Adam McCurdy

Co-Founder

Portland, Oregon, United States18 yrs 4 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • Founded an indie game studio with rapid iteration focus.
  • Co-developed AI moderation system for major media outlets.
  • Led engineering teams for high-traffic mobile games.
Stackforce AI infers this person is a seasoned leader in gaming and immersive technology development.

Contact

Skills

Core Skills

Software ManagementMobile Game DevelopmentTeam LeadershipMobile ApplicationsUnityMachine LearningMixed Reality

Other Skills

Director levelPixi.jsReact.jsTypeScriptC#ManagementTeam BuildingAmazon Web Services (AWS)CUDAGenerative AI.NET FrameworkSoftware Development Life Cycle (SDLC)AWSJiraAgile Project Management

About

Engineering Leader | 15+ Years Shipping Products People Actually Use Director-level engineer who's led teams across Netflix, Pixelberry (5M+ MAU), and VR/XR studios. I build things fast, ship them, and figure out what's working while everyone else is still in planning meetings. Co-built the AI content moderation system behind Google Jigsaw and the New York Times — 1M+ comments processed daily at 99% accuracy. Currently running my own studio focused on rapid iteration and AI-accelerated development. Combat veteran (82nd Airborne, two Iraq deployments). Self-taught engineer. I operate well in chaos and I don't need hand-holding. Open to senior engineering leadership roles.

Experience

18 yrs 4 mos
Total Experience
1 yr 10 mos
Average Tenure
2 yrs 3 mos
Current Experience

Tappy games

Director of Software Engineering

Jan 2024Present · 2 yrs 3 mos · Portland, OR · Remote

  • Founded indie game studio focused on mobile casino and hybrid casual games. Sole
  • developer handling everything from game design to deployment and monetization.
  • Built and shipped Bubble Craps to the App Store, generating consistent organic revenue with
  • zero marketing spend. Demonstrated product-market fit through retention metrics and player
  • feedback.
  • Leveraging AI tooling extensively across the development pipeline — using LLMs for rapid
  • prototyping, code generation, and asset creation to ship at a pace that would normally
  • require a full team.
  • Tech stack: Pixi.js, pixi-react, TypeScript. Deliberately chose open-source, code-first
  • frameworks over proprietary engines for full control and faster iteration.
Software ManagementDirector levelMobile Game DevelopmentPixi.jsReact.jsTypeScript

Pixelberry studios

Senior Software Engineering Manager

Aug 2022Jan 2024 · 1 yr 5 mos · Sunnyvale, CA · Remote

  • Led engineering team of 12 for “Choices: Stories You Play,” a narrative mobile game serving
  • 5M+ monthly active users.
  • Owned the full technical roadmap — feature prioritization, sprint planning, release
  • coordination, and cross-functional alignment with design, product, and QA.
  • Architected and shipped A/B testing framework that gave the team real data to make product
  • decisions instead of guessing.
  • Drove player retention initiatives through data analysis, feature optimization, and targeted
  • improvements to the new-user experience.
  • Managed engineering hiring, onboarding, and career development for the team.
C#ManagementTeam BuildingAmazon Web Services (AWS)Team LeadershipCUDA+4

Forevr games

Senior Software Engineer

Oct 2021Jun 2022 · 8 mos

  • Built VR games for Meta Quest, focused on sports and social multiplayer experiences.
  • Developed hand tracking and gesture recognition systems for controller-free gameplay.
  • Optimized rendering pipelines to maintain 90fps performance on mobile VR hardware — a
  • hard technical constraint with no room for shortcuts.
  • Contributed to a small, fast-moving team shipping multiple VR titles to the Quest store.
UnityTeam BuildingCUDAJira.NET FrameworkSoftware Development Life Cycle (SDLC)

