Li-Chen Miller

VP of Product

Seattle, Washington, United States22 yrs 7 mos experience
AI ML PractitionerHighly Stable

Key Highlights

  • Led the launch of innovative AI devices.
  • Pioneered advanced augmented reality experiences.
  • Drove significant product management initiatives at Meta.
Stackforce AI infers this person is a leader in Consumer Electronics and AI-driven product management.

Contact

Skills

Core Skills

Product ManagementUser Experience

Other Skills

AI devicesaugmented realitynatural language processingAI experiencesSoftware DevelopmentCross-functional Team LeadershipProgram ManagementWindows MobileWindows PhoneEnterprise SoftwareSoftware Project ManagementDistributed SystemsCloud ComputingSoftware EngineeringAgile Methodologies

About

I LOVE building awesome products with fun people 😻

Experience

22 yrs 7 mos
Total Experience
18 yrs 6 mos
Average Tenure
4 yrs 1 mo
Current Experience

Meta

2 roles

VP of Product, Robotics

Oct 2025 – Present · 6 mos

VP of Product, Wearables

Mar 2022 – Oct 2025 · 3 yrs 7 mos

  • 2025: Launched 5 new AI devices including the first Ray-Ban Meta Display Glasses with Meta Neural Band supporting electromyography hand gestures and natural handwriting, Oakley Meta Vanguard Performance AI glasses with wrap-around shield design and Fitness AI with Garmin/Strava, Oakley Meta HSTN lifestyle glasses, and Ray-Ban Meta Gen 2 AI glasses.
  • 2025: Launched industry-leading AI experiences like Live AI real-time video AI responses about what you see and what you hear with Ray-Ban Meta glasses, Live Translation to converse directly with someone speaking a foreign language, natural invocation for more intuitive Meta AI interactions, new Meta AI app plus features that empower our Blind & Low-Vision Community like Call-a-Volunteer and Detailed Multimodal AI Responses, and of course we improved all aspects of AI glasses like doubling battery life while adding new capture modes like Hyperlapse, Slow-Motion & Autocapture!
  • 2024: Orion AR Glasses unveiled as the world’s most advanced spatial computing and augmented reality glasses that connects our physical and digital worlds, with EMG (ElectroMyoGraphy) wrist neural input redefining natural gestures and interaction models for this next-gen computing platform.
  • 2024: Launched new Meta AI on Glasses LLM-powered experiences like Multi-modal AI, Visual Reminders, Translation, Natural Conversations and many other advanced AI capabilities. We also launched 4 new glasses styles this year including the world’s first Transparent smart glasses hardware with Ray-Ban Meta Wayfarer!
  • 2023: Launched Ray-Ban | Meta Smart Glasses with LLM-powered Meta AI, Instagram & Facebook Livestreaming, WhatsApp & Messenger personal communications and best-in-class audio & capture experiences…all this software goodness seamlessly integrated with Ray-Ban iconic hardware design.
AI devicesaugmented realitynatural language processingproduct managementuser experienceProduct Management+1

Microsoft

5 roles

Corporate Vice President, Microsoft Search, Experiences + Devices

Jan 2020 – Mar 2022 · 2 yrs 2 mos

  • Responsible for a world-class team of engineers, scientists and product managers on Microsoft Search in Bing, a secure & coherent workplace search service in Microsoft 365 across Windows, Office, Edge & Bing. We leverage Bing consumer search tech and AI innovations in ML/DL to help employees find information like people, files, sites & LOB data.

Vice President, AI + Research | Bing Search UX & Engineering Services

Promoted

Nov 2016 – Dec 2019 · 3 yrs 1 mo

  • Led the cross-disciplinary MESH organization focused on delivering e2e UX innovations in Multimedia Image, Video & Visual search on Bing, Engagement growth tactics like Microsoft Rewards - a well-loved loyalty program across Xbox, Windows & Bing, Editorial Programming to augment Bing homepage & search algo, as well as the Engineering Services teams responsible for tools, standards and expertise in Security, Privacy, Accessibility, Audit & Compliance for all engineering & incubation teams in Microsoft’s AI + Research division.
  • Shipped Microsoft’s first ambient smart device - Harman Kardon Invoke - by building and leading a new team focused on differentiated Cortana agent productivity skills with Office 365 - Outlook Calendar & Email, Skype Calling, Gmail, Commitments & more (12.13.2017)

