Heidi McDonald

CEO

Columbus, Ohio, United States25 yrs 4 mos experience

Key Highlights

  • Led audio show exceeding activation and retention goals.
  • Nominated for GameDev Heroes Leadership Award in 2021.
  • Talk at GDC hailed as best of the year.
Stackforce AI infers this person is a Narrative Designer and Creative Director in the Gaming industry.

Contact

Skills

Core Skills

Narrative DesignProject ManagementEditingContent StrategyDesign DocumentationUser ResearchLeadershipContent ManagementTeachingCurriculum DevelopmentInteractive FictionCreative DirectionGame DesignPublic SpeakingEvent PlanningFundraising

Other Skills

Project DocumentationDigital MediaTeamworkFlow ChartsCommunicationGamingProofreadingWritten CommunicationInternal CommunicationsEnglishTeaching WritingIndependenceConsultationInstructor-led TrainingEvent Management

About

Summary: ~ 14 experience in narrative/writing, game design, creative direction and leadership. ~ Worked with Star Trek, Love Island, and other popular IP’s, and with respected companies including Netflix, Pixelberry, Fogbank, Schell Games, and others. ~ AAA experience which can be discussed privately in an interview. ~ 10 years of successful full-time remote work across many time zones; 6 years of successful freelancing. ~ Work on over 50 titles in educational and entertainment products (shipped 28); digital, tabletop, mobile, console, PC, AR, and VR. ~ Story development and worldbuilding at all stages: linear and non-linear; solo, multiplayer, and episodic games. Highlights: ~ The most recent audio show I lead creative on for PocketFM exceeded Activation goals by 20%, Conversion goals by 6%, and Retention goals by 20%. ~ My Fusebox team unanimously nominated me for the GameDev Heroes Leadership Award in 2021. ~ The two titles I wrote for Crazy Maple’s Chapters app both spent time in Chapters’ Top 5 Played of All Time list. ~ My 2018 talk at the GDC Narrative Summit was hailed as “the best GDC talk of the year” by the New York Video Game Critics Circle. ~ Won several industry awards, published in over 10 books relating to game development, and gave over 50 lectures worldwide on topics about game development. Critical Skill Sets: ~ Narrative design including concept phase, pitch documents, outlining, worldbuilding, story bibles, character development, quests, dialogue, linear and non-linear storytelling. ~ Leadership, mentoring, communication and teamwork, running writers’ rooms, line management, outsource management, liaising with stakeholders, project planning and supervision. ~ Narrative tools including Articy, Twine, FinalDraft, spreadsheets, docs with scripting, and a variety of proprietary tools.

Experience

25 yrs 4 mos
Total Experience
4 yrs 6 mos
Average Tenure
--
Current Experience

Pocket fm

3 roles

Show Supervisor

Feb 2024Sep 2024 · 7 mos

Senior Writer

Jan 2024Feb 2024 · 1 mo

In-House Writer

Nov 2023Jan 2024 · 2 mos

Netflix

Senior Writer

May 2022Apr 2023 · 11 mos · Remote

  • In the Boss Fight studio: Research suitability of IP's for adaptation to games; help with pitches for IP-related games; narrative design at all levels (worldbuilding, high-level, high and episode-level outlines, script writing with dialogue and dialogue choices, script editing).
Project DocumentationDigital MediaTeamworkContent StrategyFlow ChartsCommunication+7

Pixelberry studios

Editor

Feb 2022May 2022 · 3 mos

  • Editing interactive scripts for grammar, spelling, punctuation, narrative quality, character voice and continuity; assisting writers as needed, and providing a sort of concierge experience on the company side for creators of user-generated content. Writing tutorial articles for writers. Developed a detailed ranking system with criteria to determine the quality of someone's writing.
Digital MediaTeamworkContent StrategyCommunicationGamingProofreading+7

Toya

Design Director

Dec 2021Feb 2022 · 2 mos · Tel Aviv, Israel

  • Design director on a transformational learning project aimed at 10 to 14 year old children. Authoring of design documents (the main design document, ancillary documents, spreadsheeting and flowcharting) and cooperation with other team members to develop and finalize the design for the project so that it can be implemented by the development team.
Project DocumentationDigital MediaConsultationContent StrategyFlow ChartsCommunication+9

Fire hose games

Narrative Designer

Sep 2021Dec 2021 · 3 mos · (remote)

  • Develop over-arching game narrative (both player facing and non-player facing) and narrative delivery systems for a science fiction game; provide narrative asset list and planning documents for story, characters, and locations; conduct user research about story and report results; work in parallel with gameplay, art, and tech to provide a well-integrated experience. Manage the narrative during pre-production to be ready for implementation during production.
CommunicationProofreadingWritten CommunicationInternal CommunicationsEnglish

