Nad Chishtie

Co-Founder

London, England, United Kingdom22 yrs 4 mos experience
Highly Stable

Key Highlights

  • 20 years of product design leadership experience
  • Built teams that outperform industry norms
  • Achieved significant user growth in multiple startups
Stackforce AI infers this person is a SaaS and Gaming design leader with extensive experience in product management.

Contact

Skills

Core Skills

Product ManagementProduct DesignGrowth StrategyTeam LeadershipUser Experience DesignE-commerce Strategy

Other Skills

AnalyticsContent MarketingCross-functional scalingDesign leadershipE-commerce DesignGame DesignMarketingOrganisational changePrototypingScrumSocial Media MarketingStakeholder advocacyTeam ManagementTeam developmentUnity

About

Design leader with 20 years experience building products and the teams that make them. Fascinated by designing design, and what elevates simply useable to irresistibly desirable. More on me at https://nad.is.

Experience

22 yrs 4 mos
Total Experience
4 yrs 1 mo
Average Tenure
2 yrs 2 mos
Current Experience

Lovable

Founding Designer, Head of Design

Mar 2024Present · 2 yrs 2 mos · London Area, United Kingdom · Hybrid

  • Founding designer in a small team of serial founders, physicists, and IOI gold medalists building towards letting anyone create and maintain software - using plain English.

Element

3 roles

VP Design

Promoted

Jan 2022Jun 2024 · 2 yrs 5 mos

  • Element is a secure communication platform for enterprises who prioritise flexibility, ownership & data sovereignty, backed by our open source protocol Matrix (matrix.org).
  • Some things I'm proud of and enjoy day to day:
  • Cross-functional scaling: Joined as the first non-engineering hire, to then take design and product management from 0:1 and 1:many.
  • Design leadership: Drove the design vision, harmonised with multiyear company, and product strategies. Led through ambiguity, repeatedly.
  • Team development: Built and led teams, spanning contributor to managerial, while guiding the wider org. Recruited incredible talent.
  • Team tenure: Maintained employee tenures outperforming industry norms. Nurtured a positive and engaging environment, with equitable growth.
  • Stakeholder advocacy: Represented the team, and voice of the user, to execs, customers, partners, and investors in due diligence.
  • Organisational change: Coached people, practises, and processes through unchartered change. Spearheadeaded transition to cross-functional teams.
  • Built things people want: Our latest app has 4.7 on the App Store. Users now exceed >100M and revenue in $MM. Customers and partners include Mozilla, Wikimedia, NATO, U.S. Space Force, and The French Government.
Design leadershipCross-functional scalingTeam developmentStakeholder advocacyOrganisational changeProduct Management+1

Director, Design & Product Management

Promoted

Jan 2020Jan 2022 · 2 yrs

Head of Design

Jan 2018Jan 2020 · 2 yrs

Haiku™

Design & Growth

Jan 2017Jan 2018 · 1 yr · San Francisco Bay Area

  • Haiku was a startup unifying design & development with a lightweight motion design
  • tool, design token framework, and native SDKs for the web, iOS & Android.
  • Early-stage traction: Joined a pre-seed team to drive early traction and product design. Conducted designer advocacy, led pre-launch content, and onboarding resulting in >30,000 designers joining the waitlist, and acceptance into Y Combinator (YC W18).
  • Sign-up optimisation: Implemented a viral waitlist mechanism resulting in a 69% increase in sign-ups. Achieved a 43% direct visitor sign-up rate, and 29% sign-up rate among referred visitors.
  • High-touch onboarding: Designed and executed high-touch onboarding for designers & engineers at the likes of Google, LEGO & Uber.
Product DesignUser Experience DesignMarketingGrowth Strategy

Cmune

2 roles

Lead Designer

Jan 2014Jan 2017 · 3 yrs

  • Cmune developed a real-time 3D technology platform and multiplayer games built with it. Focused on browser-based shooters, our titles reached >50M users.
  • Organic growth: Enhanced organic growth to >50M users by refining usability, optimising retention, designing features for virality, and deepening platform
  • integration with Facebook, Steam, Kongregate, and Apple Game Center.
  • Innovative prototyping: Introduced a platform-based approach to rapid prototyping, enabling testing concepts in weeks instead of months. Secured IP rights to the PAYDAY franchise also attracting investment from Starbreeze Studios.
  • Management and production: Directed multidisciplinary teams, including product designers, game designers, engineers, sound designers, and technical artists. Aligned production to end-to-end user outcomes, while coaching and mentoring.
  • Conversion expertise: Achieved industry-leading install rates for the Unity web browser plugin during onboarding. Collaborated with Unity and Meta to integrate findings into Unity, and facebook.com.
  • Partner engagement: Collaborated with Facebook’s partner engineering team to implement and innovate on mechanics connecting feed updates, social graph and in- game features. Led to the team presenting on stage at F8 2013.
Usability DesignPrototypingTeam ManagementProduct DesignTeam Leadership

Lead Designer

Jan 2011Jan 2014 · 3 yrs

Pmt-professional music technology

Design Lead, E-commerce

Jan 2008Jan 2011 · 3 yrs · United Kingdom

  • Play Music Today is the UK’s largest musical instrument retailer. Led design for E-commerce & online marketing.
  • Revenue growth: Increased annual revenue through optimised e-commerce experiences and targeted email campaigns.
  • Crafted unique customer experiences: Brought unique value adds to market, including online-to-offline purchase, equipment setup, and customisation.
  • Kickstarted content marketing (before it was cool!): Including the PMTv YouTube channel, now at 350k subscribers/190M views.

Freelance

Freelance Web Designer

Jan 2004Jan 2008 · 4 yrs

  • Design for various local businesses and online communities, notably guitars.co.uk and sogamed.com (sponsored by Samsung, early Esports). Tested my right click/view source skills to the limit.
E-commerce DesignContent MarketingE-commerce StrategyUser Experience Design

Education

University of Leeds

Design & Technology (New Media)

Jan 2006Jan 2008

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