Lilah Ingvaldsen

Senior Software Engineer

Seattle, Washington, United States11 yrs 11 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in cloud computing and API development.
  • Proven track record in game mechanics design.
  • Strong background in open-source software engineering.
Stackforce AI infers this person is a SaaS and Gaming software engineer with strong open-source contributions.

Contact

Skills

Core Skills

Software EngineeringCloud ComputingApi DevelopmentGame DevelopmentOpen Source DevelopmentWeb Development

Other Skills

GoCloud ServicesDistributed SystemsAWSAzureTechnical SupportGitVirtual File SystemsC++ScrumCode ReviewsGame Mechanics DesignClojureRubyJava

Experience

11 yrs 11 mos
Total Experience
2 yrs 11 mos
Average Tenure
8 yrs 1 mo
Current Experience

Github

Senior Software Engineer

May 2018Present · 8 yrs 1 mo

  • Develop platform and infrastructure services in Go utilized by internal teams and enterprise customers
  • Lead development of a new internal service providing a unified, abstracted API for easy, platform-agnostic object storage across multiple cloud providers like AWS and Azure. Provide technical and architectural guidance to team members, and leverage domain expertise to help build roadmaps and generate OKRs
  • Lead maintenance of a functionally-overburdened distributed legacy service that handles cloud and clustered on-disk object storage. Work closely with support teams to solve issues encountered by some of our largest enterprise customers, educate teammates about the service, and support other teams to integrate with and build on top of it
  • Previously led development of the server-side component of a tool allowing Git to support very large monorepos by leveraging a virtual file system. Worked closely with product teams and customers to ensure needs were being met
  • Previously a maintainer of the open-source Git LFS project
GoAPI DevelopmentCloud ServicesDistributed SystemsSoftware EngineeringCloud Computing

Travellers tales

Game Mechanics Programmer

May 2016Feb 2018 · 1 yr 9 mos · Manchester, United Kingdom

  • Worked with artists, animators and designers to implement offline and networked game mechanics in a highly stratified and complex legacy C++ codebase
  • Worked closely with others to meet tight deadlines while helping to introduce and drive new processes such as scrum and code reviews
  • Designed and developed well-received mechanics, including a selfie mode, for games like LEGO Marvel Super Heroes 2 and LEGO Dimensions
  • Helped onboard new hires and provided technical mentorship to several junior engineers
C++Game DevelopmentScrumCode ReviewsSoftware Engineering

Puppet labs, inc.

2 roles

Software Engineer

Sep 2014Apr 2016 · 1 yr 7 mos

  • Developed open-source and enterprise server applications in Clojure, Ruby, and Java
  • Wrote a new parser for HOCON, an upstream open-source configuration language and library. Collaborated closely with the language creator, and enabled standardization on HOCON for configuration across Puppet’s various products
  • Worked on an automated code-management application that leveraged Git to sync Puppet code across multiple machines. Application remains in use today
ClojureRubyJavaOpen Source DevelopmentSoftware Engineering

Software Engineering Intern

Jun 2014Sep 2014 · 3 mos

Exterro inc

Software Engineering Intern

May 2013Aug 2013 · 3 mos · Portland, Oregon Area

  • Worked with full time engineers in JavaScript to develop a greatly improved re-implementation of a dated, legacy web application
  • Was in charge of implementing a mobile version of the application using JQuery Mobile. Mobile application was fully implemented by the end of the summer
JavaScriptJQuery MobileWeb Development

Education

University of Portland

Bachelor of Science (B.S.) — Computer Science

Jan 2012Jan 2014

Reed College

Mathematics

Jan 2010Jan 2012

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