Fusebox games

2 roles

Lead Narrative Designer

Mar 2021Jul 2021 · 4 mos

  • Supervised, line managed, and planned production schedules for a team of writers; supervised, reviewed and edited all story content on an anthology app; interfaced with senior executives, outsourcers, and other disciplines; researched and tested pitch concepts; conducted training workshops and developed training materials for onboarding new writers; developed and presented pitches; helped define product parameters; co-led a narrative department of 18 people with two other Lead Narrative Designers.
Project DocumentationDigital MediaTeamworkCommunicationGamingWritten Communication+4

Senior Narrative Designer

Feb 2021Mar 2021 · 1 mo

Project DocumentationDigital MediaTeamworkContent StrategyCommunicationGaming+8

Worcester polytechnic institute

Adjunct Instructor

Jan 2021Mar 2021 · 2 mos · Remote

  • Adjunct Professor for Writing Narrative for Interactive Media & Games, Spring, 2021. Instructional, syllabus, and course design; production of assignments and rubrics; gathering resource material; grading and evaluation; assisting and mentoring students; online asynchronal instruction.
Project DocumentationDigital MediaTeamworkContent StrategyCommunicationGaming+8

Tap4fun

Contract Writer

Oct 2020Jan 2021 · 3 mos · China

  • Re-do the lore for the popular mobile game, Brutal Age.
Project DocumentationDigital MediaTeamworkCommunicationGamingWritten Communication+5

Green ronin publishing

Contract Writer

May 2020Oct 2020 · 5 mos

  • Wrote a fictional story called "Noden's Scourge" as Halloween content for their Freeport title.
Digital MediaConsultationContent StrategyCommunicationInstructor-led TrainingProofreading+4

Crazy maple studio, inc.

Contract Writer

Apr 2020Feb 2021 · 10 mos · (Remote)

  • Writer for the Chapters app, specializing in both original IP's writing interactive fiction games from outlines, and also in adapting romance novels to episodic interactive games, including developing the outline. Two of my titles, "The Highland Duke" and "Snow Falling" each spent time in the top 5 downloaded Chapters stories of all time, and both have millions of plays.
Digital MediaConsultationCommunicationGamingProofreadingTeaching Writing+6

10th muse

Interactive Fiction Writer

Mar 2020Oct 2020 · 7 mos · (Remote)

  • Author of The Primrose series on SANA: Interactive Stories app.
Digital MediaCommunicationGamingWritten CommunicationIndependenceEnglish

Fogbank entertainment

Contract Writer

Dec 2019Feb 2020 · 2 mos · (Remote)

  • Worked for the studio as a full time contract writer on Storyscape for a short time until the studio unexpectedly closed.
Digital MediaTeamworkFlow ChartsCommunicationGamingWritten Communication+3

Dorian

Interactive Fiction Writer

Jun 2019Sep 2020 · 1 yr 3 mos · (Remote)

  • Writer for three interactive fiction titles.
Digital MediaTeamworkFlow ChartsCommunicationGamingWritten Communication+3

Disruptor beam inc.

Content Writer

Feb 2019Nov 2019 · 9 mos · (Remote)

  • Writer (narrative, dialogue, missions) for an unannounced IP, and also wrote monthly events (narrative, dialogue, missions) for Star Trek Timelines.
Digital MediaTeamworkCommunicationGamingWritten CommunicationIndependence+2

Ithrive games

2 roles

Senior Creative Director

Jul 2017Oct 2018 · 1 yr 3 mos

Digital MediaTeamworkCommunicationGamingWritten CommunicationIndependence+2

Creative Director and Head Troublemaker

Oct 2015Jun 2017 · 1 yr 8 mos

  • Client-side creative direction on funded projects; creation of RFP's and proposals; planning and managing of iThrive events including workshops, retreats, game jams and more. Fostering relationships with key industry stakeholders. Lecturing at conferences.
Project DocumentationDigital MediaTeamworkConsultationContent StrategyEvent Management+12

Women of wrestling (wowe)

Contract Scriptwriter

Sep 2016Dec 2016 · 3 mos · Greater Los Angeles Area

  • Scriptwriter and editor for Season 4 online webisodes of Women of Wrestling (WoWE), the female professional wrestling league owned by Jeanie Buss, owner of the Los Angeles Lakers. Duties include writing and editing of scripts, assistance with character development and narrative, and providing pertinent information for the film crew and cast to produce episodes with.
Project DocumentationDigital MediaTeamworkConsultationContent StrategyEvent Management+12