Moth + flame

Senior Unity Engineer

Jul 2020Sep 2021 · 1 yr 2 mos · Portland, OR

  • Built immersive VR training simulations for enterprise clients including the U.S. military and
  • Fortune 500 companies.
  • Developed conversational AI systems for interactive training scenarios where users practiced
  • real-world conversations with virtual characters.
  • Implemented AR features including marker detection and spatial tracking for mixed-reality
  • training environments.
Team BuildingCUDA.NET FrameworkSoftware Development Life Cycle (SDLC)Unity

Second story

Lead Creative Technologist

Jun 2019Jun 2020 · 1 yr · Portland, Oregon

  • Managed a 5-person engineering team building interactive installations for museums, brand
  • experiences, and public spaces.
  • Led development of multi-touch interactive surfaces with computer vision for object
  • recognition — visitors could place physical items on a table and the system would respond in
  • real time.
  • Shipped multiple parallel projects simultaneously, coordinating across hardware, software,
  • and creative teams.
Team BuildingCUDA.NET FrameworkSoftware Development Life Cycle (SDLC)Team Leadership

Instrument

Senior Software Engineer

Oct 2016Feb 2019 · 2 yrs 4 mos · Portland, Oregon Metropolitan Area

  • Key Project: Google Jigsaw / New York Times Collaboration
  • Co-developed the content moderation API used by the New York Times to automatically
  • detect toxic comments. Built with TensorFlow, achieving 94% accuracy across 1M+
  • comments processed daily.
  • System operated under sub-100ms latency requirements — moderation had to be fast
  • enough that users never noticed it was happening.
  • Worked directly with Google’s Jigsaw team (formerly Google Ideas) on one of the earliest
  • large-scale deployments of ML-powered content moderation.
Team BuildingCUDA.NET FrameworkSoftware Development Life Cycle (SDLC)Machine Learning

Vizwerks

Senior Software Engineer

Aug 2014Sep 2016 · 2 yrs 1 mo · Portland, Oregon Metropolitan Area

  • Built interactive retail experiences and mixed-reality displays for Nike and Adidas using
  • Unity, C#, Raspberry Pi, and Arduino.
  • Created 3D visualization tools for spatial planning — helping retail teams prototype store
  • layouts virtually before committing to physical buildouts.
  • Developed mobile training apps and brand experiences for Nike Golf
Team BuildingCUDA.NET FrameworkSoftware Development Life Cycle (SDLC)Mixed Reality

New relic, inc.

2 roles

Software Engineer: Internal Tools

Promoted

Jun 2013Aug 2014 · 1 yr 2 mos

  • Built internal automation tools in Python that reduced incident response time by 60%.
  • Developed monitoring and anomaly detection systems for infrastructure health.
  • Participated in the Healthcare.gov recovery effort during the 2013 crisis — part of the strike
  • team that helped restore functionality to the system.
CUDA.NET FrameworkSoftware Development Life Cycle (SDLC)

Technical Support Engineer II

Dec 2012Jul 2013 · 7 mos

  • Provided technical support for New Relic’s monitoring platform. Diagnosed complex
  • performance issues across customer application stacks and escalated product bugs to
  • engineering.
.NET FrameworkSoftware Development Life Cycle (SDLC)

Netflix

Tier 3 Technical Support

Dec 2010Aug 2012 · 1 yr 8 mos · Hillsboro, Oregon

  • Highest-tier technical support handling escalated streaming issues. Worked directly with
  • device vendors and internal engineering teams to diagnose and resolve platform-level
  • problems affecting content delivery.
.NET Framework

Us army

Infantry Operations NCO: 82nd Airborne

Oct 2002Oct 2006 · 4 yrs · Fort Bragg, NC

  • Two combat deployments to Iraq (2003, 2005). Earned Army Commendation Medals and
  • Expert Infantryman Badge. Honorably discharged.

Education

Portland Community College

Associate of Science (AS) — Web Development

Jan 2009Jan 2012

Hillsboro Aviation

Professional Pilot Helicopter — Aviation

Jan 2010Jan 2011

Davie High School

Diploma — General

Jan 1998Jan 2002

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