C

CD Wright

QA Manager

Holly Springs, North Carolina, United States24 yrs 3 mos experience
Highly Stable

Key Highlights

  • Established multiple QA teams in gaming industry.
  • Developed training materials for quality assurance processes.
  • Led significant growth in test center operations.
Stackforce AI infers this person is a Gaming Quality Assurance expert with extensive leadership experience.

Contact

Skills

Other Skills

Video GamesTest PlanningSoftware Project ManagementGame TestingGame DevelopmentComputer GamesSoftware Quality AssuranceBudget PlanningMentoringMMOMMORPGFree to PlayCasual GamesMobile GamesSocial Games

About

I am a people management professional with a focus on software, specifically quality assurance. I was lucky enough to find my passion in video games and look to stay involved in the industry.

Experience

24 yrs 3 mos
Total Experience
3 yrs 9 mos
Average Tenure
1 yr 6 mos
Current Experience

Netflix

2 roles

Sr. QA Manager

Promoted

May 2025Present · 11 mos · Remote

Sr. QA Project Manager

Oct 2024Jun 2025 · 8 mos · Remote

Epic games

Sr QA Manager

Dec 2020Aug 2024 · 3 yrs 8 mos · Cary, North Carolina, United States

Playful studios

2 roles

QA Director

Promoted

Jan 2020Jan 2020 · 0 mo · Mckinney, Texas

  • Established and developed a quality assurance team within a growing independent games studio.
  • Created job descriptions, career path, and skills training
  • Created training materials and process documentation in methods of project and program management for publishing and functional testing.
  • Provided mentoring and coaching to various levels of QA and Production
  • Drove the adherence to requirements and submission of products into first party platforms
  • Oversaw the acquisition of games ratings from regulatory groups such as ESRB and PEGI.
  • Began efforts to establish Customer Support focusing on an online, self-service model.

QA Manager

Feb 2018Jan 2020 · 1 yr 11 mos · Mckinney, Texas

Magic leap

Head of QA, Magic Leap Studios

Jul 2015Feb 2018 · 2 yrs 7 mos

  • Established and developed a studio level quality assurance organization, including embedded test and central test groups.
  • Established job descriptions, career path, skills training, and organizational development.
  • Created training materials and process documentation in methods of project and program management for publishing and functional testing.
  • Provided mentoring and coaching to various levels of QA and Production to address skills gaps.
  • Implemented milestone audit and acceptance process in developing games to provide clarity into publisher/developer relations.
  • Worked with Developer Relations team to create and curate platform level guidelines and processes for submission and certification.

Nexon

QA Manager

Nov 2013Jul 2015 · 1 yr 8 mos · El Segundo, CA

  • Merged separate QA groups from multiple live operations games into one department, creating a QA career path and improving knowledge sharing opportunities.
  • Created training materials and process documentation in methods of project and program management for publishing and functional testing.
  • Provided onsite training to all levels in QA and Production in order to address skills gaps.
  • Implemented milestone audit and acceptance process in developing games to provide clarity into publisher/developer relations.
  • Manage department of 20+ employees and 3 outsource contracts
  • Oversee support of 6 live games, several developing games, and a range of web and proprietary platform services.
  • Implemented game evaluation scheduling and reporting in newly implemented external partnership program.

Electronic arts

2 roles

QA Manager

Promoted

Aug 2008Apr 2013 · 4 yrs 8 mos

  • Founded and grew captive test center from less than 60k annual test hours to (most recently) over 600k annual test hours within five years.
  • Consolidated multiple compatibility and technology test labs from various studio locations into central CAT lab located in Baton Rouge, LA.
  • Oversaw introduction of various new platforms and hardware including EA’s Origin, Microsoft Xbox 360, Sony PS3, Sony PS Vita, Nintendo DSi, and Nintendo Wii U
  • Assembled and analyzed assessments of global test team and worked with organizational leaders to create a tiered transition plan of black box test ownership.
  • Provided training materials and conducted interactive exercises with managers to address skills gaps in project and program management.
  • Managed up to 8 direct reports and 600 indirect reports.
  • Primary contact and manager responsible for liaising with support services (IT, Facilities, Security, HR, etc...)

QA Project Lead

Apr 2004Aug 2008 · 4 yrs 4 mos

  • Piloted embedded test procedures at Florida studio (NFL Tour, NCAA Football)
  • Assembled small team of 4 to provide pilot static testing of design and process for AAA video game title (NCAA Football).
  • Provided support and guidance to subsequent pilot projects
  • Identified KPI and best practices to monitor team effectiveness.
  • Created and updated functionality test plans based on design documentation and interaction with development teams for various titles (NCAA Football, Madden NFL, Tiger PGA)
  • Tested titles against first party standards (Microsoft, Sony, Nintendo)

Mckesson

Customer Support Analyst

Apr 1998Feb 2002 · 3 yrs 10 mos · Amherst, MA

  • Provided second and third tier support for hospitals using McKessonHBOC decision support software.
  • Provided on-site support for larger customers during transitions, upgrades, and training programs.
  • Provided training to first tier support on new products and known issues.
  • Created documentation and process for reporting tools within software.

Education

Jacksonville University

Jan 1993Jan 1994

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