Damion Schubert — CEO
Damion Schubert is an experienced Game Designer, with a proven track record of Microtransaction/F2P Design, UI/UX Design, Virtual Economies, Player vs Player Dynamics, MMO and Social Systems Design, and Design Leadership. Damion Schubert has been working in the field of online game design for 18 years, first breaking into the commercial space as the Lead Designer of Meridian 59 - an early MMO that launched a full year before Ultima Online brought the genre to a larger audience. He later served as the lead designer for UO2 (later cancelled by Origin) and then joined Wolfpack Studios right before launch, eventually acting as Producer and Lead Designer on Shadowbane's two expansion packs. Shortly afterwards, Damion joined the SWTOR team, where he began as Lead Combat Designer and eventually graduated to the position of Lead Designer. During his tenure, he directed the design of the transition of Star Wars: the Old Republic to be a F2P/"Freemium" title, a move that doubled the revenue of the project, pushing it to be one of EA's top revenue earning products. Damion has examined almost every issue of MMOs from a design and production aspect, focusing on PVP, social systems and monetization strategies. Damion maintains a game design blog at http://www.zenofdesign.com, and is a frequent speaker and moderator at conferences such as GDC and PAXEast. Damion has recieved multiple accolades for his public speaking, including being voted the top speaker of GDC in 2007 for his talk "How to Write Great Design Documents". For years, he was also a contributor to Game Developer Magazine with a bi-monthly column entitled "Design of the Times". In addition to his professional duties, Damion occasionally acts as an advisory role for the Austin Community College's game development program, which he helped to design the design curriculum for when it first started.
Stackforce AI infers this person is a Game Design Expert specializing in MMO and F2P monetization strategies.
Location: Austin, Texas, United States
Experience: 29 yrs 4 mos
Skills
- Microtransaction/f2p Design
- Game Design
Career Highlights
- Led SWTOR's successful F2P transition, doubling revenue.
- Expert in MMO design and monetization strategies.
- Recognized speaker at major gaming conferences.
Work Experience
Career Break
Career transition (5 mos)
Netflix Games/Boss Fight Entertainment
Creative Director (10 yrs 9 mos)
BioWare Austin
Senior Designer / Lead Designer / Director of Microtransactions Design (8 yrs 5 mos)
Ubisoft/Wolfpack Studios
Lead Designer/Producer (3 yrs 4 mos)
Ninjaneering, LLC
Creative Director/Chief Executive Officer (1 yr 7 mos)
Origin/Electronic Arts
Lead Designer (3 yrs)
3DO/Archetype
Designer/Lead Designer (1 yr 9 mos)
Education
B.S. at The University of Texas at Austin