Frederick B.

CEO

Los Angeles, California, United States21 yrs experience
Highly Stable

Key Highlights

  • 28 years of experience in the game industry.
  • Raised over $50M in funding for multiple ventures.
  • Expert in aligning creative and commercial vision.
Stackforce AI infers this person is a seasoned executive in the video game industry with expertise in production and strategic partnerships.

Contact

Skills

Other Skills

Computer GamesComputer HardwareComputer SecurityComputer GraphicsCertified Internet RecruiterSocial MediaSocial NetworkingSocial Media MarketingSocial ServicesiPhoneiPhone developmentAndroidJavaJavaScriptConsole

About

I’m a game industry executive with over 28 years of experience leading studios, building cross-platform teams, and scaling operations across PC, console, mobile, and VR. I’ve co-founded multiple companies, raised over $50M in funding, and partnered with global publishers and IP holders including Ubisoft, Microsoft, Sony, Asmodee, and Meta. My hybrid background spans business development, production, and operations from negotiating high-level partnerships to leading KPI-driven delivery and Live Ops. I specialize in aligning creative and commercial vision, structuring GaaS/F2P frameworks, and guiding studios from pitch to post-launch. Always passionate about team leadership, innovation, and delivering meaningful player experiences.

Experience

21 yrs
Total Experience
5 yrs
Average Tenure
9 mos
Current Experience

Netflix

Lead Game Producer, Strategic Initiatives, Netflix Games

Oct 2025Present · 7 mos · Los Angeles, California, United States · Hybrid

  • Changing the game!

New studio

Co-Founder / CEO

Aug 2025Present · 9 mos · California, United States

  • Leading a new venture.

Nesting games

Studio Head | Executive Producer | Strategic Partnerships

Jun 2021Aug 2025 · 4 yrs 2 mos · Los Angeles Metropolitan Area

  • Built and scaled a 70+ person cross-functional team for the third-person action RPG Directorate Novitiate (PC, Xbox, PlayStation), managing full production pipeline, sprint planning, KPI tracking, and creative alignment.
  • Led strategic business development: closed a $20M global publishing deal with 505 Games, launched go-to-market partnerships with Intel and IGN, and negotiated platform relationships.
  • Chaired the Board of Directors: oversaw investor relations, M&A strategy, and long-term financial planning.
  • Drove studio brand development (Self-Publish), marketing campaigns, and external engagement to support early audience growth.
  • Mentored production leaders, designed scalable processes, and established high-performance studio operations from zero.

Icvr

Advisor

Jul 2020Apr 2021 · 9 mos · Los Angeles Metropolitan Area

  • Advised ICVR’s leadership team on go-to-market strategy, sales positioning, and partnership development in the immersive content space.
  • Helped refine product messaging, pitch materials, and outreach strategy to unlock new client segments and scale business visibility.

Bäks media boutique

Founder & Strategic Consultant | Production Ops, Partnerships & Fundraising

Jun 2018Aug 2021 · 3 yrs 2 mos · California, United States

  • Advised game studios and investors on production operations, pitch strategy, and investor readiness for fundraising and M&A.
  • Delivered due diligence support, performance dashboard design, and risk mitigation frameworks for Series A fundraising.
  • Led optimization of development pipelines, cross-functional team workflows, and scalable delivery systems.
  • Secured strategic partnerships, refined business models, and supported BD initiatives to expand client reach and investor engagement.

Lucky hammers

Executive Producer / Operation / Co-Founder

Dec 2009Jul 2018 · 8 yrs 7 mos · Montreal, Canada Area

  • Co-founded and scaled a 60+ person game development studio delivering F2P, GaaS, and premium titles across mobile, VR, and PC.
  • Directed operations across production, live ops, HR, finance, and publisher relations.
  • Secured partnerships and launched branded content with Asmodee, Meta Quest, and Nickelodeon.
  • Owned full P&L and delivery for multimillion-dollar portfolios with accountability across feature delivery, timeline, and monetization outcomes.
  • Led production lifecycle from concept to live service, driving retention, monetization, and player engagement through strategic live ops and iterative feature updates.
  • Built and implemented F2P and hybrid monetization systems, including ad-supported models and in-game economies.

3pod

Independent Venture

Jan 2007Jan 2009 · 2 yrs · Montreal, Canada Area

  • As the Co-Founder and Director of Operations at 3pod, I was instrumental in launching and scaling a premier recruitment agency dedicated to the video game industry. I oversaw the company’s day-to-day operations, managed recruitment teams, and fostered long-term client relationships to ensure consistent growth and service excellence.

Ubisoft

Operations Manager

Sep 1997Feb 2003 · 5 yrs 5 mos

  • 1997 – 2007 | Montreal, Canada
  • Operations Manager (1997–2003)
  • Joined as employee #8 during Ubisoft Montreal’s launch phase, managing infrastructure and operations during hypergrowth.
  • Oversaw a $10M hardware systems budget and negotiated supplier contracts with Microsoft, Sony, and Nintendo.
  • Delivered quarterly forecasting, efficiency reporting, and capacity planning to support AAA development cycles.
  • Network Specialist (2003–2007)
  • Led hardware brand placement and co-marketing partnerships for Shawn White.
  • Spearheaded studio talent branding and recruitment initiatives, helping scale Ubisoft Montreal.
  • E3 Technical Manager (Concurrent, 1997–2003)
  • Led Ubisoft’s show-floor operations and product showcases at all major events for six consecutive years.
  • Managed hardware and software partnerships (Logitech, AMD), securing sponsorships annually.
  • Built visibility for new IPs through technical demos, press kits, and dev relations with first-party platform holders.

Education

UQAM | Université du Québec à Montréal

Business & Administration

Oct 1999Jan 2001

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