David Luehmann

Director of Engineering

Seattle, WA, USA31 yrs 11 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led Netflix Stories to top 10 title in interactive fiction.
  • Transitioned Dungeon Boss to a subscription model with high engagement.
  • Developed myVegas Bingo, a top 5 bingo title in 13 months.
Stackforce AI infers this person is a leader in Interactive Entertainment with extensive experience in game development and strategic management.

Contact

Skills

Core Skills

Game DevelopmentBusiness StrategyProject LeadershipPartner Relationship ManagementStrategic PlanningLeadershipProject ManagementTeam BuildingDirector LevelOperating Budgets

Other Skills

PresentationsOperationsStaffing PlansLive OperationsProject PlanningPresentation SkillsStrategic PartnershipsVideo GamesMobile GamesProduct ManagementP&L ManagementMobile DevicesEmail MarketingGame DesignQuality Assurance

About

Accomplished entertainment software executive experienced in building and leading creative teams, studios and publishing organizations. Strategic thinker who drives vision, initiatives and strategy inspiring teams to deliver high quality, innovative products. Proven track record of delivering cutting edge software ranging from casual mobile games to AAA core games from concept to completion. Experienced manager and mentor who focuses on growing employees and helping teams to reach their full potential. Specialties: Visionary Leadership Building Creative Teams Studio Managment Strategy Development Technology Development Delivering Innovation Driving Cross Team Projects Budgeting and Planning P&L Management

Experience

31 yrs 11 mos
Total Experience
4 yrs 6 mos
Average Tenure
11 yrs
Current Experience

Netflix

Director Game Development

Mar 2022Present · 4 yrs 1 mo · Seattle, Washington, United States · Hybrid

  • Led the creation of Netflix Stories, an integrated interactive fiction authoring platform. Released thirteen stories based on popular Netflix Series in two years, quickly becoming a top 10 title in the genre.
  • Managed the Squid Game team through numerous concept iterations through final approved vertical slice.
  • Managed the transition of Dungeon Boss from a free-to-play to subscription-based game becoming one of the highest engagement titles in the portfolio.
Game DevelopmentBusiness StrategyTeam BuildingPresentationsOperationsStaffing Plans

Boss fight entertainment

2 roles

President of Games

Oct 2020Present · 5 yrs 6 mos

  • Led the development of ‘myVegas Bingo’ for iOS/Android. The first Bingo game that brought glitz and glamour to the genre. Developed in just 13 months, it became a top 5 bingo title with innovative use of MGM property hotels.
  • Oversaw development of Kingdom Boss, an idle RPG with the Boss Fight unique style. Brough the title to soft launch prior to acquisition.
Partner Relationship ManagementProject LeadershipLive OperationsProject PlanningStaffing Plans

Vice President of Production

Apr 2015Oct 2020 · 5 yrs 6 mos

  • Led the Dungeon Boss project for iOS/Android/Kindle which received the Apple Editor’s Choice award and was a top 5 game in its launch year and continues to perform live operations ten years later.

Amazon

Director of Amazon Game Studios

Mar 2013Mar 2015 · 2 yrs · Greater Seattle Area · On-site

  • Part of the leadership team responsible for defining and implementing an overall gaming strategy for Amazon. Leader of two internal development studios and a special projects team.
  • Crafted a gaming strategy that focused on shipping hit games to drive the adoption of Amazon devices and platforms.
  • Launched Sev Zero. the only original IP game that shipped at Fire TV launch. Developed in 12 months and is the #3 most played game LTD. Featured an innovative cross-platform co-op mode that enabled players to use Kindle/iOS/Android tablets to quickly join the game.
  • Launched The Unmaking, the first hybrid, local + cloud rendered, game for tablets in which high-end graphics were rendered in the cloud, streamed and blended with local tablet UI and controls resulting in a seamless console quality experience on a low-cost device.
Strategic PlanningLeadershipPresentation Skills

Trion worlds, inc.

Vice President 3rd Party Development

Jun 2011Feb 2013 · 1 yr 8 mos · San Diego County, California, United States · On-site

  • Oversaw all facets of 3rd party development, including strategy planning, budget management, and P&L accountability.
  • Identified and potential partner developers aligned with Trion’s platform strategy to expand portfolio.
  • Successfully led the End of Nations project from a struggling external initiative to a successful closed beta testing. Built an managed a high-performing internal team to take over the development.
Team BuildingStrategic PartnershipsProject Management

Microsoft game studios

General Manager

Jan 1999Mar 2011 · 12 yrs 2 mos

  • Directed and managed multiple game studios during tenure including Ensemble, FASA, Aces and Turn 10 with annual R&D budgets upwards of $100 million. Responsible for each studio's budget, product strategy, product roadmap, P&L, and staffing of up to 500 employees.
  • Represented MGS with all cross platform ‘Xbox 360 - Key Initiative’ groups including the hardware, software and LIVE partner teams ensuring there was good alignment between game studios and platform roadmaps.
  • Created a Windows core gaming strategy with a focus on free-to-play, transaction based online games. Supporting this strategy, founded a new internal simulations studio, signed a number of projects with external developers and hired a publishing team to support those projects.
  • Crafted an evergreen card and board strategy for Windows Phone 7 and delivered numerous titles for launch including the first titles to ultilize the multiplayer service - achieving the highest trial to paid conversion rate in the portfolio.
  • Led initiatives to improve development efficiencies and product innovation across the overall portfolio in MGS.
  • Defined, tracked and published internal scorecard metrics to evaluate the overall performance of first party development operations.
Director levelOperating BudgetsOperations

Fasa interactive (microsoft)

Executive Producer

Jan 1998Jan 1999 · 1 yr

  • Created and lead a new team charged with developing the forth installment of the MechWarrior franchise - subsequently acquired by Microsoft.

Trilobyte

Vice President / COO

Jan 1997Jan 1998 · 1 yr

  • Implemented a new overall product strategy for the company that focused on building real-time, client-server based 3D games with online multiplayer support. Responsible for all business operations including finance, HR, marketing and PR.

Playmates toys

Executive Producer - Interactive

Jan 1994Jan 1997 · 3 yrs

  • Founded the interactive division of Playmates Toys. Responsible for all operations including budget, development, QA, PR, and marketing. Launched 23 sku’s within the first 3 years of operations. Notable titles include Earthworm Jim 1 & 2, MDK, Burning Road and VMX Racing.

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