Various

Book Author

Jul 2012Jan 2022 · 9 yrs 6 mos

  • Chapter Author: Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning, 2021 (ETC Press)
  • Chapter Author: Love and Electronic Affection, A Design Primer: 2020 (CRC Press)
  • Chapter Author: on how to write with existing IP's: Professional Techniques for Video Game Writing, 2nd Edition, 2020 (CRC Press)
  • Chapter Author: Learning, Education and Games, Volume 3, October, 2019. (ETC Press)
  • Chapter Author: on how to write romance in games: "The Advanced Game Narrative Toolbox," March, 2019 (CRC Press)
  • Editor (with Susan E. Rivers) of "Well Played: A Journal on Video Games, Values, and Meaning; A Special Issue on Meaningful Play and Games for Social and Emotional Learning," March, 2018 (ETC Press)
  • Author and editor of "Digital Love: Romance and Sexuality in Games," November, 2017 (CRC Press)
  • Preface writer, "Smithsonian American Art Museum Arcade Zine," August, 2017
  • Chapter Author: "Diversifying Barbie and Mortal Kombat," March, 2017 (ETC Press)
  • Chapter Author: "Level Design: Processes and Experiences," December, 2016 (CRC Press)
  • Chapter Author: "QED: A Journal in GLBTQ Worldmaking," Volume 2, Number 2, Summer, 2015
  • Chapter Author: "Well Played Journal," Volume 1, Number 4, July, 2012 (ETC Press)
CommunicationProofreadingWritten CommunicationInternal CommunicationsEnglish

Game industry conferences

Conference Speaker

Apr 2012Jan 2021 · 8 yrs 9 mos

  • Silbersalz Conference, Halle, Germany, June, 2019
  • East Coast Games Conference, Raleigh, NC, April 2019
  • GDC, San Francisco, CA, March, 2019
  • GenCon, Indianapolis, IN, August, 2018
  • Lunch and Learn, Montreal GamePlaySpace, June, 2018
  • Gotland Games Conference, Visby, Sweden, June, 2018
  • East Coast Games Conference, Raleigh, NC, April 2018
  • GDC, San Francisco, CA, March 2018
  • MagFest, Oxon Hill, MD, January, 2018
  • Powered-Up Digital Games Conference, October, 2017
  • Digital Media and Learning, Irvine, CA, October, 2017
  • PAX Dev and PAX, Seattle, WA, August, 2017
  • Serious Play, Washington, DC, July, 2017
  • WhedonCon, Los Angeles, May, 2017
  • Game Design Class: New York Film Academy, Los Angeles, May, 2017
  • Game Design Class: UC: Irvine, May, 2017
  • East Coast Games Conference, April, 2017
  • Queerness and Games Conference, April, 2017
  • Game Developers' Conference, March, 2017
  • Women in Games Panel, UC: Irvine, February 2017
  • MagFest, February, 2017
  • Powered-Up Digital Games Conference, February, 2017
  • Seattle Mobile Gaming Forum, October, 2016
  • Digital Learning Summit, October, 2016
  • Panelist at Los Angeles IGDA Event, September, 2016
  • Game Design Class at USC, September, 2016
  • Games and Learning Summit, August, 2016
  • East Coast Games Conference, April, 2016
  • Blizzard Academy, April, 2016
  • GDC 2016, March 2016
  • HEVGA, December 2015
  • Grace Hopper Celebration of Women in Computing, October 2015
  • PAX Dev, August, 2015
  • Confluence, July 2015
  • Diversifying Barbie and Mortal Kombat, April 2015
  • Montreal International Gaming Summit, Montreal, Quebec, November 2013
  • Grassroots Gaming Conference, Keynote Address, Philadelphia, PA, October 2013
  • K-12 Educational Conference, Keynote Address, Pittsburgh, PA, October 2013
  • GDC Europe, Cologne, Germany, August 2013
  • Gotland Gaming Conference, Visby, Sweden, May 2013
  • GDC Poster Session, March 2013
  • GDC Online, October 2012
  • Feminists in Games, Toronto, Ontario, May 2012
  • Media and Social Change Conference, Chatham University, April 2012
Project DocumentationDigital MediaTeamworkCommunicationGamingWritten Communication+3

