Carla Ludgate

Senior Software Engineer

United Kingdom15 yrs 7 mos experience
Highly Stable

Key Highlights

  • Led calibration software for Meta Quest 3S.
  • Contributed to TIME's Best Inventions of 2025.
  • Mentored junior engineers in game development.
Stackforce AI infers this person is a VR/XR and Gaming Software Engineer with extensive experience in project delivery and team leadership.

Contact

Skills

Core Skills

C++Project DeliveryGame DevelopmentSoftware Development

Other Skills

Project DocumentationTechnical SupportSystems AnalysisSystems EngineeringReact.jsGame ProgrammingCalibrationComputer GamesC#UnityPhysicsDatabase DesignGame API Development and SupportGame DesignLevel Design

About

Senior Software Engineer and Technical Mentor, with Irish & US citizenship. Senior Software Engineer with 16 years of industry experience, demonstrating expertise in project delivery, engineering, and teaching. Specialised in creating and delivering complex products, including: VR/XR headset features (e.g., Meta Quest 3S) Game Engines Simulation software My expertise spans the entire delivery pipeline, from building low-level functionality and core backend services, to developing robust internal application tooling and mobile games with a strong emphasis on user experience (UX). I have a history of driving technical success, including leading the calibration software for the Meta Quest 3S and contributing to the prototype development for the Meta Ray-Ban Display Glasses (featured in TIME's Best Inventions of 2025). Core Technical Expertise: C++, Cyber Security & Lab Hardware Testing, underpinned by comprehensive system design knowledge. I hold a Distinction for my Master's degree in Game Development and excel at mentoring junior engineers. Skills: Teaching / Mentoring Project Leadership and Delivery VR and AR Research Prototyping C++, C#, Java, Python, React Programming Game API Development and Support Game Design | Level Design | Narrative Design Local Game Engine Development | Unity and Unreal Game Engine Development Cyber Security Testing and Automation Issue Resolution and Root Cause Analysis Code Improvements & Optimisations Distributed System Development Agile Methodology and Prioritisation Collaboration with cross-functional teams

Experience

15 yrs 7 mos
Total Experience
1 yr 11 mos
Average Tenure
--
Current Experience

Meta

Senior Software Engineer

Mar 2022Apr 2025 · 3 yrs 1 mo · Zurich, Switzerland · On-site

  • VR/XR software development.
  • Oversaw Meta Quest 3S - directly responsible for calibration quality and project delivery, which headset features rely on.
  • Oversaw Meta XR Simulator - directly responsible for initial release to the public, ensuring high quality and readiness for game developers.
  • Contributed to the release of Meta Quest Pro and Meta Quest 3, through Developer Tooling and Calibration engineering.
  • Key Accomplishments in Developer Tooling:
  • Led projects and built game developer tooling - Meta XR Plugin
  • VR/AR headset simulation in C++ - Meta XR Simulator
  • API design & development to help build the Metaverse ecosystem in C++/C#.
  • Aided external game developers to produce applications for the Metaverse.
  • Developed Rendering functionality (Vulkan API).
  • Built applications and tooling in C++ (incl. ImGui) and C#.
  • Produced Unity & Unreal sample development.
  • Implemented OpenXR extension development.
  • Eye-tracking, face-tracking, body-tracking, spatial anchors API development.
  • Space Setup tooling to aid developers in creating a simulation of local environment.
  • Key Accomplishments in Calibration:
  • Lab analysis on calibration reliability for Cameras and Sensors in Quest headsets.
  • Developed calibration service, including Android OS integration.
  • Worked with the sensor service, tracking service and SLAM logic.
  • Built applications and tooling in C++ (incl. ImGui), Python, and React.
  • Created internal Skunkworks tooling for experimentation purposes, to assist prototypers and feature development teams in assessing KPIs.
  • Worked with camera/hardware teams in refining requirements for camera intrinsics/extrinsics.
  • Telemetry development and recording, analysis, and dashboard setup for internal use.
  • Conducted system-level profiling and CPU performance analysis of headset devices using Perfetto.
  • Worked with Reliability and Authentication teams on headset test cases to ensure quality of tracking, calibration and dependent features.
  • Contributed to Tracking, Passthrough and Depth APIs.
Project DocumentationSoftware DevelopmentTechnical SupportSystems AnalysisC++Systems Engineering+3

Naturalmotion

Senior Game Engineer

Jan 2021Feb 2022 · 1 yr 1 mo · Birmingham, England, United Kingdom · Hybrid

  • Game software development.
  • Managed feature development on a cross-platform AAA racing game – CSR3.
  • Game released on Google Play Store and Apple Store.
  • Key Accomplishments:
  • Developed features using C# code and the Unity development platform.
  • Guided and mentored junior members of my team while assisting them with technical issues.
  • Managed rapid iteration of feature prototypes to enable gameplay reviews.
  • Collaborating with various teams to support the integration of several features.
  • Delivered tools for designers to build levels, providing complete creative control.
  • Recorded several tutorials and made live presentations to hundreds of colleagues.
Computer GamesSoftware DevelopmentTechnical SupportC++Game DevelopmentGame Programming+1

