Satya Swaroop Devarapalli

CEO

Hyderabad, Telangana, India2 yrs 4 mos experience
Most Likely To Switch

Key Highlights

  • Led strategic direction at Gamer2Maker.
  • Mentored 15+ student games to successful completion.
  • Expert in Agile methodologies for game production.
Stackforce AI infers this person is a Game Development and Education expert with a strong focus on Agile methodologies.

Contact

Skills

Core Skills

Game ProductionProject ManagementResource ManagementAgile Project ManagementCoachingRisk ManagementGame Design3d Modeling

Other Skills

Agile MethodologiesCurriculum DevelopmentMentorshipMobile GamesProject PlanningGaming IndustryCasual GamesTrelloConflict ResolutionUser Experience Design (UED)ConfluenceAgile & Waterfall MethodologiesPeople ManagementTeamworkProject Delivery

About

I’m a Managing Director at Gamer2Maker (G2M), where I lead the institution’s strategic direction while staying deeply involved in what matters most: building real games and shaping industry-ready talent. At G2M, I oversee game production, project management frameworks, mentor alignment, studio partnerships, and curriculum evolution, ensuring our programs reflect how games are actually built in the industry, not just how they’re taught. My focus is on creating systems that enable students to move confidently from idea → production → playable prototype, while developing strong ownership, accountability, and production thinking. With Certified Scrum Master (CSM) and Certified Scrum Product Owner (CSPO) credentials, I apply agile principles not just to game projects, but to education systems, studio pipelines, and organizational growth, facilitating excellence rather than enforcing it. I’m always open to conversations around game production, education systems, studio collaboration, and building sustainable talent pipelines. Let’s connect and keep pushing the future of game development forward. Discord ID : scrappydoobydo0 Official Email (For Business Enquiries) : satya@gamer2maker.com Personal Email : satyaswaroop98@gmail.com

Experience

2 yrs 4 mos
Total Experience
9 mos
Average Tenure
1 yr 2 mos
Current Experience

Gamer2maker

5 roles

Managing Director

Promoted

Jan 2026Present · 3 mos · Hyderabad, Telangana, India

  • As Managing Director, I am responsible for the overall strategic, operational, and academic leadership of Gamer2Maker (G2M), ensuring sustainable growth, industry relevance, and high-quality outcomes for students and partners.
  • Key Responsibilities & Scope:
  • Define and execute organizational strategy, vision, and long-term roadmap for G2M
  • Oversee game production pipelines, student-led projects, and delivery quality across programs
  • Establish and scale project management frameworks (Agile / Scrum) for internal teams and student productions
  • Lead curriculum alignment with industry standards, ensuring relevance across design, art, programming, and production
  • Build and maintain studio and industry partnerships for mentorship, validation, and placement pipelines
  • Manage cross-functional teams including mentors, production, operations, sales, and community
  • Drive process optimization, accountability systems, and performance tracking across departments
  • Represent G2M in external collaborations, partnerships, and strategic discussions
  • Focus Areas:
  • Real-world game development exposure
  • Production-driven learning models
  • Industry-ready talent development
  • Sustainable education systems for game development
Game ProductionProject ManagementAgile MethodologiesCurriculum DevelopmentMentorship

Project Management and Studio Relationships Manager

Feb 2025Present · 1 yr 2 mos · Hyderabad, Telangana, India

Mobile GamesResource ManagementProject PlanningGaming IndustryCasual GamesTrello+3

Project Management Mentor

Promoted

Nov 2024Feb 2025 · 3 mos · Hyderabad, Telangana, India

  • As a Project Management Mentor at Gamer2Maker, I guide aspiring game developers through the entire game development process, from initial concept to market release. I work closely with students, helping them understand project management principles while fostering teamwork and collaboration.
  • My responsibilities as the Project Management Mentor :
  • Mentor multiple teams in project management best practices, ensuring successful game development outcomes.
  • Develop and conduct workshops on project management tools and methodologies, enhancing students' understanding of agile practices.
  • Facilitate regular check-ins and feedback sessions to track progress and address challenges in real-time.
  • Implement project management software like Trello, JIRA, and Confluence to improve team collaboration and workflow efficiency.
  • Migrate the entire G2M organization’s information onto Trello, creating a centralized hub for project tracking and management.
  • Write reflective journals on my mentoring experiences, providing insights for both personal growth and team improvement.
  • Provide detailed reports for higher management, summarizing team progress and project outcomes.
  • Offer insights on production pipelines, helping students optimize their development processes.
  • Encourage a user-centered design approach by integrating UI/UX principles into project planning and execution.
  • Foster a supportive learning environment, helping students build confidence and competence in their project management skills.
Mobile GamesResource ManagementConfluenceProject PlanningGaming IndustryAgile Project Management+3

Apprentice Project Management Mentor

Oct 2024Nov 2024 · 1 mo · Hyderabad, Telangana, India

Agile MethodologiesAgile & Waterfall MethodologiesAgile Project ManagementPeople ManagementTeamworkCoaching

