Oleg Frolov

Product Manager

London, United Kingdom8 yrs 3 mos experience
AI Enabled

Key Highlights

  • Designed award-winning AR applications.
  • Expert in UX and Product Design.
  • Extensive experience in VR and interactive tools.
Stackforce AI infers this person is a versatile Product Designer specializing in AR/VR and interactive experiences.

Contact

Skills

Core Skills

User Experience (ux)Product Design

Other Skills

PrototypingVirtual RealityC++ShadersUnity3DLinear Algebra3D InterfacesCamera BehaviourUI ProgrammingUX DesignInteraction DesignUnity C# ProgrammingRapid PrototypingUI DesignUX/UI design

About

Design and Engineering. Creative technology. Interaction Design. Build creative tools. Spatial Prototypes: https://github.com/Volorf/xr-prototypes Portfolio: https://www.olegfrolov.design/spatialcomputing Design Experiments: https://dribbble.com/Volorf Figma Plugins: https://www.figma.com/@volorf

Experience

8 yrs 3 mos
Total Experience
1 yr 7 mos
Average Tenure
--
Current Experience

Liv

Senior Product Designer and UX Engineer

Oct 2022Present · 3 yrs 6 mos · Remote

  • PROJECTS
  • Gorilla Tag Camera Experience;
  • Meta/LIV SDK Demos;
  • Spatial Video/Messenger Projects;
  • LIV SDK.
  • Gorilla Tag Camera Experience:
  • Gorilla Tag is one of the most successful VR video games in the world, with an audience of over 100 million users. Another Axiom, the developer of the game, partnered with us, LIV, to help users capture their gaming experience and share it with others. I designed the Camera Experience and participated in its development. The project was a huge success. People recorded dozens of millions of gameplay hours, and we got a passionate player community around this product.
  • What I was doing:
  • Designing 3D Interfaces and spatial interactions;
  • Developing spatial algorithms for Camera Behaviour;
  • Developing 3D UI Framework;
  • UI Programming;
  • UX Design;
  • Meta/LIV SDK Demos:
  • LIV is an official Meta partner for Mixed Reality Capture solutions. I designed demos and implemented the LIV integration with major Meta SDKs to showcase LIV's capabilities and demonstrate its use within the Meta ecosystem.
  • That is:
  • Interaction Design;
  • Unity C# Programming.
  • Spatial Video/Messenger Projects:
  • It was experiments in which we tried to explore different product ideas related to the technology that can record volumetric video.
  • I did:
  • Product Design;
  • Rapid Prototyping.
  • LIV SDK:
  • It's an SDK for Unity to enable 3D Mixed Reality capturing. I redesigned the UI of the package and implemented it.
  • UI Design;
  • UI Programming.
  • TOOLS
  • Here are some tools I get used to using at LIV:
  • Unity and C#;
  • Unreal and C++;
  • Blender;
  • Figma.
PrototypingVirtual RealityC++ShadersUnity3DLinear Algebra+2

Arrival

2 roles

Design Lead | Unreal Developer

Jan 2021Aug 2022 · 1 yr 7 mos

  • Worked on designing and developing internal VR/3D interactive tools and prototypes with Unreal Engine (Blueprints, C++) and Unity 3D (C#) for Computer Vision and Vehicle Experience.
  • Responsibilities:
  • UX/UI design
  • Prototyping
  • VR/AR development
  • Projects:
  • Driver's mobile app;
  • Vehicle Digital twin;
  • Real-time 3D vehicle configurator;
  • HMI 3D real-time experience.
  • Tools:
  • UI: Figma
  • 3D: Blender, 3d Max, VRED, PiXYZ
  • Prototyping: ProtoPie, After Effects, Processing, Javascript
  • Dev: Unreal Engine 4 (Blueprints, C++), Unity3D and C#, SwiftUI and ARKit.
C++User Experience (UX)Product Design

Senior Product Designer

Apr 2020Jan 2021 · 9 mos

  • Designed a mobile app for Driver Experience.
User Experience (UX)Product Design

Magic unicorn inc.

Head of Design

Jan 2018Apr 2020 · 2 yrs 3 mos · Moscow, Moscow City, Russia

  • Designed from 0 to 1 an AR Camera messenger with 3D avatars called Chudo. It was a machine learning-based app that allowed users to create digital twins for online communication and content creation. The app was available on the App Store and Google Play. In 2019 it won the Shorty Awards for “Best Use of Artificial Intelligence”.
  • Responsibility:
  • UX Design;
  • UI Design;
  • Interaction Design;
  • Prototyping;
  • Design System;
  • XR Development (prototyping phase).
  • Projects:
  • Chudo: AR Messenger with personalized 3D avatars.
  • Magic: Face Masks and AR Games (featured by Apple as the best app of 2017);
  • MakeApp: AI-based makeup editor.
  • Tools:
  • UX: paper, whiteboard, draw.io;
  • Prototyping: Principle, Unity 3D (XR Toolkit, C#), After Effects, Blender, html +css + javascript;
  • Visual design: Figma;
  • Project management: Jira, Trello.
User Experience (UX)Product Design

Fitbit

Senior Product Designer

Nov 2016Jan 2018 · 1 yr 2 mos · Minsk, Belarus

  • Fitbit is an American company, the leader in the production of wearable devices (smartwatches, wristbands) and software for Fitness and Health. I worked as a Product Designer at the Minsk office. Here we designed and developed Health-related projects.
  • Responsibility:
  • UX research;
  • UX mapping;
  • UX design;
  • Mobile design (iOS, Android);
  • Web design;
  • Interaction design.
  • Projects:
  • NDA.
  • Tools:
  • UX: user journeys, storytelling, personas;
  • Prototyping: FramerJS, After Effects, Principle for Mac;
  • Visual design: Sketch;
  • Project management: Trello, Confluence, Jira.
User Experience (UX)Product Design

Avito

Senior Product Designer

Sep 2015Oct 2016 · 1 yr 1 mo · Moscow, Russia · On-site

  • I designed mobile apps for B2B projects: ActiAgent (Real Estate) and ActiDealer (Car Sales).
User Experience (UX)Mobile Interface DesignProduct Design

Yandex

Product Designer

Apr 2014Sep 2015 · 1 yr 5 mos · Moscow, Russia · On-site

  • I was responsible for designing the largest news service in Eastern Europe, serving an audience of more than 40 million people per day for the mobile and web platforms.
User Experience (UX)Product Design

Education

British Higher School of Art and Design

Illustration

Jan 2016Jan 2016

Udacity

Product design

Jan 2016Jan 2016

British Higher School of Art and Design

Typography

Jan 2015Jan 2015

Komsomolsk-on-Amur State Technical University (KnASTU)

Master's degree — Cultural Anthropology

Jan 2002Jan 2007

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