Kevin Viglucci

Senior Software Engineer

Austin, Texas, United States11 yrs 8 mos experience
Highly Stable

Key Highlights

  • Over a decade of experience in the gaming industry.
  • Expert in full-stack development and game tooling.
  • Led successful projects with major gaming studios.
Stackforce AI infers this person is a Fullstack Software Engineer specializing in Game Development and CI/CD solutions.

Contact

Skills

Core Skills

Software EngineeringSoftware ArchitectureFullstack DevelopmentGame DevelopmentCi/cd EngineeringBackend DevelopmentWeb DevelopmentApi Development

Other Skills

GraphQLPython (Programming Language)Spring BootPerforceC#PowershellTerraformAnsiblePerfoceHTTPWebSocketNestJSSoftware InfrastructurePulumiAmazon Web Services (AWS)

About

Kevin is a software engineer with a decade of games industry experience at enterprise, AAA, and startup scale. Kevin's career has primarily focused on building high-throughout user-facing applications, tools for games, and games. Kevin most enjoys working full-stack, especially at the networking and API layers, and on tooling to empower internal and external teams.

Experience

11 yrs 8 mos
Total Experience
3 yrs 3 mos
Average Tenure
1 yr 10 mos
Current Experience

Netflix

2 roles

Staff Software Engineer (L6)

Promoted

Mar 2026Present · 2 mos · Remote

  • Games Platform Engineering
GraphQLPython (Programming Language)Spring BootPerforceC#Powershell+57

Senior Software Engineer (L5)

Jul 2024Mar 2026 · 1 yr 8 mos · Remote

  • Game Lifecycle Engineering
  • Building the pipelines, automations, and tooling to ship games on Netflix.
Python (Programming Language)JavaSpring BootReact.jsGraphQLSQL+2

Gamebreaking studios

2 roles

Staff Software Engineer (Fullstack + Build & Release Tools)

Promoted

Jun 2023Jul 2024 · 1 yr 1 mo · Austin, Texas, United States · Remote

  • I was a early member of Gamebreaking's co-dev team, specializing in engineering for live service games, working with some of the largest multiplayer-focused game studios worldwide. I was also as a core technical contributor to BespokeCI, a CI/CD solution tailored for game studios.
  • Developed a Groovy based DSL for authoring Jenkins pipelines for common Unreal Engine and Unity build & release workflows
  • Developed a featured Slack bot with rich notifications and interactions
  • Contributed architectures & designs for large backend systems
  • Collaborated with peers on architectures & designs for all teams across company verticals
  • Conducted interviews for technical positions across all titles and levels (50+)
  • Provided mentorship for junior/peer team members
  • Directly fielded and addressed customer requests and feedback
  • Coordinated project planning, requirements gathering, and stakeholder communication w/ internal and external senior leadership
Software ArchitectureSoftware InfrastructureProject ManagementUnreal EngineUnityJenkins+17

Senior Software Engineer

Apr 2021Jun 2023 · 2 yrs 2 mos · Austin, Texas, United States · Remote

  • #WarcraftStory (Tech Lead): Led the technical team responsible for developing a custom game data load & transform API for Blizzard's #WarcraftStory project, which launched on Twitter in support of World of Warcraft: Dragonflight. Managed the complete client relationship & project management. Conducted load testing to ensure service stability and performance. — results: #1 trending hashtag on Twitter, record brand engagement metrics.
  • BespokeCI: Early engineering on the BespokeCI product. Designed & implemented the products Groovy DSL to improve developer ergonomics, reduce customer onboarding time, and expand feature offerings. Managed dozens of Jenkins pipelines. Integrated customer's game(s). Designed/developed a Slack bot featuring rich notifications + chat interaction patterns. Designed and developed the product's marketing website. Mentored junior and peer engineers/team members.
  • Backend System(s) (AAA Client): Designed and developed a highly performant and available backend platform service for a AAA client's multi-game platform serving millions of players & hundreds of thousands of requests a minute.
  • Match 3 game (Android/iOS, Unity): Gameplay & client engineering in Unity on a mobile game built for a client, released on Android & iOS. Contributions: gameplay features (powerups, etc.), rewards system, save and load system, integration with a proprietary analytics platform, custom State Machine implementation leveraged on several core Scenes and components which improved code correctness & resilience.
  • Designed & implemented the networking layer for a prototype 4x game developed in Unity using RSocket with a custom Java/Spring backend.
  • Contributed to the design of the company hiring and interview process for engineers at all levels. Reviewed hundreds of resumes for positions at all levels. Conducted dozens of interviews for engineering candidates across all levels.
Unreal EngineTypeScriptRSocketAmazon Web Services (AWS)TestcontainersGoogle Cloud Platform (GCP)+14

Blizzard entertainment

4 roles

Senior Software Engineer, Battle.net

Promoted

Jan 2020Apr 2021 · 1 yr 3 mos · Austin, Texas, United States

  • Battle.net & Online Products
  • Upgraded caching infrastructure by migrating client libraries to Redis 3 with cluster support on AWS Elasticache
  • Fullstack development for World of Warcraft: Burning Crusade Classic announcement website
  • Owned Beta Opt-in components and integrations for World of Warcraft: Burning Crusade Classic announcement website
  • Drove initiatives to improve client-side "web performance" with a focus on Web Vitals
  • Executed user experience and performance-focused AB tests
  • Integrated JSON Schema data into webpages for SEO optimization
  • Integrated blog/news content with Google News feed to power the "World of Warcraft" Google News publication
  • Managed developer relations with 3rd party community developers via Discord server and public forum boards