Game Designer

Nov 2022Oct 2023 · 11 mos · Hyderabad, Telangana, India · Remote

  • Gained hands-on experience in delivering a full game to market as an Apprentice Game Designer at Gamer2Maker.
  • Refined skills in Game Design, Project Management, and Production Pipelines through practical, real-world projects.
  • Developed strong leadership, team collaboration, and communication skills while working with cross-functional teams.
  • Enhanced problem-solving and time management abilities by handling multiple project phases and meeting tight deadlines.
  • Worked on my own project, RedLine Anarchy, while learning the intricacies of game development from concept to launch.
  • Gamer2Maker provided me with all the necessary skills to work on my very own project from Concept to Completion and equipped me with all the important tools necessary for Game Production while solidfying my fundamentals on Game Design.
Mobile GamesGame ArtGame DesignProject PlanningGaming IndustryCasual Games+4

108 play

Project Manager

Jan 2025Dec 2025 · 11 mos · Hyderabad · Remote

  • Lead the development of Yantra, a spiritually-themed, mythology-inspired mobile game prototype under 108 Play.
  • Responsible for end-to-end production oversight including:
  • Built and implemented Jira automation workflows to streamline sprint tracking, dependency management, and production visibility.
  • Designed and established custom communication systems to improve cross-team clarity and reduce execution friction.
  • Aligned studio leadership and conducted shareholder meetings to communicate product risk, development runway, and strategic trade-offs.
  • Documented and validated user analytics events, ensuring accurate tracking of gameplay actions and progression metrics.
  • Conducted structured market research and competitive analysis, including deep-dive study of slot-based games like Slotomania to understand experience design, reward systems, and level progression frameworks.
  • Led cross-functional alignment sessions to introduce and validate new gameplay mechanics.
  • Removed production impediments by thoroughly documenting core gameplay systems, enabling designers and developers to execute with clarity.
  • Facilitated Daily Scrum meetings, sprint planning, and backlog grooming sessions.
  • Assigned tasks strategically based on skill mapping and production priority.
  • Planned and monitored production runway, milestone timelines, and risk buffers.
  • Collaborated closely with the design team to test the viability and originality of in-game mechanics before implementation.
  • Conducted weekly internal playtests, gathering structured feedback and translating insights into actionable design improvements.
People ManagementProject ManagementProject DeliveryJiraConfluenceRisk Management+2

Redline anarchy

Project Manager and Game Designer

Oct 2023Sep 2024 · 11 mos · Kakinada, Andhra Pradesh, India · Remote

  • As the Project Manager, 3D Artist, and Game Designer on RedLine Anarchy, I led a small team of three, working alongside Naman Saini (Technical Artist) and Ashutosh Kumar (Programmer).
  • I was responsible for managing the project from concept to completion, overseeing timelines, and ensuring smooth collaboration between team members.
  • Created 50+ Professional and Game ready assets.
  • Learned PBR Texturing and customized smart texture creation in Substance 3D Painter to paint all 4 our protagonist and rival cars.
  • Made our Game's Logo and all the other Iconography for Splash Screens and Level Selection screens and UI elements.
  • Facilitated all Project Management practices but setting up meetings and maintaining schedules.
  • Worked on Multiple PM Tools like Excel, Google Sheets, Trello, CODA, JIRA and Confluence for the betterment of team collaboration and storage of process assets.
  • Got Certified from Google for UI/UX Fundamentals to better understand the general principles and better understand user needs and pain points.
  • Itch.io URL : https://redlinedev.itch.io/redlineanarchy
Mobile GamesResource ManagementConfluenceProject PlanningAgile Project ManagementCasual Games+7

Gameopedia

Jr. Data Curation Specialist

Nov 2021Oct 2022 · 11 mos · Hyderabad, Telangana, India · On-site

  • As a Jr. Data Curation Specialist at Gameopedia A.S., I was responsible for delivering high-quality gaming data to multiple industry giants. My role involved meticulously curating and managing vast amounts of data to ensure accuracy and relevance for marketing, development, and strategic initiatives.
  • Curated and managed extensive gaming data to ensure accuracy and relevance.
  • Worked in the Publications department on a wide range of clients with specified Data requirements.
  • Won the Best Pod in the last quarter of my employment.
  • Worked as the Publications Team Conclusions Writer and documented multiple regulation changes.
Data Entry

Ghrian technologies

3D Artist and Game Designer

Feb 2018Apr 2018 · 2 mos · Hyderabad Area, India

  • Hyper Casual Gaming market was the new trend during my time in Ghrian Technologies and we successfully made a game based on the Concept of Bitcoin Mining and it was well received across the Globe, laid significant groundwork for developing a Functioning Gaming studio Work structure as we were the first batch of employees to be hired. Brought in our mentor into the fold as he spearheaded our Endless Runner Mobile Game Project which later was sold and shipped off to another company in the U.S, worked on the firms IR Glucose calculator 3D prototypes for Research purposes in Private Health Care & Pharma Sector.
Game ArtGame DesignMicrosoft PowerPointAutodesk MayaCasual GamesMicrosoft Word+4

Education

Backstage Pass Institute of Gaming and Technology

Bachelor of Fine Arts - BFA — Game Art and Design

Jan 2015Jan 2019

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