Oksana Kubushyna

CEO

Bend, Oregon, United States24 yrs 3 mos experience
Highly Stable

Key Highlights

  • Founder of Seeker, focusing on human connection in gaming.
  • Led operations for Riot Games' diverse entertainment projects.
  • Expert in game development with extensive leadership experience.
Stackforce AI infers this person is a seasoned leader in the video game industry with a focus on game development and team management.

Contact

Skills

Core Skills

Game DevelopmentLeadershipGame Design

Other Skills

Team BuildingC#XMLPHPMFCWinFormsGame LogicPerforceVideo GamesGameplayMMOXbox 360C++SQLPS3

About

I love building things - games, teams, companies, myself, art. I’m energized by risk, big challenges, and working with perfectly imperfect humans. I seek adventure, new perspectives, and meaningful connections.

Experience

24 yrs 3 mos
Total Experience
5 yrs 3 mos
Average Tenure
3 yrs
Current Experience

Seeker entertainment

CEO & Co-Founder

May 2023Present · 3 yrs · Bend, OR · Remote

  • Seeker Games stands out for its mission to create games that forge real human connections. Built around the belief that the best games challenge minds, warm hearts, and build lifelong friendships, Seeker focuses on experiences that bring players together through joy and collaboration.
  • In an industry often defined by competition and scale, Seeker’s approach is refreshingly human: building worlds that inspire connection and teams that reflect the same values they champion in their games.
  • Check out Seeker's first game KinForge - and wishlist it on Steam!
  • https://playkinforge.com/
Game DevelopmentTeam BuildingGame DesignLeadership

Riot games

7 roles

Special Projects - Game Studios

Jan 2023May 2023 · 4 mos

  • Manage Riot's Creative, QA and Production departments.

COO, Entertainment

Sep 2020Jan 2023 · 2 yrs 4 mos

  • Head of Operations for Riot Entertainment which includes Forge Games, Riot Music, Consumer Products, Location Based Experiences, Books and Film/TV (including Arcane). Directly managed Insights and Central Operations departments.
  • Identified the need for, bootstrapped and managed IP Strategy team, responsible for company-level League IP strategy and IP management.

Head of Operations, Game Studios

Oct 2019Sep 2020 · 11 mos

  • Head of Operations for Game Studios which included Riot Platform Group, Valorant, Legends of Runterra, and Hong Kong development studio.

Diversity and Inclusion Strike Force Lead

Sep 2017Mar 2018 · 6 mos

Head of Riot Platform

Promoted

Mar 2016Oct 2019 · 3 yrs 7 mos

  • Established and led Riot Platform Group (RPG) - a central group responsible for products, infrastructure, technology and operations that power League of Legends, Legends of Runterra, Valorant, TFT, Wild Rift and all Riot's future games and other products.
  • Riot Platform Group included social/identity platform (accounts, chat, friends), content distribution, web, mobile, infrastructure, network, commerce, big data, live operations (NOC, incident management), localization, customer support. Additionally the group was responsible for creating company-level processes and work systems for prioritization, coordination and orchestration of game launches.
  • Riot Platform Group enabled the transition of Riot from a single to multi-game studio, releasing Valorant, TFT, LoR and WildRift in quick succession, globally and without any major technical issues.

Development Director, League of Legends

Feb 2015Mar 2016 · 1 yr 1 mo

  • Delivery oversight and operations of the entire product (~600 people). Also an active member of the leadership team of the Development Management department focused on talent and craft (hiring process, career progression, compensation strategy etc).

Head of Infrastructure

Apr 2014Feb 2015 · 10 mos

  • General management and P&L responsibilities for the global physical infrastructure (datacenters), cloud solutions and back-end services and operations. In charge of product and services strategy, delivery of new initiatives, SLA and capacity maintenance for League of Legends. Direct organizational oversight of the group (~90 people).

Molten games

Lead Producer

Apr 2013Mar 2014 · 11 mos · Greater San Diego Area

  • Molten Games was a start-up in San Diego founded by ex-Blizzard, Relic and SOE developers. In under a year Molten Games was able to build an amazing team of developers (our hiring bar was extremely high) and developed a really fun game (see videos below). We've managed to build an amazing studio culture as well - this was a studio everyone loved working at.
  • Joined Molten Games at its inception and helped build the studio from grounds up.
  • Served as a Technical Director through the first months of the development
  • Recruited production, QA and most of the Engineering team, growing the studio to ~60 developers
  • With the VP of Creative set and maintained the scope, timelines, and focus for the studio
  • Set up studio in agile format (SCRUM for pre-production and Kanban-style pipelines for content production), adjusted the format at each Sprint based on feedback
  • Set up production infrastructure (WIKI, JIRA) and production processes (branching, deployment, naming conventions, scheduling, hand-off, suggestions board etc)
  • Handled Art Outsourcing
  • Leadership: mentoring, weekly one-on-ones with the reports, conflict resolution, morale building
  • Executive pitches to publishers

Petroglyph games

4 roles

Executive Producer

Nov 2012Apr 2013 · 5 mos

  • With a small dedicated team developed a demo for Victory - an online multi-player RTS game.

Technical Director, MMO RTS

Sep 2011Apr 2013 · 1 yr 7 mos

  • Tech director on "End of Nations" - a Massively Multiplayer Online Real-time Strategy (MMORTS) game that combines the action and strategy of the RTS genre with the massive persistent world, character progression, and individual achievement of a traditional MMO.

Lead Engineer

Jun 2008Aug 2012 · 4 yrs 2 mos

  • Led a small strike team to create a gameplay prototype for a “first of its kind” MMORTS game using Petroglyph’s pre-existing proprietary peer-to-peer engine. Based on the prototype the company went on to sign a contract for the “End of Nation” MMORTS title.

Game Programmer

Jan 2004Jun 2008 · 4 yrs 5 mos

  • Gameplay systems architecture, graphics , tools using VS C/C++, LUA, and XML on PC and XBox platforms.

University of nevada-las vegas

Research Associate

Jan 2002Jan 2004 · 2 yrs

  • Project lead for NASA Virtual Glovebox Project at UNLV Computer Graphics and Image Processing Laboratory (CGIPL).

Education

University of Nevada-Las Vegas

MS — Computer Science

Jan 2001Jan 2004

National Technical University of Ukraine 'Kyiv Polytechnic Institute'​

Applied Mathematics

Jan 1997Jan 2001

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