Aniruddha Chourasia

CTO

Redmond, Washington, United States18 yrs 7 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led cross-functional teams to deliver high-impact projects.
  • Invented a unified data collection model deployed in 45 regions.
  • Expert in game streaming and cloud-based solutions.
Stackforce AI infers this person is a SaaS and Gaming expert with strong capabilities in cloud computing and multimedia solutions.

Contact

Skills

Core Skills

Cloud ComputingGenerative AiRadio ProcessingData CollectionService ArchitectureGame StreamingAndroid DevelopmentStreaming ProtocolsMultimedia Framework Development

Other Skills

ASP.NET Web APIAdaptive StreamingAgile MethodologiesAgile Software DevelopmentAnalytical SkillsArtificial Intelligence (AI)Attention to DetailAzure Activity Log AlertsAzure Metric AlertsAzure MonitoringAzure OrbitalCC#C++Cloud Services

About

Innovative and results-driven Software Engineering Leader with a proven track record of leading various product teams to deliver high visibility projects end-to-end and on time to create a positive impact on the business. Seasoned manager who implements best practices, establishes team culture, and sets expectations by fostering an environment of engineering excellence. Capable of absorbing ever-evolving requirements in business using long-sighted vision, strategic planning, and anticipation of customer demands. Aligns individual strengths and team members' motivations with business objectives while consistently supporting their growth. Collaborates effectively in matrix organization and influences partners to achieve greater impact. Love solving engineering problems, especially those touching aspects of human evolution and having a real impact on society.

Experience

18 yrs 7 mos
Total Experience
4 yrs 7 mos
Average Tenure
8 yrs 3 mos
Current Experience

Microsoft

Principal Software Engineering Manager

Mar 2018Present · 8 yrs 3 mos

  • Leading cross-functional engineering teams in developing core capabilities for the Security Copilot platform, harnessing generative AI to unify and elevate Microsoft’s security product ecosystem including Purview, Defender for Endpoint and Cloud, Sentinel, Intune, and Entra. Driving execution of platform foundational architecture and delivery of strategic differentiator features to establish competitive market advantage. Collaborating closely with product and research teams to translate vision into scalable, high-impact solutions.
  • Lead a team responsible for virtualizing ground stations for Azure Orbital. This GSaaS platform offered Earth Observation and SatCom capabilities by virtualizing all the radio processing into the Azure cloud and thereby reducing the barrier to entry into space. Acted as a Security and Reliability champion providing critical inputs on the design of the service.
  • Formed a new team which invented Data Collection Rule, a unified way of modelling customer’s data collection requirement. Architected and designed this service ground up from private preview to all the way till GA where service grew organically deployed in 45 Azure regions, handling millions of calls daily and still achieving 99.995% SLA.
  • Instrumental in driving clarity on partner and fundamental/compliance requirements for the team. Defined the engineering plan and timelines towards these milestones. Provided critical leadership enabling the team to deliver success on these key milestones.
Generative AISecurity CopilotData Collection RuleAzure OrbitalCloud Computing

Nvidia

3 roles

Lead Engineer : IC4

Promoted

Oct 2017Mar 2018 · 5 mos

  • Designed and implemented optimal game streaming solution for lower latencies.
  • As a owner of multiple modules in game streaming stack, work towards design, implementation and maintenance of key use cases.
  • Designed and implemented optimal game streaming solution for lower latencies.
  • Owned the core telemetry and KPI for cloud game streaming in Nvidia and defined the direction depending on telemetry feedback.
  • Drove design and code reviews of the peers for various GameStream features.
  • Unification and modularization of code to make it scalable and adaptable for multiple use cases
  • Monitoring and maintaining the automation architecture.
Game StreamingTelemetryCloud Computing

Senior Software Engineer : IC3

Apr 2013Sep 2017 · 4 yrs 5 mos

  • Shield Game Streaming, PC streaming, GRID streaming expert.
  • Chrome client Native coding.
  • GS Roaming STUN, TURN technology related to P2P connectivity.
  • Various NAT types like FullCone, Address Restricted, Port Restricted, Symmetric NAT.
  • Standardizing streaming client functionality.
  • E2E video latency in game streaming.
  • WOL, WebSockets, JSON, ETAGs, mDNS service discovery.
  • Version Management, Unified error definition.
Game StreamingP2P ConnectivityVideo Latency

Senior Software Engineer : IC2

Apr 2011Mar 2013 · 1 yr 11 mos

  • Android development:Service, Activity, Runnables, Intent, RSSI, BroadcastReceivers.
  • AutoSan, GTest, Snoopy, CTS.
  • Android Multimedia streaming, RTSP, RTCP, HTTP Live streaming, OMX-IL implementations.
Android DevelopmentMultimedia Streaming

Samsung r&d institute india

Senior Software Engineer

Aug 2009Mar 2011 · 1 yr 7 mos

  • MP3 RTP payload parser, SDP, RTSP Methods from Server.
  • Smooth Streaming, Fast Channel Switching, RTSP2.0, Secure Streaming, 3GPP bit rate adaptation.
  • OMA DRM, Playready DRM.
  • LIVE555
RTP Payload ParsingStreaming Protocols

Tata elxsi

Design and Development Engineer

Jul 2007Jul 2009 · 2 yrs

  • GStreamer, SIGMA Multimedia Framework Development.
  • Valgrind, GDB.
  • ASF, MPEG4, AVI.
  • DirectFB, SQlite3.
Multimedia Framework Development

Education

Manipal Institute of Technology

Master’s Degree — Embedded System Design

Jan 2009Jan 2011

Yashwantrao Chavan College of Engineering

Bachelor of Engineering (BEng)

Jan 2003Jan 2007

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