Yoel Cabo

Product Engineer

Barcelona, Catalonia, Spain8 yrs 3 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Scaled transcription pipeline for 800+ hours monthly
  • Built in-house speech-to-text infrastructure
  • Implemented features driving engagement in games
Stackforce AI infers this person is a SaaS and Gaming software engineer with strong product development skills.

Contact

Skills

Core Skills

Product DevelopmentSoftware DevelopmentGame Development

Other Skills

Ruby on RailsPythonLinuxC++GitDockerLinux System AdministrationShell ScriptingSQLApache StormAnsibleSaltStackRegular ExpressionsJava

About

I'm a generalist programmer and product engineer who cares deeply about the people I build for and the impact of what I'm creating. I've built web products, mobile games, infrastructure, and internal tools. "Serially", though. Not everything at the same time. Going deep. I call this "serial generalism". At Happy Scribe, we don't have a career ladder or fancy titles. Based on what my friends in other companies do, I'm convinced I'm the equivalent of a Staff engineer.

Experience

8 yrs 3 mos
Total Experience
2 yrs 9 mos
Average Tenure
5 yrs 4 mos
Current Experience

Happy scribe

Product Engineer

Jan 2021Present · 5 yrs 4 mos · Barcelona, Catalonia, Spain

  • I joined Happy Scribe as the 10th employee and 3rd engineer. Since then, I've contributed across the codebase with a focus on high-impact, technically challenging tasks.
  • Examples:
  • Human Transcription Services: Scaled our human transcription pipeline to handle 800+ hours of video per month, with turnaround times under 4 hours. Built tools and workflows that let 100s of freelancers work efficiently with minimal ops overhead. Team: 2 engineers, 1 operations manager.
  • Speech Recognition Infrastructure: Built everything around our transition to an in-house speech-to-text engine, except the model itself. Handled infrastructure, rollout, speed and cost optimizations, quality checks, and A/B testing. Now processes 50,000+ hours of audio per month. Team: 1 ML engineer, myself.
Product DevelopmentRuby on RailsPythonLinuxC++Software Development+2

King

2 roles

Tools Developer

Mar 2020Dec 2020 · 9 mos

  • This role was all about serving others and helping them be more productive. Mainly through tools, sharing knowledge, proposing changes in ways of working and providing support.
  • Working on the same team as below ⤵️, but this time working on things like the buidsystem and gamedev tooling.

Game Developer

Jun 2018Mar 2020 · 1 yr 9 mos

  • My team was the equivalent of a Growth department in a SaaS company. We would run monetization/engagement experiments on the smaller King games that "only" had a few million users (as opposed to 100s of millions Candy Crush had). The successful learnings were then moved to the big games like Candy Crush.
  • My day-to-day work was implementing the experimental features onto the games. I worked in three different games (in different periods): Farm Heroes Super Saga, Diamond Diaries Saga and Pyramid Solitaire Saga. We were 2/3 programmers per game. The code was in C++.
  • I learned a lot about Product, experimentation and the kind of impact (in terms of $$) a small team can have in a big organization. I also learned a lot about Clean Code and pragmatic engineering practices.
C++Game Development

Career break

Full-time parenting

Jan 2018Jun 2018 · 5 mos · Barcelona, Catalonia, Spain

  • My first kid was born when I was 21, and before finishing university. I interviewed for King when he was 10 days old. When they made me the offer, I told them I would start in June to have time to wrap up university. In the end, 90% of my time went into parenting and I didn't finish my degree. Most Software Engineers on their 20s have a degree, but how many have a lovely and super smart child?

Cisco

2 roles

Software Engineer (Part-time)

Jul 2017Dec 2017 · 5 mos

  • In a part time DevOps and Systems Engineering role, following my internship in California.

Intern

Aug 2016Jul 2017 · 11 mos

  • This was a gap year from university to do a full-time internship. (Cisco International Internship Program)
  • My team was part of Cisco Cloud. At that time, Cloud computing was taking off and Cisco was trying to build something alternative to AWS. We were building the monitoring/observability platform (think CloudWatch). Cisco Cloud ended up being canceled, but it was a fun first real-world full-time work experience.
  • The most valuable learnings I got from that time have to do with the multicultural environment that an international internship program creates (brightest kids from universities all over the world, living together in the same place). I also learned quite a bit about systems engineering and DevOps.

Inlab fib

IT Support

Feb 2015Jun 2016 · 1 yr 4 mos · Greater Barcelona Metropolitan Area

  • During my second and third years of university, I was working part-time as an intern for the IT department. It was a lovely first work experience :)

Education

Universitat Politècnica de Catalunya

BSc in Computer Science and Engineering

Jan 2013Jan 2018

UCL

Erasmus — Computer Science

Jan 2017Jan 2017

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