Priyamvad Deshmukh

Software Engineer

Los Angeles, California, United States16 yrs 11 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in photorealistic rendering techniques.
  • Led shading innovations at DreamWorks Animation.
  • Published talks at SIGGRAPH on advanced shading.
Stackforce AI infers this person is a Visual Effects and Animation expert with extensive experience in rendering technologies.

Contact

Skills

Core Skills

Computer GraphicsSoftware DevelopmentRenderingVisualizationShading

Other Skills

Visual EffectsPythonAnimationC++ShadersMayaMELOpenGLPerforceRendermanJavaCLinux3DAlgorithms

Experience

16 yrs 11 mos
Total Experience
2 yrs 9 mos
Average Tenure
5 yrs 2 mos
Current Experience

Meta

Software Engineer

Mar 2021Present · 5 yrs 2 mos · California, United States

  • At Reality Labs in Meta.
Visual EffectsPythonAnimationC++ShadersComputer Graphics+11

Shiseido

Engineering Manager (Rendering and Visualization)

Jun 2020Mar 2021 · 9 mos

  • Creating a custom solution for photorealistic renderings of virtual human faces, with and without makeup applied.
  • Researching, analyzing, and coordinating the design of the camera rig and software to extract diffuse and specular albedo textures from a diverse set of Shiseido’s clients from variable lighting conditions.
  • Managing cross-team discussions, establishing clear directions, and outlining a schedule for management to reach realistic goals in a timely fashion.
Visual EffectsPythonAnimationShadersComputer GraphicsRendering+1

Dreamworks animation

Senior Software Engineer

Jul 2016Jun 2020 · 3 yrs 11 mos · Los Angeles, CA

  • Team Lead of the Shading Team for DreamWorks Animation’s proprietary renderer - Moonray.
  • Implemented cutting-edge shading solutions for rendering hair, skin, glitter, fabric etc.
  • Published 2 Siggraph talks related to our work
  • Awarded a Technical Achievement Award for contributions to the studio
  • Integral part of interfacing with artists in Lighting and Shading to transition from ad-hoc workflows to streamlined, physically based workflows for rendering movies like How to Train Your Dragon - The Hidden World, Trolls World Tour and The Croods - New Age.
Visual EffectsC++ShadersComputer GraphicsAnimationRendering+1

Weta digital

Shader Developer / LookDev Artist

Aug 2013May 2016 · 2 yrs 9 mos · New Zealand

  • Conceptualized and implemented a 5-Band Spherical Harmonics shading framework for rendering photorealistic fur and hair for Dawn of the Planet of the Apes.
  • Built a first of its kind, photorealistic model for rendering Paul Walker in Fast and Furious 7 using latest research from USC ICT.
  • Look development on The Hobbit trilogy.
Visual EffectsC++ShadersComputer GraphicsShading

Dreamworks animation

2 roles

Software Engineer

Feb 2010Jul 2013 · 3 yrs 5 mos · Greater Los Angeles Area

  • Software engineer in the Rendering and Shading team
  • Improvements in subsurface scattering pipeline at the studio -
  • Research and implementation of the dipole subsurface scattering kernel
  • Implemented a SIGGRAPH sketch to render smooth subsurface scattering results with a sparse particle file, resulting in faster rendering time and low memory footprint
  • Successfully used for rendering large-scale ice environments in How To Train Your Dragon-2
  • Created a new glitter shader
  • based on multiple SIGGRAPH sketches and some other technical papers
Visual EffectsC++ShadersComputer GraphicsRendering

R&D Intern

Jun 2009Aug 2009 · 2 mos · San Francisco Bay Area

  • Implemented a shader technique called 'Interior Mapping' required for the realistic look of Metrocity, a big metropolis in the movie Megamind.
ShadersComputer GraphicsRendering

Adobe systems

Member Technical Staff

Jul 2007Jun 2008 · 11 mos · Noida Area, India

  • Worked on the development of Adobe Acrobat 9 as a part of the Acrobat team in India.
Software Development

Education

Columbia University

Master of Science (MS) — Computer Science (Computer Graphics Track)

Jan 2008Jan 2010

Birla Institute of Technology and Science, Pilani

Bachelor of Engineering (BE) — Computer Science

Jan 2003Jan 2007

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