Schell games

Game Designer

Jul 2011Oct 2015 · 4 yrs 3 mos · Greater Pittsburgh Area

  • Narrative design, systems, feature, level design/ implementation; quest design/implementation, all aspects of story and dialogue generation and editing. Musical composition, audio recording and editing, audio implementation.
  • Orion Trail: Writer/Editor (Schell Games, October, 2015) and Orion Trail: VR
  • ~25 skill checks, 9 encounters, 2 away missions and 2 co-written away missions
  • The World of Lexica: Seeker - Content team (Amplify Education / Schell Games, August, 2015)
  • GumTrix (Schell Games, December, 2014)
  • ~Menu music composer
  • The World of Lexica: Unbound - Content team (Amplify Education / Schell Games, November, 2014)
  • ~Character dialogue writer and editor, over 7,800 lines of dialogue
  • ~Design point person on the Book Oracle feature
  • ~Point person for the 523 books in the game
  • ~Literary researcher
  • ~Quest creation
  • ~Design documentation
  • Lionel Battle Train (Lionel / Schell Games, 2013)
  • ~Coordination of all design documentation
  • ~Narrative design (world, regions, characters, story, character dialogue)
  • ~Written content outside of narrative (ie.,weapon names, mission text, tutorial, etc.)
  • ~Achievement system
  • ~Selection of musical references; composition of temp music tracks
  • Tunnel Tail (The Conrad Hilton Foundation / Schell Games, 2013)
  • ~Combat Dialogue writer
  • PlayForward: Elm City Stories (Play2Prevent, Yale University School of Medicine, Digital Mill & Schell Games)
  • ~Narrative design (world, locations, story, characters, character dialogue) for the main game
  • ~Written content for 4 mini-games
  • ~2nd Audio (recording and editing of voice actors; creation and implementation of sounds and music)
  • Narrative Tools: Articy Draft, Twine, Inklewriter, Fungus Unity Plug-In, CeltX, FinalDraft
  • Source Control Software: SVN, Perforce, Tortoise SVN
  • Game Tools: Unity 3D, Unity 2D
  • AudioVisual Tools: Adobe Creative Suite, Audacity, FinalCut Pro
  • Other Tools: MS Office, Google Docs, Hansoft, CSS/HTML, XML
Digital MediaCommunicationWritten CommunicationEnglish

Allegheny conference on community development

Communications Intern

Jul 2011Dec 2011 · 5 mos · Greater Pittsburgh Area

  • Multi-media producer.

Chatham university

Student

Jan 2010May 2012 · 2 yrs 4 mos

  • Graduated Summa Cum Laude, GPA 3.9, with a double major BA in Professional Writing, and Film & Digital Technology
Project DocumentationDigital MediaTeamworkCommunicationGamingWritten Communication+6

Edgewood borough council

Elected Council Member

Nov 2003Dec 2009 · 6 yrs 1 mo

  • Attend official functions, research/write/debate/vote on municipal legislation, oversee $2.7 million budget, serve/chair several committees.

National conference for community & justice of pittsburgh

Events Coordinator

Feb 2002Mar 2004 · 2 yrs 1 mo

  • Planned and executed all details of charity events for this nonprofit, including securing sponsors and training/supervising volunteers. Events included fundraising dinners and luncheons, a walk-a-thon, teen workshops, a Martin Luther Kind Day celebration, board luncheons.
Press ReleasesTeamworkEvent ManagementCommunicationEvent PlanningWritten Communication+4

First unitarian church of pittsburgh

Commnications Specialist

Jul 2000Feb 2002 · 1 yr 7 mos

  • Write and produce all church publications including service bulletins, brochures and flyers, newsletters.
Press ReleasesEvent ManagementCommunicationVideo ProductionEvent PlanningWritten Communication+3

Freelance (self employed)

Writer, Editor

Jan 2000Jan 2021 · 21 yrs

  • Writing and editing various items as assigned by print and online clients; main expertise is feature writing (movies, TV, games, humor, family/parenting, cooking). Clients have included:
  • ~BRAVO-TV (Blogger for Top Chef University, 2012-2013)
  • ~Patch.com (Parenting column and Movies writer, 2010-2012)
  • ~Yahoo! Movies (Movies writer, 2010-2012)
  • ~Elle Magazine (Fiction Reviewer)
  • ~Garden and Hearth Online (Family Fun Editor, 2002-2004)
  • ~IGN.com (Humor Content Editor, 2000-2003)
  • ~Pittsburgh Post-Gazette (Lifestyles/Humor articles)
  • ~Pittsburgh CityPaper (Features writer)
Digital MediaConsultationCommunicationGamingInstructor-led TrainingTeaching+3

Clearchannel radio

Sales Assistant

Mar 1998Jul 2000 · 2 yrs 4 mos

  • Assist with promotional materials, copywriting, and other assigned tasks for a team of 18 sales executives and managers.
Press ReleasesCommunicationProofreadingWritten CommunicationInternal CommunicationsEnglish

Education

Chatham University

Bachelor of Arts (B.A.) — Film/Video and Photographic Arts & Professional Writing

Jan 2010Jan 2012

Community College of Allegheny County

Associates of Arts — English and Communications

Jan 2009Jan 2010

Stackforce found 100+ more professionals with Narrative Design & Project Management

Explore similar profiles based on matching skills and experience