Dan Pettit

CEO

Dallas, Texas, United States33 yrs 11 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led high-performance development teams for over 25 titles.
  • Expert in building sustainable development pipelines.
  • Proven track record in aligning creative vision with business objectives.
Stackforce AI infers this person is a Game Development and Production expert with extensive experience in managing large teams and projects.

Contact

Skills

Core Skills

Product ManagementAgile MethodologiesGame DesignGame DevelopmentProject Management

Other Skills

Agile ProcessUser ConversionKPI DashboardsUser FlowGame MetricsA/B TestingProduct PlanningMonetizationAnalyticsCollaborationBudget ManagementVideo GamesSocial GamesMobile GamesCasual Games

About

Production Director & Executive Producer | $1B+ Worldwide Revenue | 25+ Titles Shipped I lead high-performance development teams, right-sizing production strategies to deliver quality products across a variety of studio scales and complexities. I have spent two decades building high-trust, high-performance cultures where creative talent and operational discipline thrive together. How I add value: 🚀 Velocity 🚀: I specialize in building sustainable development pipelines that increase team output while ensuring highly stable, predictable release cycles. 📈 Strategic Alignment 📈: I drive bottom-line results by aligning creative vision with production roadmaps and business objectives, delivering high-impact products at a global scale through balanced resource management. 🛠️ Scalability & Adaptability 🛠️: Expert at right-sizing production structures for teams of all sizes—from leading lean, high-impact squads to orchestrating global ecosystems of 175+ contributors. My goal and passion is simple: Build great games, lead empowered teams, and drive sustainable business growth.

Experience

33 yrs 11 mos
Total Experience
3 yrs 9 mos
Average Tenure
11 yrs 6 mos
Current Experience

Netflix

Production Director

Mar 2022Present · 4 yrs 1 mo

Boss fight entertainment

Production Director

Oct 2014Present · 11 yrs 6 mos

Youscience, llc

Product Manager

Sep 2013May 2014 · 8 mos · Irving, TX

  • Designed features for a start-up online aptitude assessment app for students.
  • Worked with engineers, design & executive team to deliver engaging, on-message product features.
  • Established Roadmap, set backlog priorities, managed agile process and managed release schedule.
  • Analyzed & optimized user conversion funnels.
  • Generated KPI dashboards.
Product ManagementAgile ProcessUser ConversionKPI DashboardsAgile Methodologies

Fanhood

Product Manager

Apr 2012May 2013 · 1 yr 1 mo · San Francisco Bay Area

  • Led the re-design of a sports betting social game.
  • Revamped Core Game Loop and user flow to be more attractive to the social game audience.
  • Increased D1 retention from 4% to over 30%
  • Analyzed game metrics to identify area for potential KPI improvements..
  • Performed A/B tests on features and funnels to continually improve app performance.
  • Balanced priorities for sustaining live app and integrating new features.
Game DesignUser FlowGame MetricsA/B TestingProduct Management

Rivet games

Senior Producer / Product Owner

Mar 2011Mar 2012 · 1 yr

  • Senior Producer / Product Owner for an unannounced F2P Facebook title designed for the core gamer.
  • Led a team of 20+ engineers, artists & designers to create the next generation of free-to-play titles aimed for the core gamer.
  • Developed Product plan to maximize monetization, retention, virality and acquisition.
  • Identified all event tracking required to properly review & adjust game metrics using analytics.
Product PlanningMonetizationAnalyticsProduct ManagementGame Development

Hudson entertainment

Sr. Director, Development

Feb 2010Mar 2011 · 1 yr 1 mo

  • Oversaw development on all console and mobile projects in the U.S. office.
  • Provided guidance and feedback to iPhone dev teams on mobile and social game development projects.
  • Reviewed game designs and developers for potential new development projects.
Game DevelopmentProject Management

Radd 7d1

Producer

Mar 2009Oct 2009 · 7 mos

  • Worked with a start-up micro-studio developing various entertainment applications for the iphone/itouch.

Sega entertainment usa, inc.

Producer

Aug 2006Jan 2009 · 2 yrs 5 mos

  • Managed the game development process for multiple projects to produce high quality games.
  • Worked with development teams to define project scope and schedule.
  • Continually identified and resolved conflicts between schedule, budget and design.
  • Collaborated with key company stakeholders including Marketing, Sales, Operations & Executive team to insure project accurately met corporate goals and expectations.
  • Identified and established relationships with external resources to assist in voice, sound, music and art.
  • Worked closely with key Licensors such as Marvel Studios to insure projects met or exceeded their expectations.
  • Producer credits:
  • 5 XBLA titles: Sonic, Sonic 2, Ecco the Dolphin, Golden Axe, Streets of Rage 2 - X360
  • The Incredible Hulk - PS3, X360, Wii, PS2, PC, DS
  • Space Siege - PC

Lucasarts

Producer

Feb 1995Aug 2006 · 11 yrs 6 mos

  • Managed the development of multiple, high-profile titles.
  • Worked closely with internal and external resources to insure titles met a coherent creative vision throughout the course of development.
  • Tracked monthly costs and made changes when needed to support the overall budget while balancing schedule and design.
  • Participated in the hiring process for new producers, associates and assistants.
  • Conducted monthly product update meetings with executive staff.
  • Participated in contract negotiations.
  • Worked closely with various internal disciplines, including art, engineering, sound, voice, music & QA, to help insure product quality.
  • Producer credits:
  • Star Wars Battlefront II
  • Mercenaries: Playground of Destruction
  • Star Wars Battlefront
  • Armed & Dangerous
Project ManagementGame DevelopmentCollaboration

Mmi computers, inc

Co-Owner

Jan 1991Feb 1995 · 4 yrs 1 mo

  • Responsible of all business activities within the company. Released and self-published three software utilities for the music industry. Created marketing strategies for all new products and upgrades. In 1993, designed a Business Plan focused on developing video games. Contracted and managed development team. Co-designed and directed the game with the lead programmer. Managed all art and sound resources, made sure everyone worked within the design specs and kept an open dialogue with all team members. Actively sought out small game industry publishers for the release of our product.
Project ManagementBudget ManagementGame Development

Education

Saint Mary's College of California

BS — Accounting

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