Adam McCurdy — Co-Founder
Engineering Leader | 15+ Years Shipping Products People Actually Use Director-level engineer who's led teams across Netflix, Pixelberry (5M+ MAU), and VR/XR studios. I build things fast, ship them, and figure out what's working while everyone else is still in planning meetings. Co-built the AI content moderation system behind Google Jigsaw and the New York Times — 1M+ comments processed daily at 99% accuracy. Currently running my own studio focused on rapid iteration and AI-accelerated development. Combat veteran (82nd Airborne, two Iraq deployments). Self-taught engineer. I operate well in chaos and I don't need hand-holding. Open to senior engineering leadership roles.
Stackforce AI infers this person is a seasoned leader in gaming and immersive technology development.
Location: Portland, Oregon, United States
Experience: 18 yrs 4 mos
Skills
- Software Management
- Mobile Game Development
- Team Leadership
- Mobile Applications
- Unity
- Machine Learning
- Mixed Reality
Career Highlights
- Founded an indie game studio with rapid iteration focus.
- Co-developed AI moderation system for major media outlets.
- Led engineering teams for high-traffic mobile games.
Work Experience
Tappy Games
Director of Software Engineering (2 yrs 3 mos)
Pixelberry Studios
Senior Software Engineering Manager (1 yr 5 mos)
ForeVR Games
Senior Software Engineer (8 mos)
Moth + Flame
Senior Unity Engineer (1 yr 2 mos)
Second Story
Lead Creative Technologist (1 yr)
Instrument
Senior Software Engineer (2 yrs 4 mos)
Vizwerks
Senior Software Engineer (2 yrs 1 mo)
New Relic, Inc.
Software Engineer: Internal Tools (1 yr 2 mos)
Technical Support Engineer II (7 mos)
Netflix
Tier 3 Technical Support (1 yr 8 mos)
US Army
Infantry Operations NCO: 82nd Airborne (4 yrs)
Education
Associate of Science (AS) at Portland Community College
Professional Pilot Helicopter at Hillsboro Aviation
Diploma at Davie High School