Gina Chuang Granger

Senior Software Engineer

Los Angeles, California, United States18 yrs 11 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in Python and C++ for visual effects.
  • Proven track record in developing complex rendering tools.
  • Strong background in optimizing workflows for visual effects.
Stackforce AI infers this person is a Visual Effects Software Engineer with expertise in rendering and graphics optimization.

Contact

Skills

Core Skills

PythonC++MayaKatanaRendermanOpenglHoudini

Other Skills

Computer GraphicsVisual EffectsGeometry InstancingShaders3delightMELShakeNukeCompositing3DPyQtFilmModelingScripting

Experience

18 yrs 11 mos
Total Experience
3 yrs 9 mos
Average Tenure
7 yrs 6 mos
Current Experience

Netflix

2 roles

Senior Software Engineer

Promoted

Oct 2021Present · 4 yrs 6 mos

PythonC++Computer GraphicsVisual Effects

Digital Content Production Pipeline Engineer

Oct 2018Oct 2021 · 3 yrs

PythonC++MayaComputer Graphics

Sony pictures imageworks

Software Engineer

Dec 2013Sep 2018 · 4 yrs 9 mos · Vancouver, Canada Area

  • Work with lead lighters to simplify their workflow
  • Implement a light mixer within Katana and as a standalone tool, to enable faster iterations and looks
  • Work with lead hair artists to facilitate their throughput in both Maya and Katana
  • Develop and optimise Katana plugins and workflow for hair, geometry instancing, and feathers
  • Optimise Maya interactivity with geometry instancing and hair
MayaKatanaOpenGLGeometry Instancing

Pixar canada

Production Software Engineer

May 2012Oct 2013 · 1 yr 5 mos · Vancouver, Canada Area

  • Worked with lead lighters to scope and create new features to achieve complex looks
  • Renderman imagers that allow tweaking vibrance, contrast and hue
  • Renderman shaders that allow more refined controls for different lights
  • hardware shaders to interactively view changes in proprietary software
  • simplified user interfaces to improve usability
RendermanMayaShaders

Rising sun pictures

2 roles

Pipeline Developer

Aug 2008May 2012 · 3 yrs 9 mos

  • Responsible for a custom data format containing mesh information exported from and imported into 3rd party applications.
  • Maya mesh shape plug-in that displays the cache data via OpenGL vertex buffer drawing or display list
  • 3delight procedural to render the cache data
  • Houdini SOP node plug-in and delayed load geometry procedural
  • Created asset management UIs that interface internal data with 3rd party applications to enable supervisors, coordinators, and artists to efficiently manage and pass assets between disciplines in the vfx pipeline.
OpenGLHoudini3delight

Technical Director

Aug 2008Dec 2008 · 4 mos

Rising sun research

Software Engineer

Feb 2007Aug 2008 · 1 yr 6 mos

  • Development of cineSpace colour management suite.

Naval surface warface center dahlgren division

intern

May 2005Jul 2005 · 2 mos

  • created a 3D simulation of a tactical situation

Education

Carnegie Mellon University

Masters — Entertainment Technology

Jan 2006Jan 2007

University of Pennsylvania

Bachelor of Engineering — Digital Media Design

Jan 2002Jan 2006

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