Nicolas Eypert

Co-Founder

Montreal, Quebec, Canada22 yrs experience
Highly StableAI Enabled

Key Highlights

  • Award Winner: Game Tech Innovation at MIGS 2022
  • Specialist in user-centric game creation
  • Expert in AI for real gameplay and game design
Stackforce AI infers this person is a Game Development and AI Innovation specialist.

Contact

Skills

Core Skills

Game DesignAi For GamesCoachingGame DevelopmentTech InnovationProduct ManagementAi DevelopmentGame ProductionUser-centered DesignCreative ThinkingTeam LeadershipProject ManagementInnovation ManagementGame ResearchProgrammingCollaborationTechnical DirectionTechnical Research3d Programming

Other Skills

BrandingProject Management SoftwareFeasibilitiesPresentationsOrganization SkillsCreativity and InnovationCreative ConceptionVideo GamesGameplayGame MechanicsComputer GamesCreative DirectionConsoleMultiplayerXbox 360

About

Senior Game Creative. Game-tech innovation specialist. User centric game creation specialist. Currently at Netflix: AI for real Gameplay and AI for game designing. Past Projects: Assassin's Creed, RedSteel, Far Cry, Lost, The Mighty Quest for Epic Loot ... Ubisoft's Fun-House... Award Winner : Game Tech Innovation at MIGS 2022

Experience

22 yrs
Total Experience
4 yrs 4 mos
Average Tenure
--
Current Experience

Netflix

Lead Technical Game Designer Gen Ai

Apr 2025Present · 1 yr 1 mo

  • GenAI for Games
Game DesignAI for Games

Paralog

Head of Product

Aug 2023Aug 2024 · 1 yr · Montreal, Quebec, Canada · Hybrid

  • AI Based Game NPCs
Product ManagementAI Development

Eidos-montréal

Game Products Design / AI-ML Innovation Dep

Jan 2022Mar 2023 · 1 yr 2 mos · Montreal, Quebec, Canada · Hybrid

  • AI For Games Innovation Lab
  • Products Definition
  • Processes (Innovation, Creativity, Game Production) for AI Engineers
AI for GamesGame Production

Institut artline

Teacher Master Of Game Conception

Jan 2020Jan 2022 · 2 yrs

  • User Centered Game Creation / Ideation Course for master students.
  • Creative Thinking (for Rubika School)
User-Centered DesignCreative Thinking

Watcha games

Founder (Design + Code)

Sep 2019Apr 2025 · 5 yrs 7 mos · Montreal, Canada Area

  • We create games and tech for streamers to play (instant) with their audience all together, allowing viewers to collaborate with their favorite streamers directly, generating meaningful engagement for both.
  • Winner: Game Innovation Tech (MIGS 2022)
Game DevelopmentTech Innovation

Startup montréal

Coach

Jun 2017Present · 8 yrs 11 mos · Montreal, Quebec, Canada · Hybrid

  • Review submitted projects and Coach Games Startups
CoachingGame Development

Ubisoft

9 roles

Director of Conception

Jan 2015Apr 2017 · 2 yrs 3 mos

  • Coach teams pitching new projects.
  • Share best practices to reach solid concepts efficiently.
  • Adapt tools like Design Thinking, Customer Development, LEAN and Self Determination Theory to game conception.
Team LeadershipProject Management

Creative Director / Game Creation Research

Promoted

Apr 2013Dec 2014 · 1 yr 8 mos

  • Research on implications of moderns innovation theories in the video games domain.
  • Built studio level design tools around Self Determination Theory and LEAN processes for game conceptions and early validations.
  • Shared company wide practical use of Innovation mindsets and startup processes to improve creation processes.
Innovation ManagementGame Research

Creative Director : Monster Burner Free To Play

Jan 2012Apr 2013 · 1 yr 3 mos

  • Redesigned and retooled the project to become a Free To Play games for all iOS devices.
Game DesignProject Management

Creative Director : Monster Burner

Jun 2010Dec 2011 · 1 yr 6 mos

  • Designer of the game original systems.
  • Main programmer.
BrandingProject Management SoftwareGame DesignProject Management

Creative Director: The Mighty Quest for Epic Loot

Mar 2008May 2010 · 2 yrs 2 mos

  • Pitched / Designed / Prototyped
  • Game currently in production.
  • Reveal trailer here:
  • http://www.youtube.com/watch?v=QUh_fpFY2QE
Game DesignProgramming

Creative Director : Lost

Jan 2007Mar 2008 · 1 yr 2 mos

  • LOST on next gen consoles and PC.
Game DesignProject Management

Assasins Creed: Project Manager for Level Designers/Level Artists

Jan 2006Aug 2006 · 7 mos

  • Develop Processes to improve Level Designers + Artists effectivness.
Game DesignCollaboration

Creative Director : REDSTEEL

Promoted

Oct 2005Dec 2006 · 1 yr 2 mos

  • Creative Director
  • Collaboration with Nintendo of Japan
Game DesignProject Management

FarCry Instincts: Technical Director

May 2004Dec 2005 · 1 yr 7 mos

  • Technical Director
Project ManagementGame Design

Visiware

3 roles

Arabian Nights (Episodic Game): 3rd Party Manager

Promoted

Jan 2000Dec 2000 · 11 mos · Paris Area, France

  • One of the first Episodic Game released online.
Technical DirectionGame Development

Lead of R&D / New Projects Lab / Programmer

Jan 1998Jan 1999 · 1 yr

  • Preparations of game pitches.
  • Technical Research.
  • PlayStation 1
  • Sega Dreamcast
Project ManagementGame Development

Lead Programmer 3D

Jan 1995Jan 1998 · 3 yrs

  • Lead 3D Programmer Game Engine of Alain Prost F1 Grand Prix Game
Technical ResearchGame Development

Virtual studios

Senior Programmer

Jan 1994Dec 1994 · 11 mos

  • Design + Programming on SuperNintendo / Sega Genesis Consoles.
3D ProgrammingGame Development

Loriciel

Programmer

Jan 1992Dec 1993 · 1 yr 11 mos · Paris Area, France

  • Programmer / Tools Programmer on 16bit consoles.
  • Designed + Programmed Edit tool for Val D'Iseres Championship. (Ski game on SNES).
  • Helped port Tennis Cup from / to SNES / Sega Genesis
Game DesignProgramming

Ubisoft

Lead Programmer : AD&D Pool Of Radiance Amiga Version

Jan 1989Sep 1990 · 1 yr 8 mos · Carentoir / France

  • Ported the PC Game Advanced Dungeons and Dragons : Pool of Radiance to the Amiga Computer, worked with TSR Engineers on the engine.
ProgrammingGame Development

Education

Mathematics + Physics

Bachelor's degree — Mathematics + Physics.

École des entrepreneurs du Québec

Business Administration and Management — General

Jan 2018Jan 2019

HEC Montreal : Design Thinking Seminar

Conception

Jan 2015Present

Robert McKee's 'STORY' Seminar

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