Rahulkumar Gandhi

Software Engineer

Bengaluru, Karnataka, India3 yrs 9 mos experience
AI EnabledAI ML Practitioner

Key Highlights

  • Improved device responsiveness by 20% through kernel optimizations.
  • Reduced manual effort by 50% with AI-powered frameworks.
  • Core developer for Intel Graphics Control Library adopted by major OEMs.
Stackforce AI infers this person is a Backend-heavy Fullstack Engineer specializing in Performance Optimization and Driver Development.

Contact

Skills

Core Skills

Windows Driver DevelopmentPerformance Optimization

Other Skills

C++PythonWindows KernelETWWinDbgAI/ML frameworksTelemetry & AnalyticsGitADOWindows Display DriversDirectXKernel DevelopmentPerformance ProfilingData structures and AlgorithmObject-Oriented Programming (OOP)

About

Software Engineer at Microsoft with 4+ years building high-performance system software for millions of devices. I specialize in solving complex problems where hardware meets software—optimizing for performance, reliability, and scale. At Microsoft: I work on the Surface display driver stack, improving device responsiveness and stability by 20% through kernel-level optimization. I resolved critical display issues that previously required device replacements and built AI-powered validation frameworks that reduced manual effort by 50% and accelerated debugging by 30%. At Intel: Core developer of the Intel Graphics Control Library—shipping gaming, color, and multi-GPU APIs adopted by HP, Dell, Microsoft, and Lenovo (15+ SKUs). I reduced latency by 30%, improved VRR stability, and cut GPU overhead by 10% through low-level profiling. Why this experience translates: Display driver development is distributed systems engineering at the hardware level, requiring low-latency design, concurrency mastery, API architecture, and performance optimization. The skills I've built (C/C++, OS internals, system design, algorithmic optimization) apply directly to backend, platform, infrastructure, and performance-critical systems. Technical Foundation: C/C++, Python | Data Structures & Algorithms | OS Internals | System Design | Performance Optimization | Windows Kernel, ETW, WinDbg Open to: Backend Engineering, Platform/Infrastructure, Performance Engineering, Systems Software, and Driver Development roles where I can solve hard technical problems at scale.

Experience

3 yrs 9 mos
Total Experience
2 yrs 5 mos
Average Tenure
1 yr 4 mos
Current Experience

Microsoft

2 roles

Software Engineer 2

Mar 2026Present · 2 mos

C++PythonWindows KernelETWWinDbgAI/ML frameworks+5

Software Engineer

Dec 2024Feb 2026 · 1 yr 2 mos

  • Working on the Surface driver stack, delivering kernel-level optimizations and AI-powered tooling that improve performance and reliability for millions of users.
  • Impact & Achievements:
  • Improved Surface device responsiveness, stability, and telemetry-driven reliability by 20% across multiple generations through kernel-level tuning, performance profiling, and systematic optimization
  • Resolved critical kernel and firmware-level display corruption issues that previously resulted in costly device replacements, delivered software-based fixes that significantly improved user experience and reduced operational costs
  • Designed and implemented AI-powered automation frameworks for debugging, validation, and release workflows, reducing manual engineering effort by 50% and accelerating issue resolution by 30%.
  • Built real-time telemetry dashboards to track driver health, crash rates, and performance metrics across all Surface SKUs, enabling data-driven decision-making
  • Drove cross-functional collaboration with Intel, Qualcomm, and global OEM partners to develop scalable diagnostics tooling and validation methodologies that elevated ecosystem-wide driver quality
  • Technical Execution:
  • Deep kernel-mode debugging using ETW, WinDbg, crash dump analysis, and system tracing to diagnose complex race conditions, deadlocks, and synchronization issues
  • Performance optimization through CPU/GPU profiling, hot path identification, and algorithmic improvements to reduce latency and improve frame pacing
  • Designed backward-compatible driver APIs ensuring consistent behavior across diverse hardware configurations and Windows versions
  • Technologies: C/C++, Python, Windows Kernel (WDDM), ETW, WinDbg, AI/ML frameworks, Telemetry & Analytics, Git, ADO
C++Windows Display DriversDirectXKernel DevelopmentETWWinDbg+4

Intel corporation

2 roles

GPU Software Development Engineer

Promoted

Jul 2022Dec 2024 · 2 yrs 5 mos

  • Core developer on Intel's display driver team, building the Graphics Control Library and kernel-mode driver components powering display experiences across millions of devices from HP, Dell, Microsoft, and Lenovo.
  • Key Achievements:
  • Led development of Intel Graphics Control Library, shipping gaming, color management, scaling, and multi-GPU/multi-monitor APIs adopted across 15+ OEM SKUs with full WDDM compliance
  • Engineered kernel-mode driver components for VRR stability and frame pacing—improving system responsiveness by 20%, reducing input latency by 30%, and cutting GPU overhead by 10%
  • Led debugging of critical display driver issues (synchronization bugs, race conditions, pipeline corruption) using ETW, WinDbg, and GPU tracing—improving validation efficiency by 40%
  • Built display control APIs for OEM partners, enabling gaming overlays, color calibration, and advanced configurations while maintaining driver stability
  • Technical Execution:
  • Developed kernel-mode display drivers ensuring backward compatibility across Intel GPU generations. Optimized display pipeline by profiling user-mode/kernel-mode paths, identifying frame scheduling bottlenecks, and reducing context switch overhead
  • Partnered with hardware teams on display engine optimization and with OEMs on integration troubleshooting
  • Mentored engineers on kernel debugging and display driver architecture
  • Technologies: C/C++, Windows Display Drivers (WDDM/KMD), DirectX, Kernel Development, Multi-threading, ETW, WinDbg, Performance Profiling, Git
C++Python

Graduate Technical Intern

Jun 2021Jul 2022 · 1 yr 1 mo

Education

Nirma University

Master of Technology - MTech — Computer Science and Engineering

Oct 2020May 2022

C. K. PITHAWALA COLLEGE OF ENGG. & TECH., SURAT, INDIA

Bachelor of Engineering - BE — Computer Engineering

Jan 2016Jan 2020

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