Pallavi S.

UX Designer

India3 yrs 9 mos experience

Key Highlights

  • Multidisciplinary artist with strong technical art skills.
  • Extensive experience in game design and real-time visualization.
  • Proven track record in mobile game production.
Stackforce AI infers this person is a Technical Artist specializing in Gaming and Real-Time Visualization.

Contact

Skills

Core Skills

Game DesignUnity3d ModelingTexturingQuality Control

Other Skills

C#Concept DevelopmentDigital Sculpting3D RenderingAdobe PhotoshopProject Management SoftwareTexture ArtistAutodesk 3ds MaxOrganization SkillsRenderingVisual DesignProject PlanningGame EnginesUVBlender

About

I’m a multidisciplinary artist and developer with a strong foundation in both technical art and game art. I’ve contributed to a variety of projects, including mobile games, TV shows, and real-time visualization applications. My portfolio can be viewed here: pallavishan3.com

Experience

3 yrs 9 mos
Total Experience
10 mos
Average Tenure
4 mos
Current Experience

Lightfury games

Technical Artist II

Dec 2025Present · 4 mos · On-site

Renown entertainment

2 roles

Technical Artist

Promoted

Oct 2024Dec 2025 · 1 yr 2 mos · Vancouver, British Columbia, Canada · Hybrid

  • Designed and scripted ( In C# ) escalating challenge levels in Unity. Created test environments for ML training and documented gameplay difficulty progression, scoring, and placement logic.
C#UnityGame Design

3D Environment/Prop Artist

Jun 2022Feb 2023 · 8 mos

TexturingConcept DevelopmentDigital Sculpting3D Modeling3D Rendering

Render imagination

3D Generalist

Feb 2021May 2022 · 1 yr 3 mos

  • I built photoreal 3D digital assets based on real world data for real-time visualization applications and created technical documentation to be refered to by other artists.
  • I also worked on several TV show projects as a 3DDMP artist/matte painter.
  • Software used include 3DS Max, Blender, Photoshop, Unity, Unreal Engine.
Quality ControlAdobe PhotoshopProject Management SoftwareTexture ArtistAutodesk 3ds MaxUnity+11

Otg games

3D Environment/Character Artist

Oct 2019Apr 2020 · 6 mos

  • I was involved in creating an urban Japanese environment in 3D space, along with characters fitting the theme.
  • Software used include Blender, Marvelous Designer, Substance Painter.
Substance PainterTexture ArtistUVBlenderCommunicationMarvelous Designer+2

Zopsmart technology

3D Generalist

Aug 2019Oct 2019 · 2 mos

  • This was an experimental project with an E-Commerce company aiming at developing new and innovate costumer experiences.
  • Software used include Maya, Photoshop, Substance Painter, Unity.
Substance PainterAdobe PhotoshopTexture ArtistUnityAutodesk MayaOrganization Skills+7

Renown entertainment

3D Environment/Prop Artist

Jul 2018Jul 2019 · 1 yr

  • I worked on an upcoming mobile game called 'Bowling GO!', where I was involved in several parts of the production process- from concepting and level design to modelling, sculpting and texturing.
Substance PainterAdobe PhotoshopTexture ArtistAutodesk MayaUVConcept Development+4

Education

British Columbia Institute of Technology

Technical Arts

Sep 2024Sep 2025

Vancouver Institute of Media Arts (VanArts)

Game Art and Design

Jan 2017Jan 2018

Stackforce found 100+ more professionals with Game Design & Unity

Explore similar profiles based on matching skills and experience