Meta

Software Engineer

Jan 2019Nov 2020 · 1 yr 10 mos · Redmond, Washington · On-site

  • Software development related to VR/XR wearable prototypes.
  • Contributed to pioneering research in the study of human interaction and perception science using these devices.
  • Worked with research, designers and hardware to produce the first versions of the EMG wristband, due out for release with the smart glasses. Also helped develop the haptic glove.
  • This work included development of physics, hardware drivers and scene setup in a locally built game engine.
  • Key Accomplishments:
  • Implemented head and glove tracking using Motive Optitrack and hand tracking using in-house tracking software.
  • Built AR applications which utilised Passthrough technology.
  • Built prototype demos and simulations showcasing research in visual, audio, and haptic behaviours.
  • Implemented local game engine API functionality in C++, using CUDA. Development of physics logic using PhysX.
  • Delivered work on several team projects under tight deadlines.
  • Collaborated with research scientists and designers to create applications for some case studies. Worked with prototype devices and hardware engineers for device improvement and usability.
Software DevelopmentTechnical SupportC++Systems EngineeringGame DevelopmentGame Programming+1

Pico interactive

Software Engineer

Jan 2017Sep 2018 · 1 yr 8 mos · San Francisco, California · On-site

  • Led VR Game Development using Unity SDK and Unreal SDK.
  • Contributed to the release of two headsets: Pico Goblin and Pico Neo.
  • Gave multiple presentations on VR to high schools in the area.
  • Key Accomplishments:
  • Development Support Management for US & Europe.
  • Assisted in the development of over 100 games using C++ and C#.
  • Built game prototyping and created demos.
  • Designed and coded gameplay functionality.
  • Debugged through various functionalities, including shader code.
  • Conducted game code reviews, optimisations, performance profiling, and unit testing.
  • Advised on physics, game mechanics, and controls – gamepad, motion/gesture.
  • Researched into 6dof and 3dof stand-alone VR/AR implementation, which included ultrasonic sensors. Reviewed the SDK's C++ and C# code for improvements and implemented them per client requirements.
  • Reviewed games for porting on various VR headset platforms. Website development and data management/integrity.
Computer GamesSoftware DevelopmentTechnical SupportC++Game DevelopmentGame Programming+1

Aspen grove solutions

Software Engineering Team Lead

Sep 2010Apr 2015 · 4 yrs 7 mos · Tralee · On-site

  • Led a team 5 in providing enhancements and developing new functionality through best practice approaches. Conferred regularly with clients (the largest of which was Wells Fargo) regarding financial software and business logic requirements, and developed auditing/reporting software to assist them in their ongoing information gathering.
  • Key Accomplishments:
  • Recommended and planned successful design improvements to user experience for 12 web applications.
  • Wrote new logic for eLearning, property management, and vehicle inspection software, including business logic, integration, ledger and invoice handling logic, credit card transactions, and error handling.
  • Directed an effort for large-scale cleanup of legacy issues throughout these applications and their database management systems.
  • Created database software and provided maintenance and development support for multiple systems. Planned and executed deployments to production through changes in C#, C++, and SQL.
  • Executed changes to the system per client’s requirements whilst coordinating with multiple teams at various stages in the development life cycle.
  • Coordinated closely with QA and the Infrastructure dept. On methodologies during releases.
  • Authored various technical design documents as well as development process documentation.
  • Utilized various tools including Tortoise SVN, Beyond Compare and Jira.
Software DevelopmentTechnical SupportDatabase DesignSystems EngineeringProject Delivery

Sitecert

Software Engineer

Jul 2010Sep 2010 · 2 mos · Kerry Technology Park

Software DevelopmentTechnical Support

Reverseadoor

Website Developer

May 2010Jun 2010 · 1 mo

Software DevelopmentTechnical Support

Recharge tralee and officeandink.ie

Website administrator and Software Developer

Apr 2010Sep 2010 · 5 mos · Kerry

Software DevelopmentTechnical Support

C103 radio station

Film Reviewer

Jul 2007Aug 2007 · 1 mo · Mallow

  • Provided on air film reviews on a weekly basis.

Vale star newspaper

Journalist / Photojournalist

Jun 2007Oct 2009 · 2 yrs 4 mos · North Cork and West Limerick

  • Covered stories on a weekly basis through articles and photography. Travelled to different locations throughout the area. This role required fast reaction time and interaction with people on a daily basis.
Software DevelopmentTechnical Support

Tutor

Tutor in Mathematics and Statistics

Oct 2006May 2007 · 7 mos · Tralee, County Kerry, Ireland · On-site

  • Tutored several 1st / 2nd year students in Mathematics & Statistics during the 4th year of my Bachelor of Science Honours degree course

Education

Munster Technological University

Master's degree — Creative Media. Focus: Game Development

Sep 2015Sep 2016

Munster Technological University

Bachelor of Science (Honours) - BSc — Computing with Multimedia

Sep 2003Jun 2007

Nagle Rice Secondary School, Doneraile

Leaving Certificate

Jan 1997Jan 2003

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