into the engine at deeper level to better leverage existing systems to achieve my goals. When we were kids and asked "What do you want to be when you grow up?" You would hear a lot of jobs like astronaut or fire fighter, but I always said "I want to make video games!" and like astronaut and fight fighter my parents thought it was just a phase and I would grow out of it. It wasn't until I went to college for video game development that my mom realized I was serious about it.
Stackforce AI infers this person is a Video Game Development Specialist with expertise in design and quality assurance.
Location: Toronto, Ontario, Canada
Experience: 5 yrs 5 mos
Skills
- Game Design
- Combat Design
- Critical Thinking
- Quality Assurance
- Ai Testing
- Game Testing
Career Highlights
- Led the design of New Game+ mode in Far Cry 6.
- Mentored junior designers to enhance team capabilities.
- Developed AI testing standards for consistent quality.
Work Experience
Blackbird Interactive
Technical Designer (7 mos)
Fiery Grave Design
Game Development Consultant (10 mos)
Ubisoft Toronto
Game Designer (2 yrs 3 mos)
AI Test Specialist (2 yrs)
Development Tester (4 yrs 5 mos)
ConceptShare
QA Tester (1 yr)
Education
Advanced diploma at Algonquin College of Applied Arts and Technology