Partner Group Program Manager, Windows 10 UX & Devices

Promoted

Nov 2013 – Nov 2016 · 3 yrs

  • Launched Surface Studio all-in-one PC & Surface Dial multi-modal digital inking accessory with integrated hardware/software design experiences on 10.26.2016
  • Built a new cross-disciplinary software team in Windows and led from ideation through productization to launch of the Surface Studio/Dial UX, a brand-new user interaction model for computing that leverages a user's non-dominant hand to improve workflows ranging from creative tools to entertainment scenarios. Partnered closely with Surface hardware team to ensure a high quality HW/SW integrated product experience and strong partner/developer ecosystem for application adoption at launch.
  • Shipped Windows Ink as #1 hero experience for Windows 10 Anniversary Update on 7.29.2016
  • Responsible for Windows Ink experiences that reinvigorated the active pen usage ecosystem. Designed and shipped Windows Ink Workspace with well-reviewed pen experiences like sticky notes, sketchpad & screen sketch that substantially increased active pen usage and satisfaction across Surface products and OEM ecosystem. Generated new revenue through targeted pen apps and augmented Microsoft’s public press of pen investments as a key spokesperson in keynote product announcements and video press.
  • Launched Windows 10 on PC, Tablets and Phones world-wide July 29 2015.
  • Responsible for key user experiences across shell - brought back the Windows Start Menu loved by both high productivity and glance & go live tile users, created the new Action Center for a converged notifications experience, built a new Lockscreen framework and experience, drove consistency in universal app patterns across different device form factors and shipped the e2e personalization story.
  • Established a brand-new Windows Shell incubation team focused on fail-fast prototyping culture & innovations of disruptive user interaction models, new product pitches and strategic Windows roadmap shifts, resulting in numerous patents in input paradigms.

Principal Group Program Manager, Xbox One Console & Xbox LIVE

Promoted

Jan 2009 – Nov 2013 · 4 yrs 10 mos

  • Launched the next-generation entertainment experience with Xbox One on 11.22.13
  • Designed and shipped the Xbox One user experience including all-new Home Dashboard, user interaction model using controller, speech and gesture, identity model for biometric recognition and multi-user, app-switching and multi-tasking experiences
  • V1 Launch of Xbox LIVE service & user experiences on Mobile Platforms
  • Spear-headed the engineering work for this cross-divisional program between Xbox Division and Windows Phone Division to enable a complete Xbox-LIVE games portfolio on XNA and Silverlight technologies, full Games Hub experience with Xbox LIVE Extras application introducing a 3D avatar renderer, full cross-screen avatar closet and on-the-go instant access to key Xbox LIVE features. Shipped My Xbox LIVE app for iPhone/iPad, enabling iOS users to have mobile access to Xbox LIVE community and value proposition
  • V1 Launch of Xbox Companion/Smartglass enabling Phone to Xbox console communication and suite of mobile device companion experiences to augment big screen TV entertainment consumption
  • Expansion of Xbox LIVE services beyond console onto mobile platforms, including premium downloadable content support for in-app purchases, e-commerce launch of Avatar Marketplace for enhanced avatar personalization, and community experiences like Leaderboards and Achievements

Group Program Manager, Windows Phone & Mobile Devices

Aug 2003 – Jan 2009 · 5 yrs 5 mos

  • 6 years in mobile space learning and stepping up to leadership positions driving Customer-focused HW/SW/Service Innovation, Global Partnerships & Disruptive Business Models
  • Responsible for the Americas Mobile Operator engineering team driving Microsoft’s partnerships with Verizon Wireless, AT&T, Sprint, T-Mobile USA, & Canada/LATAM networks, where scope included the building of custom operator user experiences, enabling partner apps and services, and device commercialization work from phone concept to store front.
  • Created disruptive new business models that directly brought new revenue streams to Microsoft by driving multiple V1 smartphone projects showcasing integrated hardware/software product designs including T-Mobile Shadow, the first Windows Mobile Consumer Smartphone in USA.
  • Shipped millions of Pocket PCs & Smartphones (in varying form factors) on software releases that I managed end-to-end, based off Windows Phone 8-10 and Windows Mobile 2003-WM6.0. This included extensive cross-divisional collaboration to deliver new innovations like Live Tiles and Action Center to Messaging & Security Feature Pack (MSFP) for support of Microsoft Exchange to better the enterprise mobile offering.
  • Shipped the first Windows Mobile Multimedia Messaging Service Client on Smartphone 2003, creating backbone for Microsoft smartphone messaging, regularly representing Microsoft in Open Mobile Alliance conferences world-wide by leading discussions in Singapore, France & Beijing on standards compliance and interoperability

Education

University of Illinois Urbana-Champaign

BS in Electrical & Computer Engineering

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