Ajeenkya Bhatalkar

Engineering Manager

Sunnyvale, California, United States16 yrs 2 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in iOS application development and game engineering.
  • Led UI development for top-grossing mobile games.
  • Strong background in team leadership and decision-making.
Stackforce AI infers this person is a Gaming and Mobile Development expert with strong leadership skills.

Contact

Skills

Core Skills

Gameplay EngineeringUser Interface DesignGame DevelopmentIos Development

Other Skills

FlashActionScriptRubyJSONCocos2DiOS SDKPerformance OptimizationPHPMySQLSubversioniPhoneObjective-CXcodeGitOpenGL

About

Specialties Swift, Objective-C, iOS Application Development

Experience

16 yrs 2 mos
Total Experience
4 yrs
Average Tenure
9 yrs 5 mos
Current Experience

Airbnb

2 roles

Engineering Manager

Promoted

Jun 2019Present · 7 yrs · San Francisco Bay Area

Senior Software Engineer

Jan 2017Jun 2019 · 2 yrs 5 mos · San Francisco Bay Area

  • Helping Airbnb build a more secure and trustworthy platform.

Twitter

Software Engineer

May 2013Dec 2016 · 3 yrs 7 mos

Booyah

Gameplay Engineer

Jul 2012Mar 2013 · 8 mos · San Francisco Bay Area

  • Worked on Booyah's top grossing title 'No Zombies Allowed'.
  • Implemented various gameplay features including special hero animations, town decoration and customizations, weapon selection and 'boss fight' system.
  • Integrated new game combat modes.
  • Implemented a user interactive slot machine for game mode selection.
  • Revamped and optimized existing user interfaces which include many core UI components like the map screen with animated annotations and combat flows.
  • Worked on developing the UI pipeline tool for future Booyah games.
  • The tool replaces the need for xibs/nibs and uses deserialized JSON data to create views.
  • The user interfaces are designed in Flash. I wrote ActionScript components (classes) for adding meta data to Flash symbols. These Flash files were exported using JSFL scripts. I wrote Ruby scripts to scrape data from the exported Flash files which turned them into readable format JSON files. On the client side, implemented features to read in the JSON files to create native UI components.
  • Worked on prototyping the new title (name as yet unannounced)
  • I was the point person for all the UI needs.
  • Implemented all the major UI flows using the new UI tool.
  • Designed and implemented the game state flows for numerous core features.
Gameplay EngineeringUser Interface DesignGame DevelopmentFlashActionScriptRuby+1

Playmesh, inc.

iOS Game Developer

Jan 2010Jul 2012 · 2 yrs 6 mos

  • Ported earlier games created in native iOS SDK to use Cocos2D framework
  • Developed and maintained client side code of many top ranking games including Dots, Mancala, Fishies and Chef City
  • Spearheaded the research and development of the iPad compatible version for Valor - one of our current top selling games.
  • Worked on optimizing the performance of our iPhone apps by improving memory management using the Instruments tool set
Cocos2DiOS SDKGame DevelopmentPerformance OptimizationiOS Development

Media contour

Web Development, Intern

Jun 2009Aug 2009 · 2 mos · Los Angeles Metropolitan Area

  • Assisted a team of three in developing Web content
  • Developed and Programmed modules in PHP/MySQL to improve usability and efficiency of websites
  • Enhanced performance of old projects by upgrading to new framework
  • Administered projects on Server using Subversion (SVN)
  • Documented various company processes on Wiki
PHPMySQLSubversion

Education

University of Southern California

Master of Science — Computer Science

Jan 2008Jan 2010

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