Dheeraj Akula

Software Engineer

San Francisco, California, United States5 yrs 1 mo experience
AI EnabledAI ML Practitioner

Key Highlights

  • Expert in building end-to-end AI applications.
  • Proven track record in enhancing creator productivity in gaming.
  • Strong foundation in machine learning and software engineering.
Stackforce AI infers this person is a Software Engineer with expertise in AI/ML and gaming technologies.

Contact

Skills

Core Skills

Machine LearningSoftware EngineeringComputer GraphicsVirtual Reality

Other Skills

GenAI appsNutanix Enterprise AIUnityHorizon platformDeveloper toolsCompiler passesTorch Inductor OPTensor broadcastingAutonomous vehicle simulationCyber-Physical SystemsSimulation frameworksGPU accelerationDelaunay triangulationGPU parallelizationOculus Rift

About

I’m a SWE who loves building things end-to-end. check out my portfolio at: dheerajakula.xyz My long-term path is toward's Product, defining what gets built, not just how.

Experience

5 yrs 1 mo
Total Experience
1 yr 4 mos
Average Tenure
11 mos
Current Experience

Nutanix

Software Engineer

Jun 2025Present · 11 mos · San Jose, California, United States · On-site

  • Software Engineer (Nutanix Enterprise AI):
  • Developing GenAI apps for the NAI platform
GenAI appsNutanix Enterprise AIMachine LearningSoftware Engineering

Meta

Software Engineer

May 2022Apr 2025 · 2 yrs 11 mos · Menlo Park, California, United States · On-site

  • Software engineer (Horizon/Metaverse platform):
  • Delivered Unity Asset Bundles and Templates as native assets formats in Horizon, boosting creator productivity and enabling richer immersive worlds.
  • Built Runtime Inspector and other developer tools, improving efficiency and engagement for Horizon creators.
  • Compiler engineer (Meta Training and Inference Accelerators) :
  • Developed compiler passes for architecture-specific and Torch Inductor OP decompositions, tensor broadcasting, and dynamic operators support on MTIA hardware.
  • Lowered multiple ML models end-to-end onto MTIA, including kernel and FX-level optimizations.
UnityHorizon platformDeveloper toolsCompiler passesTorch Inductor OPTensor broadcasting+2

Ira a. fulton schools of engineering at arizona state university

2 roles

Graduate Research Assistant

Aug 2021Dec 2021 · 4 mos · Tempe, Arizona, United States

  • • Worked under the guidance of professor Georgios Fainekos at Cyber-Physical Systems Laboratory (CPSLab) to develop an end-to-end autonomous vehicle simulation framework.
Autonomous vehicle simulationCyber-Physical SystemsSoftware Engineering

Graduate Student Assistant

May 2021Aug 2021 · 3 mos · Tempe, Arizona, United States

  • • Worked under the guidance of professor Jia Zou at CACTUS data-intensive systems lab to accelerate machine learning model inference on GPU's
Machine LearningGPU acceleration

Bits pilani, hyderabad campus

2 roles

Research Assistant

Jan 2020May 2020 · 4 mos

  • • Worked under the guidance of professor Tathagata Ray to parallelize the process of Delaunay triangulation on GPU.
Delaunay triangulationGPU parallelizationComputer Graphics

Research Assistant

Aug 2019Dec 2019 · 4 mos

  • • Worked under the guidance of professor Tathagata Ray to track bio mechanical parameters of neck using oculus rift VR headset and mapping them to real human skull.
Oculus RiftVR technologyVirtual Reality

Softnet manatv

Software Engineer

May 2017Jul 2017 · 2 mos · Hyderabad, Telangana, India

  • Developed an app for a television channel MANA TV which comes under SoFTNET(Society for Telangana State Network) initiative.
App developmentTelevision channel applicationsSoftware Engineering

Education

Arizona State University

Master's degree — Computer Science

Jan 2021May 2022

BITS Pilani, Hyderabad Campus

Bachelor of Technology - BTech

Jan 2015Jan 2020

BITS Pilani, Hyderabad Campus

Master of Science - MS — Physics

Jan 2015Jan 2020

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