Aman Kumar Yadav

Software Engineer

Gurugram, Haryana, India8 yrs 2 mos experience

Key Highlights

  • Architected Unity-based applications for 100K+ users.
  • Optimized performance achieving 60+ FPS on low-end systems.
  • Developed educational games enhancing interactive learning experiences.
Stackforce AI infers this person is a Software Engineer specializing in Gaming and Extended Reality applications.

Contact

Skills

Core Skills

Unity3dC#Computer GraphicsCocos Creator EngineGame DevelopmentUnity 3dPose EstimationUnity Developer

Other Skills

.NET Framework.NET standard3D Modeling SoftwareAgile Application DevelopmentApplication Programming Interfaces (API)Augmented Reality (AR)BinaryCC++Character AnimationCharacter RiggingClassroom TrainingCloud ComputingCocos CreatorCocos2d

About

Tech-agnostic Software Engineer with 5+ years of experience transforming complex challenges into innovative solutions across gaming, graphics programming, and enterprise applications.Currently working on cross-platform development at Baazi Games, where I architect Unity-based applications serving 100K+ users, while optimizing performance for seamless multi-window operations.🔧 Technical Expertise • Graphics Programming: Vulkan API, OpenGL, Custom Shader Development • Game Engines: Unity3D (Expert), Unreal Engine, Cocos Creator • Languages: C#, C++, TypeScript, Java, HLSL/GLSL • Architecture: IoC/DI Frameworks, Real-time Systems, Performance OptimizationOpen source contributor | Published researcher | Always excited to connect with fellow developers and discuss innovative projects in graphics programming and game development.📂 Portfolio: amanyadev.github.io💡 Let’s build something amazing together!

Experience

8 yrs 2 mos
Total Experience
1 yr 9 mos
Average Tenure
2 yrs 1 mo
Current Experience

Baazi games

Software Development Engineer II

May 2024 – Present · 2 yrs 1 mo · Hybrid

  • working on cross-platform development of mobile gaming applications using React Native and
  • Unity3D
  • Shipped desktop application serving 100,000+ active users with 99.9%
  • uptime
  • Built with C#, Unity, and Electron - delivering polished UX across diverse hardware
  • configurations
  • Optimized multi-window operations achieving 60+ FPS performance on low-end systems
  • Developed custom C++ plugins extending core functionality and boosting application
  • performance by 25%
  • Performance tuned Unity's render loop using Profiler and RenderDoc, eliminating draw call
  • overhead and texture thrashing
  • Technologies: Unity3D, C#, React Native, Electron, C++, Performance Profiling,
  • Cross-platform Development
Unity3DC#React NativeElectronC++Performance Profiling+1

Tooliqa

Software Engineer

Dec 2022 – Mar 2024 · 1 yr 3 mos · Gurugram, Haryana, India · Hybrid

  • Worked on Twinn Create app, an end to end solution for Architects, from Floor Plan Creation to photorealistic rendering stage to presentation and visualization in real-time 3D
  • ‣ real-time computational geometry and libraries, Procedural Toolkit, UI Toolkit, C# Libraries, Extensions and Plugins
  • ‣ calculation of parametric models, and made the core features of the application which involve manipulation on mesh level like extrude, flip etc. during runtime
  • ‣ also worked on shader graph, and UI Toolkit, parsing and serializing data, and many more interesting features of the application
C#Computer GraphicsUnity 3D.NET FrameworkVirtual Reality (VR)Procedural Animation+10

Byju's

Game Developer

Jul 2021 – Dec 2022 · 1 yr 5 mos · Bangalore Urban, Karnataka, India

  • Worked with the LabInApp team, creating Learning by Doing
  • ‣ Developed and deployed 40+ educational games and interactive learning experiences using the
  • framework, using Cocos Creator and Typescript
  • ‣ 2D - developed learning games for the Explore journey in the BYJU's app. Worked on 2D animation and UI/UX interactions as well as handled user edge cases
  • ‣ 3D - developed Interactive Learning Experiences ( ILE's) with features like isolate, select, rotate, label.
  • worked on particle effects and shaders in both 2D and 3D environments as well as game optimization
Cocos Creator EngineCocos2dTypeScriptUnity 3DC#Front-End Development+4

Holoworld

Software Engineer Intern

Aug 2020 – Jun 2021 · 10 mos · Mysuru, Karnataka, India · On-site

  • Worked on Realtime 3D Extended Reality Applications with sensors:
  • ‣ Pose Estimation and Motion Tracking with Kinect V2 for creating applications and games
  • ‣ worked on Augmented Reality, created various modules using AR Core and AR Foundation for WebGL
  • ‣ worked on Inverse Kinematics and Rigging of 3D Avatars, also developed editor scripts and tools for Unity3D using C#
C#Unity 3DPose EstimationVisual Studio.NET FrameworkNode.js+7

Self employed

Freelance

Aug 2018 – Aug 2020 · 2 yrs · Remote

Unity DeveloperC#Game Development.NET standardAugmented Reality (AR)

Unity technologies

Student Ambassador

Jan 2018 – May 2021 · 3 yrs 4 mos

C#

Education

CHANDIGARH UNIVERSITY

Bachelor of Engineering(Hons.) | Specialization in Cloud Computing by IBM

Jan 2017 – Jan 2021

Spring Dale College Lucknow

Higher Secondary Examination — PCM with Computers

Jan 2001 – Jan 2016

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