Software Engineer, Web & Mobile

Aug 2016Jan 2020 · 3 yrs 5 mos · Austin, Texas, United States

  • https://worldofwarcraft.com
  • Software Development
  • Developed client & server components/features with frequent ownership "front to back"
  • Developed & implemented strategies for API & HTML fragment caching as well as edge service scaling concerns for NodeJS applications
  • Developed a server-side framework to promote code maintainability through reusable, testable APIs and patterns (dependency injection, modularity) with traditional OOP design patterns
  • Championed introduction of React and GraphQL
  • Migrated a heavily GulpJS-reliant build pipeline to Webpack, resulting in improved modularity, reliability, and flexibility
  • Developed custom Webpack plugins to overcome application-specific architecture & performance challenges
  • Developed shared libraries for interfacing with core platform services
  • Developed and maintained several Express JS middleware libraries
  • Assisted with design efforts for overhauling the public World of Warcraft API
  • Owned Beta Opt-in components and integrations for World of Warcraft: Shadowlands announcement website
  • Developer Advocacy
  • Advocated for 3rd party developer needs and concerns related to the public World of Warcraft APIs exposed via develop.battle.net
  • Interfaced as an official company representative with community developers via forum boards and other communication methods (Discord, email, etc.)
  • Programming Languages:
  • JavaScript (Node.js & browser APIs), Java (Spring Framework)
  • Libraries, Frameworks, and Technologies:
  • Node.js, Java (Spring Framework & Spring Boot), Express JS, REST, HATEOS, GraphQL, React, Jade/PUG, Less, SASS, CSS, ThreeJS, React Three Fiber, WebGL, Jest, Mocha, Chai, Istanbul, Sinon, Gulp, Webpack, ESI (Edge Side Includes), OAuth (Client Credentials Flow, Authorization Code Flow, etc.) npm, Maven, Terraform
  • Infrastructure:
  • Jenkins, AWS (Elastic Beanstalk, S3, Route 53, Cloudfront) Docker, NGINX
  • Please take a look at the projects section for additional contributions.
JavaScriptJavaNode.jsExpressGraphQLReact+3

Associate Software Engineer, Web & Mobile

Jun 2015Aug 2016 · 1 yr 2 mos · Austin, Texas, United States

  • Web & Mobile, performing as a full stack Software Engineer. Currently working on the World of Warcraft community site, and the World of Warcraft community API.
  • worldofwarcraft.com
  • Implemented and integrated with tools to enable web editors to make content updates to customer facing pages without engineering intervention, thus increasing the frequency of and speed at which page updates can be made.
  • Full stack development implementing core server and client side functionality related to the MVC pattern (server) and atomic design principles (client).
  • Drove efforts related to performance and stress testing by performing daily performance test and result analysis.
  • Performed performance testing by using both in house and external tools.
  • Created detailed documentation of performance test results.
  • Reported performance test results and metrics to core stakeholders and team members.
  • Implemented performance improving features.
  • Implemented a suite of caching packages which were modularized to be consumable by multiple teams and applications.
  • Implemented a cluster/process management module to better utilize system resources.
  • Implemented a HTML page caching module that met specific application profile needs that reduced render and response times for high traffic pages.
  • us.battle.net/wow/
  • Maintained legacy application code
  • Implemented features to showcase new game features and support marketing initiatives related to the release of World of Warcraft: Legion, and the Warcraft movie.
  • World of Warcraft Community API
  • Exposed new and maintained existing data related to World of Warcraft
  • Performed developer relations functionalities such as communicating with 3rd party developers about changes and fielding bug reports related to Blizzard's public web APIs.
  • Technologies: Java, Spring, FreeMarker, Node.js, Express, Jade, JavaScript, CSS, Less, Gulp, Atomic Design, Unit Testing (Mocha, Chai, Istanbul).

Associate Software Engineer Intern, Battle.net Game Sites

May 2014Aug 2014 · 3 mos · Austin, Texas, United States

  • Developed forward facing features for the World of Warcraft game site. Internship project included updates to the "Talent Calculator" feature, related to data and other changes for the World of Warcraft, Warlords of Draenor expansion. Technologies used included Freemarker Template Language, JavaScript, CSS, HTML, Java, SQL, Oracle DB, Maven, and git.

Environment one corporation

Information Technologies Intern

Jun 2013Aug 2013 · 2 mos · Niskayuna, NY

  • Information Technology - provided end user assistance including desktop and network support.

Solid ice technologies

Software Engineer

Jan 2013Jun 2015 · 2 yrs 5 mos

  • Solidice.com
  • Developed a website/platform to enable authors of mods for World of Warcraft (called Addons) to distribute their mods to end users.
  • Developed a content management system for managing mods, users, blogs, forums, and other content.
  • Implemented a private messaging/chat solution.
  • Integrated with 3rd party providers through OAuth to enable social authentication features.
  • Integrated with 3rd party APIs to build engaging user-facing features related to contests and raffles based on the tracking/recording of in-game activities.
  • Served over 1.5 Million downloads to 50,000+ registered users.
  • Technologies: PHP, Laravel, Bootstrap, HTML, CSS, JavaScript, jQuery, SQL, MySQL, OAuth, Node.js

Tsa

Transportation Security Officer

Jul 2011Mar 2012 · 8 mos · Albany, New York Area

  • Performed screening of persons and properties at security checkpoints.

Education

The College of Saint Rose

Bachelor of Science (B.S.) — Computer Informatiom Systems

Jan 2013Jan 2015

Hudson Valley Community College

Associate of Science (AS)

Jan 2011Jan 2013

Hudson Valley Community College

Associate of Arts and Sciences (AAS) — Criminal Justice

Jan 2009Jan 2011

Colonie Central Highschool

Stackforce found 100+ more professionals with Software Engineering & Software Architecture

Explore similar profiles based on matching skills and experience