Fabrizio Espindola

CEO

Canada6 yrs 5 mos experience
Highly Stable

Key Highlights

  • CEO of Jettelly, a leading technical art publishing house.
  • Author of the Unity Shaders Bible with over 15,000 copies sold.
  • Featured by Unity and 80lv for contributions to technical art.
Stackforce AI infers this person is a Technical Artist specializing in Video Game development and education.

Contact

Skills

Core Skills

Unity

Other Skills

C#HLSLpythonVisual EffectsTechnical Writingtechnical artSocial GamesMayaUnity3DPhotoshopAfter EffectsspineFruity LoopsAnimaciónDiseño gráfico

About

Helping the indie dev community elevate their understanding of Technical Art with high-quality educational content. Jettelly is a publishing house specializing in technical content for video games from a step-by-step perspective. Our books are trusted and purchased by globally renowned video game studios, including Kolibri, Azur Games, Outfit7, Logitech, Unity, and many others. About me: - Unity Insider. - Author of the Unity Shaders Bible. - Over 15,000 books sold worldwide. - Featured by Unity and 80lv.

Experience

6 yrs 5 mos
Total Experience
3 yrs 2 mos
Average Tenure
--
Current Experience

Jettelly inc.

Chief Executive Officer

Oct 2024Present · 1 yr 8 mos · 77 Bloor St. West, Suit #663, Toronto Ontario · Remote

  • I'm the mind behind Jettelly.

Rovio entertainment corporation

Senior Technical Artist

Jun 2022Feb 2025 · 2 yrs 8 mos · Toronto, Ontario, Canada

Unity

Instituto profesional arcos

Teacher

Mar 2020Nov 2020 · 8 mos · Santiago, Santiago Metropolitan, Chile

Unity

Osmo

Technical Artist

Mar 2019Feb 2021 · 1 yr 11 mos

  • It was a pleasure to work with the OSMO team on the Frozen 2 Game Project.
Unity

Jet telly system spa

Content Creator

May 2018Oct 2024 · 6 yrs 5 mos · Chile

Dena

3D Artist

Apr 2012Jan 2016 · 3 yrs 9 mos · Chile

  • DeNA Co.
  • I served as 3D artist, creating characters, environments and animations. I worked for the principal games at DeNA, from the beginning to the end, helping on the decision-making of those projects.
  • I was in charge of:
  • Create 3D animations for principal characters and props.
  • Design environments and light's implementation
  • Create concepts and define the aesthetic for some games aspects.

Education

Universidad de Las Américas (CL)

Bachelor’s Degree

Jan 2005Jan 2011

Stackforce found 100+ more professionals with Unity

Explore similar profiles based on matching skills and experience