Margeaux Comerford

UX Researcher

Seattle, Washington, United States11 yrs 8 mos experience
Highly Stable

Key Highlights

  • Led UX research for gaming and entertainment sectors.
  • Managed and mentored a team of UX researchers.
  • Established best practices for UX research methodologies.
Stackforce AI infers this person is a UX Research Manager specializing in gaming and digital experiences.

Contact

Skills

Core Skills

Team LeadershipUser Experience ResearchBenchmarking

Other Skills

Participant RecruitmentSPSSAdobe Creative SuiteAdobe IllustratorAdobe InDesignHTMLCSSJavaPythonJavaScriptCertified Apple Mobile TechnicianMicrosoft OfficeiWorkiLifeAxure

About

I am a UX research manager with an ethos of supporting the career growth and confidence of the UX researchers who report to me. Before joining AnswerLab’s leadership team, I worked in the field as a UX researcher with a variety of tech companies across many disciplines of research and product development. I specialize in research around gaming, entertainment, and content creation and lead the benchmarking methodology practice at AnswerLab. Bachelor of Science (B.S.) in Psychology from Georgia Institute of Technology. Graduate Certificate in User Centered Design from University of Washington.

Experience

11 yrs 8 mos
Total Experience
1 yr 8 mos
Average Tenure
1 yr 3 mos
Current Experience

Meta

2 roles

UX Researcher

Feb 2025Present · 1 yr 3 mos · Seattle, Washington, United States

UX Researcher, Facebook Gaming

Jun 2024Jan 2025 · 7 mos · Seattle, Washington, United States

  • Contracted through Apex Systems
  • Conducting tactical and foundational UX Research across Facebook Games initiatives, including mobile game playtest benchmarking, content strategy research, and strategic research with AR and VR partners in Meta Reality Labs.
  • Developing cohesive research perspectives for 5+ teams in order to create one point of view on gaming and gaming-adjacent products across Meta's family of apps.
  • Established best practices for data collection and analysis of playtest benchmarking studies in order to standardize sentiment metrics for cross-comparison with data science metrics.
  • Partnering with cross-functional stakeholders to socialize data-driven insights and establish frameworks and quality thresholds for Facebook Games.

Answerlab

3 roles

UX Research Manager

Promoted

May 2022Mar 2024 · 1 yr 10 mos

  • Managed a team of 5-10 UXRs and fostered a team of curious professionals in their growth as UXRs while developing new processes internally and maintaining and growing client relationships.
  • Nurtured and supported direct reports
  • Oversaw large-scale client programs from intake to delivery, including resourcing relevant subject-matter experts per client team and scoping research pipelines for 6 client teams concurrently.
  • Further developed AnswerLab’s benchmarking practice through refining training materials and templates for UXRs while supporting the sales team in highlighting AnswerLab’s benchmarking expertise to clients.
  • Developed best practices for long-term, embedded engagements by documenting processes on how to roadmap research to set UXRs up for success.
  • Encouraged a company culture of curiosity and growth through leadership in the Gaming Taskforce and Employee Resource Groups (ERGs).

Senior UX Researcher

Promoted

Nov 2021May 2022 · 6 mos

  • Conducted complex and long-term research programs for clients in the tech and gaming industries, focused on supporting clients with less -mature UX practices build their internal knowledge bases and skills.
  • Formed impactful relationships with client teams through user research insights and recommendations tailored to address user needs with an understanding of the limitations of time and budget for client teams.
  • Worked with AnswerLab’s Gaming Task Force to develop internal strategic initiatives to capture market share in gaming technology, including conducting games testing related to VR and partnering with teams to identify the key needs of gamers on social media platforms.
  • Led the AnswerLab benchmarking practice by developing analysis tools and training UXRs in the methodology, including benchmarking data analysis and establishing best practices for reporting.
  • Mentored multiple UXRs with varying levels of experience in industry research, fostering a company culture of growth and curiosity in order to best work with a variety of clients in a multi-disciplinary market.

User Experience Researcher

Sep 2020Nov 2021 · 1 yr 2 mos

Oculus via filter

2 roles

Research Associate II

Jun 2019Jul 2020 · 1 yr 1 mo · Seattle, Washington

  • Closely supported the development of hardware, software, and experience user research studies, including developing protocol, data collection, data analysis, reporting, and developing design recommendations for multiple Oculus products.

Research Associate

May 2018Jun 2019 · 1 yr 1 mo · Seattle, Washington

  • Supported researchers in conducting research, analyzing qualitative and quantitative data, developing design recommendations, and reporting findings.

Apple

Specialist

Oct 2015Aug 2017 · 1 yr 10 mos · Greater Seattle Area

  • Promoted product use, supported customers’ technical concerns, and provided resources to enhance satisfaction with devices. Optimized user experience through personalized setup. Participated in creating content for and leading field trips, youth programs, and workshops.
  • Increased customer satisfaction scores by 10 points per quarter.
  • Collaborated with software trainers to develop and conduct lessons in using Apple software to create projects.

Adaptive digital media lab, georgia tech

Researcher and Data Analyst

Jan 2014Jul 2015 · 1 yr 6 mos · Greater Atlanta Area

  • As a member of the Adaptive Digital Media Lab (ADAM Lab) at Georgia Tech, I started by recruiting and collecting data from an average of 20 participants per week to complete data collection previously started by other lab members.
  • By the summer of 2014, I was actively involved in designing, recruiting, and collecting data for new empirical research to determine the nature of creative play between a child and an adult. After collecting video recordings, I analyzed the given data to assist in creating a concise characterization of creative play among dyads.
  • In my time with the lab, I co-authored two articles characterizing pretend play between two people.

Attention and working memory lab, georgia tech

2 roles

Webmaster

Promoted

Jun 2013May 2014 · 11 mos · Greater Atlanta Area

  • In addition to my position as a research assistant in the Attention and Working Memory Lab, I was also given the responsibilities of being the lab's webmaster. Included in these responsibilities were creating a functional website, including a logo for the lab, to host the lab's general information including all publications, current lab member biographies, and software developed by the lab for experimental testing purposes.

Research Assistant

Aug 2012May 2014 · 1 yr 9 mos · Greater Atlanta Area

  • As an undergraduate research assistant for the Attention and Working Memory Lab, I recruited participants for and collected data for studies that were funded by the United States Air Force. Over the course of my employment, I helped recruit and collect data from 100-200 participants, managed data backups for the digitally collected data, and scored 10-20 creativity related tasks on a weekly basis.

Adult cognition lab, georgia tech

Research Assistant

May 2013Aug 2013 · 3 mos · Greater Atlanta Area

  • Over the summer of 2013, I worked in the Adult Cognition Lab recruiting and collecting data from 7-10 elderly adult participants each week. Data collected included audio recordings, which I then transcribed and provided to graduate students to score for analysis.

Education

Georgia Institute of Technology

Bachelor of Science (B.S.) — Psychology

Springboard

UX Design — Human Computer Interaction

University of Washington

Certificate — Human Centered Design and Engineering

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