Ken Capelli — Co-Founder
Ken is a game industry art director and illustrator with over 30 years of experience leading teams and creating game art. He is skilled at both developing original IP and working with top global brands across diverse genres and styles. A highly technical and versatile “full stack” art director, Ken has hands-on expertise at every stage of development, from prototype through launch and live operations. An expert in art pipelines and real-time engines at any scale, Ken has shipped more than three dozen titles on console, PC, mobile, and handheld platforms. He has built multiple art teams, projects, and businesses from the ground up, with decades of experience managing outsourcing and directing remote teams. Known for his eye for detail, strong sense of style, and actionable direction, Ken brings both creative vision and development savvy to every project. OBJECTIVE To create ambitious and visually-appealing action, narrative, and role-playing games with good people. EXPERIENCE • Shipped award-winning games on most platforms – console, PC, mobile, handheld, web. • Microsoft, EA, Sega, Disney, THQ, LucasArts, Eidos, Accolade, Kabam, 21st Century Fox, WB. • Long history servicing top IP – Star Wars, LotR and The Hobbit, Titanic, The X-Files, The Godfather, Hunger Games, Conan, The Sims, Disney’s Tangled, Game of Thrones, Games Workshop, Beyoncé. • Flexible stylistic range – realistic, stylized, ‘core/ midcore, f/ sf/ horror, casual/ family/ edutainment. • Wide genre experience –RPG, narrative, strategy, RTS, action, FPS, education. SKILLS • Strong traditional, technical, and 2D + 3D digital art skills. • Strong vision plus sense of branding and style. • Capable and proven leader who keeps creative teams focused, motivated, and improving. • Excellent cross-functional production skills, skillfully manages parallel projects/ priorities. • Excellent outsourcing relationship, production management, and roadmapping capabilities. • Proven track record of producing great art + content across multiple platforms and styles. • XBOX, PlayStation, Wii, DS, PSP, PC, Dreamcast, SNES, Genesis, web, iOS, Android. SOFTWARE • 3D Studio MAX, Maya, Spine, Adobe suite, Substance suite. • Unreal Engine 3/4/5, Unity, XCODE, Havok, Scaleform, PBR pipelines, custom engines. • Basecamp, Trello, MS Project, Smartsheet, JIRA, P4V, Plastic, Sourcetree, Git. • HTML, CSS, C, Perl, js, PHP, ActionScript, LUA, MaxScript.
Stackforce AI infers this person is a seasoned game industry art director with extensive experience in interactive entertainment.
Location: San Francisco, California, United States
Experience: 31 yrs 9 mos
Skills
- Art Direction
- Team Leadership
- Game Development
- User Interface Design
- Leadership
Career Highlights
- Over 30 years of experience in game art direction
- Led multiple award-winning titles across platforms
- Expert in art pipelines and real-time engines
Work Experience
Netflix
ART DIRECTOR (1 yr 2 mos)
Thought Pennies
STUDIO ART DIRECTOR (1 yr 10 mos)
Freelance
ART/ UI/ LEADERSHIP CONSULTANT (6 yrs 4 mos)
Daybreak Game Company LLC
ART DIRECTOR (7 mos)
Fogbank Entertainment
STUDIO ART DIRECTOR | PRODUCTION DESIGN (2 yrs 11 mos)
Kabam
SENIOR CREATIVE DIRECTOR, PUBLISHING (1 yr 6 mos)
STUDIO ART DIRECTOR/ ART DIRECTOR (6 yrs)
Planet Moon Studios
ART DIRECTOR (4 yrs 11 mos)
LEAD ARTIST (5 yrs 8 mos)
Crystal Dynamics
SENIOR ARTIST (8 mos)
Accolade Game
LEAD ARTIST (5 yrs 7 mos)
ARTIST/ ANIMATOR (4 mos)
Academy of Art College
Instructor (1 yr 4 mos)
Puppy Toss
Co-founder (6 yrs 6 mos)
Education
BFA at Academy of Art University
Academics and electives at University of San Francisco
high school diploma at Pennsbury High School