Bea Halliday

QA Manager

Raleigh, North Carolina, United States11 yrs 10 mos experience
Highly Stable

Key Highlights

  • 15 years of experience in game development QA.
  • Expert in test planning and execution for complex systems.
  • Strong collaboration with cross-discipline development teams.
Stackforce AI infers this person is a Quality Assurance Specialist in the Gaming industry with extensive experience in Unreal Engine.

Contact

Skills

Core Skills

Test PlanningRisk AssessmentTesting DocumentationUnreal Engine 4Team LeadershipTechnical Support

Other Skills

ExecutionRoot Cause AnalysisRisk CommunicationUnreal Engine 5Regression CoverageDefect TrackingQA OperationsDefect InvestigationRisk AnalysisDocumentationTest Case GenerationRegression TestingManual TestingPython (Programming Language)TestRail

About

Senior Quality Assurance Analyst with 15 years of experience in game development and engine QA, specializing in test planning, execution, documentation, and root cause analysis for complex Unreal Engine based systems. Known for embedding directly with cross-discipline development teams as a primary QA partner, identifying risk early, and improving testing practices to support stable delivery in PC-focused production environments.

Experience

11 yrs 10 mos
Total Experience
2 yrs 3 mos
Average Tenure
7 mos
Current Experience

Available to work

Actively Seeking Opportunities | Dev QA Tester

Oct 2025Present · 7 mos

  • Experienced video game development QA tester with over 10 years of experience across multiple types of games. Actively searching for the next step in my game development journey.

Funcom

3 roles

Senior Dev QA Tester II

Jan 2024Oct 2025 · 1 yr 9 mos

  • Project - Dune: Awakening
  • Served as primary QA owner for multiple complex gameplay systems, including AI, player abilities, and DLC narrative progression.
  • Led test planning, execution, and root cause analysis, translating feature intent into clear test plans, checklists, and risk assessments.
  • Embedded directly with engineering and design teams to identify testing challenges early and improve coverage before issues escalated.
  • Created and maintained testing documentation used across QA and development teams to support consistent validation.
  • Built and supported multiple public demo experiences for PAX East 2025, validating stability, progression flow, and player onboarding for high-throughput live environments ahead of launch.
  • Delivered clear, actionable bug reports and risk communication that enabled efficient resolution and informed development decisions.
Test PlanningExecutionRoot Cause AnalysisRisk AssessmentTesting Documentation

Senior Dev QA Tester

Jan 2023Jan 2024 · 1 yr

Technical QA Analyst

Jul 2021Dec 2022 · 1 yr 5 mos

Epic games

2 roles

Software Tester

Jun 2020Jun 2021 · 1 yr · Cary, NC

  • Projects - Unreal Engine 4, Unreal Engine 5
  • Executed structured test passes across gameplay and engine-level systems using Unreal Engine.
  • Analyzed defects to determine root causes and prevent repeat issues across related systems.
  • Collaborated with QA peers and engineers to organize efficient regression coverage across multiple development branches.
Unreal Engine 4Unreal Engine 5Regression Coverage

Engine Support Technician

Feb 2014Feb 2016 · 2 yrs · Cary, North Carolina

  • Project - Unreal Engine 4
  • Supported licensees and a large public user base during the initial release of Unreal Engine 4, serving as a frontline quality and technical escalation point.
  • Investigated reported engine issues, reproduced defects, and delivered actionable reports to development teams.
  • Provided technical guidance and “how-to” support, translating complex engine behavior into clear, practical explanations.
  • Assisted in coordinating workloads across a 16-person engine support team to maintain consistent service quality.
Technical SupportDefect Investigation

Insomniac games

Lead Quality Assurance Tester / Release Engineer

Feb 2016Apr 2019 · 3 yrs 2 mos · Raleigh-Durham-Chapel Hill Area

  • Projects - The Unspoken, Marvel’s Spider-Man, Seedling, Stormlands
  • Built and led a 12-person QA team, onboarding and mentoring inexperienced testers into a reliable, production-ready unit.
  • Directed QA operations across four concurrent projects, setting priorities, allocating resources, and ensuring teams had the information and access needed to execute effectively.
  • Owned defect tracking and triage workflows, coordinating with development teams to route issues efficiently and support specialized testing needs.
  • Managed build stability across overlapping milestones, maintaining development and release branches and improving integration and packaging processes to support predictable delivery.
Team LeadershipDefect TrackingQA Operations

Spark plug games

Game Designer

Oct 2013Feb 2014 · 4 mos · Raleigh-Durham, North Carolina Area

Insomniac games

QA Tester

May 2013Oct 2013 · 5 mos · Raleigh-Durham, North Carolina Area

Spark plug games

Game Designer

Apr 2011Oct 2012 · 1 yr 6 mos · Raleigh-Durham, North Carolina Area

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