Devesh Sahu

Software Engineer

Pune, Maharashtra, India11 yrs 1 mo experience
Most Likely To SwitchAI ML Practitioner

Key Highlights

  • Expert in GPU accelerated applications and AI technologies.
  • Strong background in graphics rendering and performance optimization.
  • Proven track record in software architecture and development.
Stackforce AI infers this person is a Graphics Software Engineer with expertise in AI and rendering technologies.

Contact

Skills

Core Skills

Software DevelopmentC++Graphics RenderingSolidworksVirtual RealitySoftware ArchitectureOpenglRendering3d VisualizationData ProcessingMedical ImagingEnergy ManagementEfficiency ImprovementMechanical EngineeringQuality Assurance

Other Skills

CUDAAIPerformance OptimizationeDrawingsRendering TechniquesRendering OptimizationCT Data ProcessingSegmentationEnergy EfficiencyHVAC PerformanceBrake System AnalysisEngineering ResearchMatlabAutoCADEngineering

About

Passionate software developer with penchant for graphics

Experience

11 yrs 1 mo
Total Experience
2 yrs 9 mos
Average Tenure
5 yrs 3 mos
Current Experience

Nvidia

Senior System Software Engineer

Mar 2021Present · 5 yrs 3 mos · Pune Division, Maharashtra, India

  • Part of team developing GPU accelerated AI based streaming application NVIDIA Broadcast.
C++CUDAAISoftware Development

Dassault systèmes

2 roles

Graphics and Advanced Visualization Developer

Feb 2020Mar 2021 · 1 yr 1 mo

  • Worked with cutting edge Graphics rendering technology underlying Solidworks with focus towards performance and efficiency
Graphics RenderingSolidworksPerformance Optimization

Development Manager, R&D SOLIDWORKS

Oct 2018Feb 2020 · 1 yr 4 mos

  • Develop and maintain eDrawings, the view only application by Solidworks. Working on integrating high performance rendering with eDrawings. Managing and implementing the Virtual Reality(VR) projects in eDrawings.
eDrawingsVirtual RealityRenderingSoftware Development

Cgg

3 roles

Staff Software Engineer

Promoted

Apr 2018Oct 2018 · 6 mos

  • Designing software architecture for efficient rendering and implementing optimal rendering techniques using modern OpenGL. Worked with surface meshing/ rendering and techniques like order independent transparency, silhouette rendering using geometry shader and volume clipping
OpenGLSoftware ArchitectureRendering Techniques

Software Engineer

Promoted

Apr 2017Mar 2018 · 11 mos

  • Part of a small research and development team aimed towards implementing optimized rendering using modern OpenGL.
OpenGLRendering OptimizationRendering

Junior Software Engineer

Jul 2016Mar 2017 · 8 mos

  • Responsible for developing and maintaining 3D visualization software.
3D VisualizationSoftware Development

The university of texas at austin

Graduate Research Assistant

Sep 2014Jan 2016 · 1 yr 4 mos · Austin, Texas Metropolitan Area

  • Worked on "Kinematic decomposition of Right Ventricular motion" in human heart. Streamlining a procedure to process CT data and predict presence or absence of Pulmonary Hypertension. Pipeline involves segmentation of CT images from across the cardiac cycle to obtain right ventricle (RV) point cloud, remapping it using central axis approximation (Bezier Curves) and utilizing deformable superquadrics in conjunction with NURBS for Right ventricular motion decomposition.
CT Data ProcessingSegmentationData ProcessingMedical Imaging

Itc limited

Summer Intern

May 2013Jul 2013 · 2 mos · Uttarakhand, India

  • Worked on two projects
  • 'Reduction in specific energy consumption"​ included evaluating the plant utilities especially HVAC units for performance using Bureau of Energy Efficiency (BEE) guidlines. Suggested methods for an overall reduction to the tune of INR 2 million per annum while implementing most of them right away.
  • Simultaneously worked on "Improving efficiency of Hugo Beck bundling machine" by creating a hands on manual for troubleshooting the frequently occurring breakdown issues.
Energy EfficiencyHVAC PerformanceEnergy ManagementEfficiency Improvement

Tata motors

Summer Intern

May 2012Jun 2012 · 1 mo · Pune/Pimpri-Chinchwad Area

  • Worked on "Resolution of Brake noise and juddering issues" for passenger vehicles.
  • Identified disc thickness variation as the primary cause for brake noise and juddering using Ishikawa diagrams and experiments
  • Benchmarked the analyzed parameters with those of the competitors to understand the current trend in coordination with Engineering Research Centre
  • Proposed the use of curved vanes and vents to resolve hot juddering and brake shims, un-symmetric rotors and bed-in procedure to reduce cold juddering
Brake System AnalysisEngineering ResearchMechanical EngineeringQuality Assurance

Education

The University of Texas at Austin

Master's Degree — Computational Science and Engineering

Jan 2014Jan 2016

Indian Institute of Technology, Bombay

Bachelor's Degree — Mechanical Engineering

Jan 2010Jan 2014

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